Import Geant4 11.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
@@ -23,7 +23,7 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// class G4BoundingEnvelope
// G4BoundingEnvelope
//
// Class description:
//
@@ -37,7 +37,7 @@
// Calculation of extent uses G4Transform3D, thus takes into account
// scaling and reflection, if any.
// 2016.05.25, E.Tcherniaev - initial version
// Author: Evgueni Tcherniaev (CERN), 25.05.2016 - Initial version
// --------------------------------------------------------------------
#ifndef G4BOUNDINGENVELOPE_HH
#define G4BOUNDINGENVELOPE_HH
@@ -55,93 +55,148 @@ using G4ThreeVectorList = std::vector<G4ThreeVector>;
using G4Polygon3D = std::vector<G4Point3D>;
using G4Segment3D = std::pair<G4Point3D,G4Point3D>;
/**
* @brief G4BoundingEnvelope is a helper class to facilitate calculation of
* the extent of a solid within the limits defined by a G4VoxelLimits object.
* Calculation of the extent takes into account scaling and reflection, if any.
*/
class G4BoundingEnvelope
{
public:
/**
* Constructor from an axis aligned bounding box (AABB).
* @param[in] pMin Lower boundary point.
* @param[in] pMax Higher boundary point.
*/
G4BoundingEnvelope(const G4ThreeVector& pMin,
const G4ThreeVector& pMax);
// Constructor from an axis aligned bounding box (AABB)
/**
* Constructor from a sequence of convex polygons, the polygons should have
* equal numbers of vertices except first and last polygons which may
* consist of a single vertex.
* @param[in] polygons The list of polygons.
*/
G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons);
// Constructor from a sequence of convex polygons, the polygons
// should have equal numbers of vertices except first and last
// polygons which may consist of a single vertex
/**
* Constructor from AABB and a sequence of polygons.
* @param[in] pMin Lower boundary point.
* @param[in] pMax Higher boundary point.
* @param[in] polygons The list of polygons.
*/
G4BoundingEnvelope(const G4ThreeVector& pMin,
const G4ThreeVector& pMax,
const std::vector<const G4ThreeVectorList*>& polygons);
// Constructor from AABB and a sequence of polygons
/**
* Default Destructor.
*/
~G4BoundingEnvelope() = default;
// Destructor
/**
* Analyses the position of the bounding box relative to the voxel.
* It returns "true" in the case where the value of the extent can be
* figured out directly from the dimensions of the bounding box, or
* it is clear that the bounding box and the voxel do not intersect.
* The reply "false" means that further calculations are needed.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimits The limiting space dictated by voxels.
* @param[in] pTransform3D Internal transformation applied to the envelope.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the envelope is intersected by the extent region.
*/
G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimits,
const G4Transform3D& pTransform3D,
G4double& pMin, G4double& pMax) const;
// Analyse the position of the bounding box relative to the voxel.
// It returns "true" in the case where the value of the extent can be
// figured out directly from the dimensions of the bounding box, or
// it is clear that the bounding box and the voxel do not intersect.
// The reply "false" means that further calculations are needed.
/**
* Calculates the minimum and maximum extent of the bounding envelope,
* when under the specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimits The limiting space dictated by voxels.
* @param[in] pTransform3D Internal transformation applied to the envelope.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the envelope is intersected by the extent region.
*/
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimits,
const G4Transform3D& pTransform3D,
G4double& pMin, G4double& pMax) const;
// Calculate extent of the bounding envelope
private:
/**
* Checks the correctness of the AABB (axis aligned bounding box).
*/
void CheckBoundingBox();
// Check correctness of the AABB (axis aligned bounding box)
/**
* Checks the correctness of the sequence of convex polygonal bases.
*/
void CheckBoundingPolygons();
// Check correctness of the sequence of convex polygonal bases
/**
* Finds the max scale factor of the transformation.
*/
G4double FindScaleFactor(const G4Transform3D& pTransform3D) const;
// Find max scale factor of the transformation
/**
* Creates a list of transformed polygons.
*/
void TransformVertices(const G4Transform3D& pTransform3D,
std::vector<G4Point3D>& pVertices,
std::vector<std::pair<G4int,G4int>>& pBases) const;
// Create list of transformed polygons
/**
* Finds the bounding box of a prism.
*/
void GetPrismAABB(const G4Polygon3D& pBaseA,
const G4Polygon3D& pBaseB,
G4Segment3D& pAABB) const;
// Find bounding box of a prism
/**
* Creates a list of edges of a prism.
*/
void CreateListOfEdges(const G4Polygon3D& baseA,
const G4Polygon3D& baseB,
std::vector<G4Segment3D>& pEdges) const;
// Create list of edges of a prism
/**
* Creates a list of planes bounding a prism.
*/
void CreateListOfPlanes(const G4Polygon3D& baseA,
const G4Polygon3D& baseB,
std::vector<G4Plane3D>& pPlanes) const;
// Create list of planes bounding a prism
/**
* Clips a set of edges by G4VoxelLimits.
*/
G4bool ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges,
const G4VoxelLimits& pLimits,
G4Segment3D& pExtent) const;
// Clip set of edges by G4VoxelLimits
/**
* Clips G4VoxelLimits by set of planes bounding a prism.
*/
void ClipVoxelByPlanes(G4int pBits,
const G4VoxelLimits& pLimits,
const std::vector<G4Plane3D>& pPlanes,
const G4Segment3D& pAABB,
G4Segment3D& pExtent) const;
// Clip G4VoxelLimits by set of planes bounding a prism
private:
/** Original bounding box. */
G4ThreeVector fMin, fMax;
// original bounding box
/** Reference to the original sequence of polygonal bases. */
const std::vector<const G4ThreeVectorList*>* fPolygons = nullptr;
// ref to original sequence of polygonal bases
};
#endif // G4BOUNDINGENVELOPE_HH
#endif