Import Geant4 9.5.0 source tree
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VModularPhysicsList.hh,v 1.7 2006/06/29 21:13:28 gunter Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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// $Id: G4VModularPhysicsList.hh,v 1.7 2006-06-29 21:13:28 gunter Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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//
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// ------------------------------------------------------------
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@@ -37,15 +37,16 @@
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// by using
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// G4VModularPhysicsList::RegsiterPhysics()
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// to construt particles and processes.
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// In addition the user must implement the four virtual methods
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// in his own concrete class derived from this class.
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// G4VModularPhysicsList::SetCuts()
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// to set cut values in range to all particles
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// (rebuild of physics table will be invoked).
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//
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// Only one physics constructor can be registered for each "physics_type".
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// Physics constructors with same "physics_type" can be replaced by
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// G4VModularPhysicsList::ReplacePhysics() method
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//
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// ------------------------------------------------------------
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// History
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// - first version 12 Nov 2000 by H.Kurashige
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// - Add ReplacePhysics 14 Mar 2011 by H.Kurashige
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//
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// ------------------------------------------------------------
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#ifndef G4VModularPhysicsList_h
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#define G4VModularPhysicsList_h 1
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@@ -62,12 +63,13 @@ class G4VModularPhysicsList: public virtual G4VUserPhysicsList
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public:
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G4VModularPhysicsList();
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virtual ~G4VModularPhysicsList();
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protected:
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// hide copy constructor and assignment operator
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G4VModularPhysicsList(const G4VModularPhysicsList&);
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G4VModularPhysicsList & operator=(const G4VModularPhysicsList&);
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public: // with description
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// "SetCuts" method sets a cut value for all particle types
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// in the particle table
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virtual void SetCuts() = 0;
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructParticle();
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@@ -78,48 +80,50 @@ class G4VModularPhysicsList: public virtual G4VUserPhysicsList
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virtual void ConstructProcess();
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public: // with description
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// Register Physics Constructor
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void RegisterPhysics(G4VPhysicsConstructor* );
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const G4VPhysicsConstructor* GetPhysics(G4int index) const;
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const G4VPhysicsConstructor* GetPhysics(const G4String& name) const;
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const G4VPhysicsConstructor* GetPhysicsWithType(G4int physics_type) const;
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// Replace Physics Constructor
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// The existing physics constructor with same physics_type as one of
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// the given physics constructor is replaced
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// (existing physics will be deleted)
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// If any corresponding physics constructor is found,
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// the given physics constructor is just added
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void ReplacePhysics(G4VPhysicsConstructor* );
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// Remove Physics Constructor from the list
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void RemovePhysics(G4VPhysicsConstructor* );
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void RemovePhysics(G4int type);
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void RemovePhysics(const G4String& name);
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/////////////////////////////////////
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public: // with description
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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// set/get controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// given verbose level is set to all physics constructors
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protected: // with description
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// vector of pointers to G4VPhysicsConstructor
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typedef std::vector<G4VPhysicsConstructor*> G4PhysConstVector;
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G4PhysConstVector* physicsVector;
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G4int verboseLevel;
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};
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inline
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void G4VModularPhysicsList::RegisterPhysics(G4VPhysicsConstructor* fPhysics)
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{
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physicsVector->push_back(fPhysics);
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}
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inline
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const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(G4int idx) const
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G4int G4VModularPhysicsList::GetVerboseLevel() const
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{
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G4int i;
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G4PhysConstVector::iterator itr= physicsVector->begin();
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for (i=0; i<idx && itr!= physicsVector->end() ; ++i) ++itr;
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if (itr!= physicsVector->end()) return (*itr);
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else return 0;
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}
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inline
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const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(const G4String& name) const
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{
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G4PhysConstVector::iterator itr;
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for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) {
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if ( name == (*itr)->GetPhysicsName()) break;
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}
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if (itr!= physicsVector->end()) return (*itr);
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else return 0;
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}
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return verboseLevel;
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}
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#endif
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