Import Geant4 11.4.0 source tree
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@@ -37,19 +37,14 @@
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// Utilisation:
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// -----------
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// A touchable is a geometrical volume (solid) which has a unique
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// placement in a detector description. It is an abstract base class which
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// can be implemented in a variety of ways. Each way must provide the
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// capabilities of obtaining the transformation and solid that is described
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// by the touchable.
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//
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// All touchable implementations must respond to the two following "requests":
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// placement in a detector description.
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// It must respond to the two following "requests":
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//
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// 1) GetTranslation and GetRotation that return the components of the
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// volume's transformation.
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//
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// 2) GetSolid that gives the solid of this touchable.
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//
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//
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// Additional capabilities are available from implementations with more
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// information. These have a default implementation that causes an exception.
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//
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@@ -87,7 +82,7 @@
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// 8) UpdateYourself takes a physical volume pointer and can additionally
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// take a NavigationHistory.
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// Created: Paul Kent, August 1996
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// Author: Paul Kent (CERN), August 1996
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// ----------------------------------------------------------------------
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#ifndef G4TOUCHABLEHISTORY_HH
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#define G4TOUCHABLEHISTORY_HH
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@@ -100,47 +95,79 @@
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#include "geomwdefs.hh"
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/**
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* @brief G4TouchableHistory is an object representing a touchable detector
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* element, and its history in the geometrical hierarchy, including its net
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* resultant local->global transform.
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* A touchable is a geometrical volume (solid) which has a unique placement
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* in a detector description.
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*/
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class G4TouchableHistory
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{
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public:
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/**
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* Default Constructor. It produces a touchable-history of 'zero-depth',
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* i.e. an "unphysical" and not very usable one; for initialisation only.
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*/
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G4TouchableHistory();
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// The default constructor produces a touchable-history of
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// 'zero-depth', ie an "unphysical" and not very unusable one.
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// It is for initialisation only.
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/**
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* Default Destructor. Virtual, as it is a reference-counted object,
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* but there is no provision for this class to be subclassed; if subclassed,
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* it may fail and not give explicit errors!
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*/
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virtual ~G4TouchableHistory() = default;
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/**
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* Copy constructor.
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*/
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G4TouchableHistory( const G4NavigationHistory& history );
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// Copy constructor
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virtual ~G4TouchableHistory();
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// Destructor
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/**
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* Accessors.
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*/
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inline G4VPhysicalVolume* GetVolume( G4int depth = 0 ) const;
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inline G4VSolid* GetSolid( G4int depth = 0 ) const;
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const G4ThreeVector& GetTranslation( G4int depth = 0 ) const;
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const G4RotationMatrix* GetRotation( G4int depth = 0 ) const;
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inline virtual G4VPhysicalVolume* GetVolume( G4int depth = 0 ) const;
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inline virtual G4VSolid* GetSolid( G4int depth = 0 ) const;
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virtual const G4ThreeVector& GetTranslation( G4int depth = 0 ) const;
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virtual const G4RotationMatrix* GetRotation( G4int depth = 0 ) const;
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inline virtual G4int GetReplicaNumber( G4int depth = 0 ) const;
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/**
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* Accessors for touchables with history.
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*/
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inline G4int GetReplicaNumber( G4int depth = 0 ) const;
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inline G4int GetCopyNumber( G4int depth = 0 ) const;
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inline virtual G4int GetHistoryDepth() const;
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virtual G4int MoveUpHistory( G4int num_levels = 1 );
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// Access methods for touchables with history
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inline G4int GetHistoryDepth() const;
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G4int MoveUpHistory( G4int num_levels = 1 );
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virtual void UpdateYourself( G4VPhysicalVolume* pPhysVol,
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const G4NavigationHistory* history = nullptr );
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// Update methods for touchables with history
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/**
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* Update method for touchables with history.
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*/
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void UpdateYourself( G4VPhysicalVolume* pPhysVol,
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const G4NavigationHistory* history = nullptr );
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inline virtual const G4NavigationHistory* GetHistory() const;
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// Internal: used in G4Navigator::LocateGlobalPointAndSetup().
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/**
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* Returns a pointer to the navigation history; used in
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* G4Navigator::LocateGlobalPointAndSetup().
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*/
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inline const G4NavigationHistory* GetHistory() const;
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/**
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* Operators overriding new/delete for use by G4Allocator.
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*/
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inline void* operator new(std::size_t);
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inline void operator delete(void* aTH);
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// Override "new" and "delete" to use "G4Allocator".
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private:
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private:
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/**
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* Calculates and returns the history index, given a depth 'stackDepth'.
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*/
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inline G4int CalculateHistoryIndex( G4int stackDepth ) const;
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private:
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G4RotationMatrix frot;
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G4ThreeVector ftlate;
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G4NavigationHistory fhistory;
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