Import Geant4 11.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
@@ -31,7 +31,7 @@
// allocated by G4NavigationHistory. Allows for reuse of the vectors
// allocated according to lifetime of G4NavigationHistory objects.
// 07.05.14 G.Cosmo Initial version
// Author: Gabriele Cosmo (CERN), 07.05.2014 - Initial version
// --------------------------------------------------------------------
#ifndef G4NAVIGATIONHISTORYPOOL_HH
#define G4NAVIGATIONHISTORYPOOL_HH
@@ -40,42 +40,69 @@
#include "G4NavigationLevel.hh"
/**
* @brief G4NavigationHistoryPool is a thread-local pool for navigation history
* levels collections being allocated by G4NavigationHistory. It allows for
* reuse of the vectors allocated according to lifetime of G4NavigationHistory
* objects.
*/
class G4NavigationHistoryPool
{
public:
/**
* Destructor: takes care to delete the allocated levels.
*/
~G4NavigationHistoryPool();
/**
* Returns the unique instance of G4NavigationHistoryPool.
*/
static G4NavigationHistoryPool* GetInstance();
// Return unique instance of G4NavigationHistoryPool.
/**
* Returns the pointer to a new collection of levels being allocated.
*/
inline std::vector<G4NavigationLevel> * GetNewLevels();
// Return the pointer to a new collection of levels being allocated.
/**
* Returns the pointer of the first available collection of levels
* If none are available (i.e. empty free vector) allocates the collection.
*/
inline std::vector<G4NavigationLevel> * GetLevels();
// Return the pointer of the first available collection of levels
// If none are available (i.e. empty Free vector) allocate collection.
/**
* Deactivates the levels collection in pool.
*/
inline void DeRegister(std::vector<G4NavigationLevel> * pLevels);
// Deactivate levels collection in pool.
/**
* Deletes all levels stored in the pool.
*/
void Clean();
// Delete all levels stored in the pool.
/**
* Prints the number of entries.
*/
void Print() const;
// Print number of entries.
~G4NavigationHistoryPool();
// Destructor: takes care to delete allocated levels.
private:
/**
* Private default Constructor.
*/
G4NavigationHistoryPool();
// Default constructor.
/**
* Registers the levels collection to the pool and activates it.
*/
inline void Register(std::vector<G4NavigationLevel> * pLevels);
// Register levels collection to pool and activate it.
/**
* Sets internal vectors content to zero.
*/
void Reset();
// Set internal vectors content to zero.
private: