Import Geant4 11.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
@@ -40,10 +40,10 @@
// If much additional functionality is added, should consider containment
// instead of inheritance for std::vector<T>.
// 18.09.02, G.Cosmo - Initial version
// Author: Gabriele Cosmo (CERN), 18.09.2002
// --------------------------------------------------------------------
#ifndef G4REGIONSTORE_HH
#define G4REGIONSTORE_HH 1
#define G4REGIONSTORE_HH
#include <vector>
#include <map>
@@ -55,68 +55,117 @@
class G4Region;
class G4VPhysicalVolume;
/**
* @brief G4RegionStore is a singleton class, acting as container
* for all geometrical regions, with functionality derived from std::vector<T>.
* All regions should be registered with G4RegionStore, and removed on their
* destruction. The underlying container initially has a capacity of 20.
* A map indexed by volume names is also recorded for fast search; pointers
* to regions with same name are stored in buckets.
*/
class G4RegionStore : public std::vector<G4Region*>
{
public:
static void Register(G4Region* pRegion);
// Add the region to the collection.
static void DeRegister(G4Region* pRegion);
// Remove the region from the collection.
static G4RegionStore* GetInstance();
// Get a ptr to the unique G4RegionStore, creating it if necessary.
static void SetNotifier(G4VStoreNotifier* pNotifier);
// Assign a notifier for allocation/deallocation of regions.
static void Clean();
// Delete all regions from the store except for the world region.
G4bool IsModified() const;
// Loops through all regions to verify if a region has been
// modified. It returns TRUE if just one region is modified.
void ResetRegionModified();
// Loops through all regions to reset flag for modification
// to FALSE. Used by the run manager to notify that the
// physics table has been updated.
void UpdateMaterialList(G4VPhysicalVolume* currentWorld=nullptr);
// Forces recomputation of material lists in all regions
// in the store.
G4Region* GetRegion(const G4String& name, G4bool verbose = true) const;
// Returns a region through its name specification. Uses the internal
// map for fast search and warns if a region in the collection is not
// unique or not found.
inline G4bool IsMapValid() const { return mvalid; }
inline void SetMapValid(G4bool val) { mvalid = val; }
// Accessor to assess validity of the internal map.
inline const std::map<G4String,
std::vector<G4Region*> >& GetMap() const { return bmap; }
// Return the internal map.
void UpdateMap();
// Bring contents of internal map up to date and resets validity flag.
G4Region* FindOrCreateRegion(const G4String& name);
// Returns a region through its name specification, if it exists.
// If it does not exist it will allocate one delegating ownership
// to the client.
void SetWorldVolume();
// Set a world volume pointer to a region that belongs to it.
// Scan over all world volumes.
// This method should be exclusively used by G4RunManagerKernel.
/**
* Destructor: takes care to delete allocated regions.
*/
virtual ~G4RegionStore();
// Destructor: takes care to delete allocated regions.
/**
* Copy constructor and assignment operator not allowed.
*/
G4RegionStore(const G4RegionStore&) = delete;
G4RegionStore& operator=(const G4RegionStore&) = delete;
// Forbidden copy constructor and assignment operator
/**
* Adds the region 'pRegion' to the collection.
*/
static void Register(G4Region* pRegion);
/**
* Removes the region 'pRegion' from the collection.
*/
static void DeRegister(G4Region* pRegion);
/**
* Returns a pointer to the unique instance of G4RegionStore,
* creating it if necessary.
*/
static G4RegionStore* GetInstance();
/**
* Assigns a notifier for allocation/deallocation of regions.
*/
static void SetNotifier(G4VStoreNotifier* pNotifier);
/**
* Deletes all regions from the store, except for the world region.
*/
static void Clean();
/**
* Loops through all regions to verify if a region has been modified.
* @returns true if just one region is modified.
*/
G4bool IsModified() const;
/**
* Loops through all regions to reset the flag for modification to false.
* Used by the run manager to notify that the physics table has been updated.
*/
void ResetRegionModified();
/**
* Forces recomputation of the material lists in all regions in the store.
*/
void UpdateMaterialList(G4VPhysicalVolume* currentWorld = nullptr);
/**
* Returns a pointer to a region through its name specification.
* It uses the internal map for fast search and warns if a region in the
* collection is not unique or not found.
*/
G4Region* GetRegion(const G4String& name, G4bool verbose = true) const;
/**
* Accessor and modifier to assess validity of the internal map.
*/
inline G4bool IsMapValid() const { return mvalid; }
inline void SetMapValid(G4bool val) { mvalid = val; }
/**
* Returns the internal map.
*/
inline const std::map<G4String,
std::vector<G4Region*> >& GetMap() const { return bmap; }
/**
* Brings contents of the internal map up to date and resets validity flag.
*/
void UpdateMap();
/**
* Returns a pointer to a region through its name specification, if it
* exists. If it does not exist, it will allocate one, delegating ownership
* to the client.
*/
G4Region* FindOrCreateRegion(const G4String& name);
/**
* Sets a world volume pointer to a region that belongs to it.
* Scans over all world volumes. This method should be exclusively
* used by G4RunManagerKernel.
*/
void SetWorldVolume();
protected:
/**
* Protected singleton constructor.
*/
G4RegionStore();
// Protected singleton constructor.
private: