Import Geant4 11.4.0 source tree
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@@ -40,10 +40,10 @@
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// If much additional functionality is added, should consider containment
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// instead of inheritance for std::vector<T>.
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// 10.07.95, P.Kent, G.Cosmo - Initial version
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// Authors: Gabriele Cosmo & Paul Kent (CERN), 10.07.1995 - Initial version
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// --------------------------------------------------------------------
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#ifndef G4VSOLIDSTORE_HH
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#define G4VSOLIDSTORE_HH 1
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#define G4VSOLIDSTORE_HH
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#include <vector>
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#include <map>
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@@ -51,45 +51,89 @@
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#include "G4VSolid.hh"
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#include "G4VStoreNotifier.hh"
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/**
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* @brief G4LogicalVolumeStore is a singleton class, acting as container
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* for all solids primitives, with functionality derived from std::vector<T>.
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* All solids should be registered with G4SolidStore, and removed on their
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* destruction. The underlying container initially has a capacity of 100.
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* A map indexed by solid names is also recorded for fast search; pointers
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* to solids with same name are stored in buckets.
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*/
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class G4SolidStore : public std::vector<G4VSolid*>
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{
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public:
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static void Register(G4VSolid* pSolid);
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// Add the solid to the collection.
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static void DeRegister(G4VSolid* pSolid);
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// Remove the solid from the collection.
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static G4SolidStore* GetInstance();
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// Get a ptr to the unique G4SolidStore, creating it if necessary.
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static void SetNotifier(G4VStoreNotifier* pNotifier);
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// Assign a notifier for allocation/deallocation of solids.
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static void Clean();
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// Delete all solids from the store.
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G4VSolid* GetSolid(const G4String& name, G4bool verbose = true,
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G4bool reverseSearch = false) const;
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// Return the pointer of the first or last solid in the collection having
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// that name. Uses the internal map for fast search and warns if
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// a solid in the collection is not unique or not found.
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inline G4bool IsMapValid() const { return mvalid; }
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inline void SetMapValid(G4bool val) { mvalid = val; }
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// Accessor to assess validity of the internal map.
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inline const std::map<G4String,
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std::vector<G4VSolid*> >& GetMap() const { return bmap; }
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// Return the internal map.
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void UpdateMap();
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// Bring contents of internal map up to date and resets validity flag.
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/**
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* Destructor: takes care to delete allocated solids.
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*/
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virtual ~G4SolidStore();
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// Destructor: takes care to delete allocated solids.
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/**
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* Copy constructor and assignment operator not allowed.
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*/
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G4SolidStore(const G4SolidStore&) = delete;
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G4SolidStore& operator=(const G4SolidStore&) = delete;
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// Forbidden copy constructor and assignment operator
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/**
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* Adds the solid 'pSolid' to the collection.
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*/
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static void Register(G4VSolid* pSolid);
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/**
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* Removes the solid 'pSolid' from the collection.
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*/
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static void DeRegister(G4VSolid* pSolid);
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/**
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* Returns a pointer to the unique instance of G4SolidStore,
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* creating it if necessary.
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*/
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static G4SolidStore* GetInstance();
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/**
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* Assigns a notifier for allocation/deallocation of the solids.
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*/
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static void SetNotifier(G4VStoreNotifier* pNotifier);
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/**
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* Deletes all solids from the store.
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*/
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static void Clean();
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/**
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* Returns a pointer to the first or last solid in the collection having
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* that name. Uses the internal map for fast search and warns if a solid
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* in the collection is not unique or not found.
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* @param[in] name The name of the solid to search.
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* @param[in] verbose Flag for enabling verbosity (default true).
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* @param[in] reverseSearch Flag to enable inverse search (default false).
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*/
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G4VSolid* GetSolid(const G4String& name, G4bool verbose = true,
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G4bool reverseSearch = false) const;
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/**
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* Accessor and modifier to assess validity of the internal map.
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*/
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inline G4bool IsMapValid() const { return mvalid; }
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inline void SetMapValid(G4bool val) { mvalid = val; }
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/**
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* Returns the internal map.
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*/
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inline const std::map<G4String,
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std::vector<G4VSolid*> >& GetMap() const { return bmap; }
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/**
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* Brings contents of the internal map up to date and resets validity flag.
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*/
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void UpdateMap();
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protected:
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/**
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* Protected singleton constructor.
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*/
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G4SolidStore();
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private:
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