Import Geant4 11.4.0 source tree
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@@ -49,11 +49,10 @@
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// G4SurfaceProperty* theSurfaceProperty
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// G4TransitionRadiationSurface* theTransRadSurface
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// Created: 1997, June, 4th to 17th
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// Author: John Apostolakis, (with help of Peter Gumplinger)
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// Authors: John Apostolakis (CERN) & Peter Gumplinger (TRIUMF), 26.06.1997
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// ------------------------------------------------------------------------
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#ifndef G4LOGICALSURFACE_HH
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#define G4LOGICALSURFACE_HH 1
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#define G4LOGICALSURFACE_HH
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#include "G4Types.hh"
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#include "G4String.hh"
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@@ -61,41 +60,68 @@
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class G4SurfaceProperty;
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class G4TransitionRadiationSurface;
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/**
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* @brief G4LogicalSurface is an abstraction of a geometrical surface, it is
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* an abstract base class for different implementations of surfaces.
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* Its primary function is to hold pointers to objects that describe the
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* surface's physical properties. For example it holds a pointer to a
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* surface's optical properties, and because of this it is used in processes
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* like G4OpBoundaryProcess.
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*/
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class G4LogicalSurface
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{
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public:
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public:
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/**
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* Default Destructor.
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*/
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virtual ~G4LogicalSurface() = default;
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inline G4SurfaceProperty* GetSurfaceProperty() const;
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inline void SetSurfaceProperty(G4SurfaceProperty* ptrSurfaceProperty);
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/**
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* Copy constructor and assignment operator not allowed.
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*/
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G4LogicalSurface(const G4LogicalSurface&) = delete;
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G4LogicalSurface& operator=(const G4LogicalSurface&) = delete;
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inline const G4String& GetName() const;
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inline void SetName(const G4String& name);
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/**
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* Getter and setter for the surface property object.
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*/
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inline G4SurfaceProperty* GetSurfaceProperty() const;
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inline void SetSurfaceProperty(G4SurfaceProperty* ptrSurfaceProperty);
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inline G4TransitionRadiationSurface* GetTransitionRadiationSurface() const;
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inline void SetTransitionRadiationSurface(G4TransitionRadiationSurface* trs);
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/**
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* Getter and setter for the surface name.
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*/
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inline const G4String& GetName() const;
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inline void SetName(const G4String& name);
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virtual ~G4LogicalSurface() = default;
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/**
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* Getter and setter for the transition radiation surface attribute.
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*/
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inline G4TransitionRadiationSurface* GetTransitionRadiationSurface() const;
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inline void SetTransitionRadiationSurface(G4TransitionRadiationSurface* trs);
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G4LogicalSurface(const G4LogicalSurface&) = delete;
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G4LogicalSurface& operator=(const G4LogicalSurface&) = delete;
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/**
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* Equality and disequality operators.
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*/
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inline G4bool operator==(const G4LogicalSurface &right) const;
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inline G4bool operator!=(const G4LogicalSurface &right) const;
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inline G4bool operator==(const G4LogicalSurface &right) const;
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inline G4bool operator!=(const G4LogicalSurface &right) const;
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protected:
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protected:
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/**
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* Protected constructor. There should be no free instances of this class.
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*/
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G4LogicalSurface(const G4String& name, G4SurfaceProperty* prop);
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// There should be no instances of this class
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private:
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G4LogicalSurface(const G4String& name, G4SurfaceProperty* prop);
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// Is the name more meaningful for the properties or the logical surface ?
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/** Surface name. */
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G4String theName;
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private:
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G4String theName; // Surface name
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G4SurfaceProperty* theSurfaceProperty = nullptr;
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G4TransitionRadiationSurface* theTransRadSurface = nullptr;
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G4SurfaceProperty* theSurfaceProperty = nullptr;
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G4TransitionRadiationSurface* theTransRadSurface = nullptr;
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};
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#include "G4LogicalSurface.icc"
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