Import Geant4 9.5.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:46:55 +02:00
parent 89a9605df1
commit b1eb5424d2
10957 changed files with 888481 additions and 160139 deletions
@@ -23,8 +23,8 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Hadronic Process: Low Energy Neutron Inelastic Process
// original by J.L. Chuma, TRIUMF, 04-Feb-1997
// Hadronic Process: Low Energy Neutron Inelastic Process
// original by J.L. Chuma, TRIUMF, 04-Feb-1997
#ifndef G4LENeutronInelastic_h
#define G4LENeutronInelastic_h 1
@@ -37,41 +37,42 @@
// Class Description - End
#include "G4InelasticInteraction.hh"
class G4LENeutronInelastic : public G4InelasticInteraction
{
public:
class G4LENeutronInelastic : public G4InelasticInteraction
{
public:
G4LENeutronInelastic() : G4InelasticInteraction("G4LENeutronInelastic")
{
SetMinEnergy( 0.0 );
SetMaxEnergy( 55.*GeV );
SetMinEnergy(0.0);
SetMaxEnergy(55.*GeV);
}
~G4LENeutronInelastic()
{ }
~G4LENeutronInelastic() {}
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack,
G4Nucleus &targetNucleus );
G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
G4Nucleus& targetNucleus);
virtual void ModelDescription(std::ostream& outFile) const;
private:
private:
void Cascade( // derived from CASN
G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
G4int &vecLen,
const G4HadProjectile *originalIncident,
G4ReactionProduct &currentParticle,
G4ReactionProduct &targetParticle,
G4bool &incidentHasChanged,
G4bool &targetHasChanged,
G4bool &quasiElastic );
G4FastVector<G4ReactionProduct,GHADLISTSIZE>& vec,
G4int& vecLen,
const G4HadProjectile* originalIncident,
G4ReactionProduct& currentParticle,
G4ReactionProduct& targetParticle,
G4bool& incidentHasChanged,
G4bool& targetHasChanged,
G4bool& quasiElastic);
void SlowNeutron(
const G4HadProjectile *originalIncident,
G4ReactionProduct &modifiedOriginal,
G4ReactionProduct &targetParticle,
G4Nucleus & targetNucleus );
};
void SlowNeutron(const G4HadProjectile* originalIncident,
G4ReactionProduct& modifiedOriginal,
G4ReactionProduct& targetParticle,
G4Nucleus& targetNucleus);
};
#endif