Import Geant4 11.4.0 source tree
This commit is contained in:
@@ -27,10 +27,10 @@
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//
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// Class description:
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//
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// A collection of utilities which can be helpfull for a wide range
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// A collection of utilities which can be helpful for a wide range
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// of geometry-related tasks
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// 10.10.2016, E.Tcherniaev: Initial version.
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// Author: Evgueni Tcherniaev (CERN), 10.10.2016
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// --------------------------------------------------------------------
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#ifndef G4GEOMTOOLS_HH
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#define G4GEOMTOOLS_HH
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@@ -42,191 +42,247 @@
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using G4TwoVectorList = std::vector<G4TwoVector>;
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using G4ThreeVectorList = std::vector<G4ThreeVector>;
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/**
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* @brief G4GeomTools is a collecting utilities which can be helpful
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* for a wide range of geometry-related tasks.
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*/
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class G4GeomTools
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{
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public:
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// ==================================================================
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// 2D Utilities
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// ------------------------------------------------------------------
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// ==================================================================
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// 2D Utilities
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// ------------------------------------------------------------------
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static G4double TriangleArea(G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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/**
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* Functions to calculate the area of 2D triangle, returned value is
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* positive if the vertices of the triangle are given in anticlockwise
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* order, otherwise it is negative.
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*/
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static G4double TriangleArea(G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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static G4double TriangleArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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static G4double TriangleArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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// Calculate area of 2D triangle, return value is positive if
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// vertices of the triangle are given in anticlockwise order,
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// otherwise it is negative
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/**
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* Calculates the area of a 2D quadrilateral, returned value is positive if
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* the vertices of the quadrilateral are given in anticlockwise order,
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* otherwise it is negative.
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*/
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static G4double QuadArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C,
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const G4TwoVector& D);
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static G4double QuadArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C,
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const G4TwoVector& D);
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// Calculate area of 2D quadrilateral, return value is positive if
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// vertices of the quadrilateral are given in anticlockwise order,
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// otherwise it is negative
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/**
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* Calculates the area of a 2D polygon, returned value is positive if
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* the vertices of the polygon are defined in anticlockwise order,
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* otherwise it is negative.
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*/
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static G4double PolygonArea(const G4TwoVectorList& polygon);
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static G4double PolygonArea(const G4TwoVectorList& polygon);
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// Calculate area of 2D polygon, return value is positive if
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// vertices of the polygon are defined in anticlockwise order,
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// otherwise it is negative
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/**
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* Decides if a point (Px,Py) is inside the triangle (Ax,Ay)(Bx,By)(Cx,Cy).
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*/
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static G4bool PointInTriangle(G4double Px, G4double Py,
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G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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static G4bool PointInTriangle(G4double Px, G4double Py,
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G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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// Decide if point (Px,Py) is inside triangle (Ax,Ay)(Bx,By)(Cx,Cy)
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/**
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* Decides if a point P is inside the triangle ABC.
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*/
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static G4bool PointInTriangle(const G4TwoVector& P,
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const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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static G4bool PointInTriangle(const G4TwoVector& P,
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const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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// Decide if point P is inside triangle ABC
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/**
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* Decides if a point P is inside the 'Polygon'.
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*/
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static G4bool PointInPolygon(const G4TwoVector& P,
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const G4TwoVectorList& Polygon);
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static G4bool PointInPolygon(const G4TwoVector& P,
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const G4TwoVectorList& Polygon);
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// Decide if point P is inside Polygon
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/**
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* Decides if a 2D 'polygon' is convex, i.e. if all internal angles are
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* less than pi.
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*/
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static G4bool IsConvex(const G4TwoVectorList& polygon);
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static G4bool IsConvex(const G4TwoVectorList& polygon);
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// Decide if 2D polygon is convex, i.e. all internal angles are
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// less than pi
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/**
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* Simple implementation of "ear clipping" algorithm for triangulation
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* of a simple contour/polygon, it places results in a std::vector as
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* triplets of vertices. If triangulation is successful the function
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* returns true, otherwise false.
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*/
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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std::vector<G4int>& result);
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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G4TwoVectorList& result);
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/**
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* Same using the function above and returning as 'result' a list
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* of triangles.
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*/
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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G4TwoVectorList& result);
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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std::vector<G4int>& result);
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// Simple implementation of "ear clipping" algorithm for
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// triangulation of a simple contour/polygon, it places results
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// in a std::vector as triplets of vertices. If triangulation
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// is sucsessfull then the function returns true, otherwise false
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/**
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* Removes collinear and coincident points from a 2D 'polygon'.
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* Indices of removed points are available in 'iout'.
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* Allows to specify a 'tolerance'.
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*/
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static void RemoveRedundantVertices(G4TwoVectorList& polygon,
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std::vector<G4int>& iout,
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G4double tolerance = 0.0);
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static void RemoveRedundantVertices(G4TwoVectorList& polygon,
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std::vector<G4int>& iout,
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G4double tolerance = 0.0);
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// Remove collinear and coincident points from 2D polygon.
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// Indices of removed points are available in iout.
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static G4bool DiskExtent(G4double rmin, G4double rmax,
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G4double startPhi, G4double delPhi,
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G4TwoVector& pmin, G4TwoVector& pmax);
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// Calculate bounding rectangle of a disk sector,
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// it returns false if input parameters do not meet the following:
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// rmin >= 0
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// rmax > rmin + kCarTolerance
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// delPhi > 0 + kCarTolerance
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static void DiskExtent(G4double rmin, G4double rmax,
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G4double sinPhiStart, G4double cosPhiStart,
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G4double sinPhiEnd, G4double cosPhiEnd,
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G4TwoVector& pmin, G4TwoVector& pmax);
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// Calculate bounding rectangle of a disk sector,
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// faster version without check of parameters
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static G4double EllipsePerimeter(G4double a,
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G4double b);
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// Compute the circumference (perimeter) of an ellipse
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static G4double EllipticConeLateralArea(G4double a,
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G4double b,
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G4double h);
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// Compute the lateral surface area of an elliptic cone
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// ==================================================================
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// 3D Utilities
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// ------------------------------------------------------------------
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static G4ThreeVector TriangleAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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// Find the normal to the plane of 3D triangle ABC,
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// length of the normal is equal to the area of the triangle
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static G4ThreeVector QuadAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D);
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// Find normal to the plane of 3D quadrilateral ABCD,
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// length of the normal is equal to the area of the quadrilateral
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static G4ThreeVector PolygonAreaNormal(const G4ThreeVectorList& polygon);
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// Find normal to the plane of 3D polygon
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// length of the normal is equal to the area of the polygon
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/*
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static G4bool IsPlanar(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D);
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// Decide if 3D quadrilateral ABCD is planar
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static G4bool IsPlanar(const G4ThreeVectorList& polygon
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const G4ThreeVector& normal);
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// Decide if 3D polygon is planar
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*/
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static G4double DistancePointSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B);
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// Calculate distance between point P and line segment AB in 3D
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static G4ThreeVector ClosestPointOnSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B);
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// Find point on 3D line segment AB closest to point P
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static G4ThreeVector ClosestPointOnTriangle(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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// Find point on 3D triangle ABC closest to point P
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static G4bool SphereExtent(G4double rmin, G4double rmax,
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G4double startTheta, G4double delTheta,
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/**
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* Calculates the bounding rectangle of a disk sector. It returns false
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* if the input parameters do not meet the following criteria:
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* rmin >= 0
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* rmax > rmin + kCarTolerance
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* delPhi > 0 + kCarTolerance.
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*/
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static G4bool DiskExtent(G4double rmin, G4double rmax,
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G4double startPhi, G4double delPhi,
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G4ThreeVector& pmin, G4ThreeVector& pmax);
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// Calculate bounding box of a spherical sector,
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// it returns false if input parameters do not meet the following:
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// rmin >= 0
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// rmax > rmin + kCarTolerance
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// startTheta >= 0 && <= pi;
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// delTheta > 0 + kCarTolerance
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// delPhi > 0 + kCarTolerance
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G4TwoVector& pmin, G4TwoVector& pmax);
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static G4double HypeStereo(G4double r0, // radius at z = 0
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G4double r, // radius at z = h
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G4double h);
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// Calculate hyperbolic surface stereo
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// Stereo is a half angle at the intersection point of the two
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// lines in the tangent plane cross section
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/**
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* Calculates the bounding rectangle of a disk sector.
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* Faster version without check of parameters.
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*/
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static void DiskExtent(G4double rmin, G4double rmax,
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G4double sinPhiStart, G4double cosPhiStart,
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G4double sinPhiEnd, G4double cosPhiEnd,
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G4TwoVector& pmin, G4TwoVector& pmax);
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static void TwistedTubeBoundingTrap(G4double twistAng, // twist angle
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G4double endInnerRad, // inner radius at z = halfZ
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G4double endOuterRad, // outer radius at z = halfZ
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G4double dPhi, // delta phi
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G4TwoVectorList& vertices); // corners of generic trap
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// Find XY-coordinates of the corners of the generic trap
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// that bounds specified twisted tube
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/**
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* Computes the circumference (perimeter) of an ellipse.
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*/
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static G4double EllipsePerimeter(G4double a,
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G4double b);
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static G4double HyperboloidSurfaceArea(G4double dphi, // delta phi
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G4double r0, // radius at z = 0
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G4double tanstereo, // tan(stereo)
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G4double zmin,
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G4double zmax);
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// Calculate surface area of the hyperboloid between zmin and zmax
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/**
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* Computes the lateral surface area of an elliptic cone.
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*/
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static G4double EllipticConeLateralArea(G4double a,
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G4double b,
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G4double h);
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// ==================================================================
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// 3D Utilities
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// ------------------------------------------------------------------
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/**
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* Finds the normal to the plane of a 3D triangle ABC;
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* the length of the normal is equal to the area of the triangle.
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*/
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static G4ThreeVector TriangleAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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/**
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* Finds the normal to the plane of a 3D quadrilateral ABCD;
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* the length of the normal is equal to the area of the quadrilateral.
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*/
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static G4ThreeVector QuadAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D);
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/**
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* Finds the normal to the plane of a 3D polygon; the length of the
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* normal is equal to the area of the polygon.
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*/
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static G4ThreeVector PolygonAreaNormal(const G4ThreeVectorList& polygon);
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/**
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* Calculates the distance between a point 'P' and line segment AB in 3D.
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*/
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static G4double DistancePointSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B);
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/**
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* Finds a point on a 3D line segment AB closest to point 'P'.
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*/
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static G4ThreeVector ClosestPointOnSegment(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B);
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/**
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* Finds a point on a 3D triangle ABC closest to point 'P'.
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*/
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static G4ThreeVector ClosestPointOnTriangle(const G4ThreeVector& P,
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const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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/**
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* Calculates the bounding box of a spherical sector,
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* @returns false if input parameters do not meet the following criteria:
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* rmin >= 0
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* rmax > rmin + kCarTolerance
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* startTheta >= 0 && <= pi;
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* delTheta > 0 + kCarTolerance
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* delPhi > 0 + kCarTolerance.
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*/
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static G4bool SphereExtent(G4double rmin, G4double rmax,
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G4double startTheta, G4double delTheta,
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G4double startPhi, G4double delPhi,
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G4ThreeVector& pmin, G4ThreeVector& pmax);
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/**
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* Calculates the hyperbolic surface stereo. Stereo is a half angle at the
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* intersection point of the two lines in the tangent plane cross-section.
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*/
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static G4double HypeStereo(G4double r0, // radius at z = 0
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G4double r, // radius at z = h
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G4double h);
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/**
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* Finds the XY-coordinates of the corners of a generic trap that bounds
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* specified twisted tube.
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* @param[in] twistAng The twist angle.
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* @param[in] endInnerRad The inner radius at z = halfZ.
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* @param[in] endOuterRad The outer radius at z = halfZ.
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* @param[in] dPhi Delta phi.
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* @param[in] vertices The corners of the generic trap.
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*/
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static void TwistedTubeBoundingTrap(G4double twistAng,
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G4double endInnerRad,
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G4double endOuterRad,
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G4double dPhi,
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G4TwoVectorList& vertices);
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/**
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* Calculate surface area of the hyperboloid between 'zmin' and 'zmax'.
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* @param[in] dphi Delta phi.
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* @param[in] r0 The radius at z = 0.
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* @param[in] tanstereo The tangent of the stereo angle.
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* @param[in] zmin Minimum Z.
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* @param[in] zmax Maximum Z.
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*/
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static G4double HyperboloidSurfaceArea(G4double dphi,
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G4double r0,
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G4double tanstereo,
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G4double zmin,
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G4double zmax);
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private:
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static G4bool CheckSnip(const G4TwoVectorList& contour,
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G4int a, G4int b, G4int c,
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G4int n, const G4int* V);
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// Helper function for TriangulatePolygon()
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/**
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* Helper function for use by TriangulatePolygon().
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*/
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static G4bool CheckSnip(const G4TwoVectorList& contour,
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G4int a, G4int b, G4int c,
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G4int n, const G4int* V);
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static G4double comp_ellint_2(G4double e);
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// Complete Elliptic Integral of the Second Kind
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/**
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* Complete Elliptic Integral of the Second Kind.
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*/
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static G4double comp_ellint_2(G4double e);
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};
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#endif // G4GEOMTOOLS_HH
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#endif
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