Import Geant4 9.5.0 source tree
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// -*- C++ -*-
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// ---------------------------------------------------------------------------
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the implementation of methods of the HepRotation class which
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// were introduced when ZOOM PhysicsVectors was merged in, which involve
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// correcting user-supplied data which is supposed to form a Rotation, or
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// rectifying a rotation matrix which may have drifted due to roundoff.
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//
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#ifdef GNUPRAGMA
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#pragma implementation
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#endif
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#include "CLHEP/Vector/Rotation.h"
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#include <cmath>
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namespace CLHEP {
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// --------- Helper methods (private) for setting from 3 columns:
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bool HepRotation::setCols
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( const Hep3Vector & u1, const Hep3Vector & u2, const Hep3Vector & u3,
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double u1u2,
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Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3 ) const {
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if ( (1-std::fabs(u1u2)) <= Hep4RotationInterface::tolerance ) {
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std::cerr << "HepRotation::setCols() - "
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<< "All three cols supplied for a Rotation are parallel --"
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<< "\n an arbitrary rotation will be returned" << std::endl;
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setArbitrarily (u1, v1, v2, v3);
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return true;
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}
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v1 = u1;
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v2 = Hep3Vector(u2 - u1u2 * u1).unit();
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v3 = v1.cross(v2);
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if ( v3.dot(u3) >= 0 ) {
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return true;
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} else {
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return false; // looks more like a reflection in this case!
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}
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} // HepRotation::setCols
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void HepRotation::setArbitrarily (const Hep3Vector & colX,
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Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3) const {
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// We have all three col's parallel. Warnings already been given;
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// this just supplies a result which is a valid rotation.
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v1 = colX.unit();
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v2 = v1.cross(Hep3Vector(0,0,1));
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if (v2.mag2() != 0) {
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v2 = v2.unit();
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} else {
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v2 = Hep3Vector(1,0,0);
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}
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v3 = v1.cross(v2);
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return;
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} // HepRotation::setArbitrarily
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// ---------- Constructors and Assignment:
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// 3 orthogonal columns or rows
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HepRotation & HepRotation::set( const Hep3Vector & colX,
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const Hep3Vector & colY,
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const Hep3Vector & colZ ) {
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Hep3Vector ucolX = colX.unit();
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Hep3Vector ucolY = colY.unit();
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Hep3Vector ucolZ = colZ.unit();
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double u1u2 = ucolX.dot(ucolY);
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double f12 = std::fabs(u1u2);
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if ( f12 > Hep4RotationInterface::tolerance ) {
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std::cerr << "HepRotation::set() - "
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<< "col's X and Y supplied for Rotation are not close to orthogonal"
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<< std::endl;
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}
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double u1u3 = ucolX.dot(ucolZ);
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double f13 = std::fabs(u1u3);
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if ( f13 > Hep4RotationInterface::tolerance ) {
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std::cerr << "HepRotation::set() - "
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<< "col's X and Z supplied for Rotation are not close to orthogonal"
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<< std::endl;
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}
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double u2u3 = ucolY.dot(ucolZ);
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double f23 = std::fabs(u2u3);
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if ( f23 > Hep4RotationInterface::tolerance ) {
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std::cerr << "HepRotation::set() - "
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<< "col's Y and Z supplied for Rotation are not close to orthogonal"
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<< std::endl;
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}
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Hep3Vector v1, v2, v3;
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bool isRotation;
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if ( (f12 <= f13) && (f12 <= f23) ) {
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isRotation = setCols ( ucolX, ucolY, ucolZ, u1u2, v1, v2, v3 );
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if ( !isRotation ) {
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std::cerr << "HepRotation::set() - "
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<< "col's X Y and Z supplied form closer to a reflection than a Rotation "
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<< "\n col Z is set to col X cross col Y" << std::endl;
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}
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} else if ( f13 <= f23 ) {
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isRotation = setCols ( ucolZ, ucolX, ucolY, u1u3, v3, v1, v2 );
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if ( !isRotation ) {
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std::cerr << "HepRotation::set() - "
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<< "col's X Y and Z supplied form closer to a reflection than a Rotation "
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<< "\n col Y is set to col Z cross col X" << std::endl;
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}
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} else {
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isRotation = setCols ( ucolY, ucolZ, ucolX, u2u3, v2, v3, v1 );
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if ( !isRotation ) {
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std::cerr << "HepRotation::set() - "
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<< "col's X Y and Z supplied form closer to a reflection than a Rotation "
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<< "\n col X is set to col Y cross col Z" << std::endl;
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}
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}
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rxx = v1.x(); ryx = v1.y(); rzx = v1.z();
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rxy = v2.x(); ryy = v2.y(); rzy = v2.z();
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rxz = v3.x(); ryz = v3.y(); rzz = v3.z();
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return *this;
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} // HepRotation::set(colX, colY, colZ)
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HepRotation::HepRotation ( const Hep3Vector & colX,
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const Hep3Vector & colY,
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const Hep3Vector & colZ )
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{
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set (colX, colY, colZ);
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}
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HepRotation & HepRotation::setRows( const Hep3Vector & rowX,
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const Hep3Vector & rowY,
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const Hep3Vector & rowZ ) {
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set (rowX, rowY, rowZ);
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invert();
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return *this;
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}
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// ------- Rectify a near-rotation
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void HepRotation::rectify() {
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// Assuming the representation of this is close to a true Rotation,
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// but may have drifted due to round-off error from many operations,
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// this forms an "exact" orthonormal matrix for the rotation again.
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// The first step is to average with the transposed inverse. This
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// will correct for small errors such as those occuring when decomposing
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// a LorentzTransformation. Then we take the bull by the horns and
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// formally extract the axis and delta (assuming the Rotation were true)
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// and re-setting the rotation according to those.
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double det = rxx * ryy * rzz +
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rxy * ryz * rzx +
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rxz * ryx * rzy -
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rxx * ryz * rzy -
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rxy * ryx * rzz -
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rxz * ryy * rzx ;
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if (det <= 0) {
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std::cerr << "HepRotation::rectify() - "
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<< "Attempt to rectify a Rotation with determinant <= 0" << std::endl;
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return;
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}
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double di = 1.0 / det;
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// xx, xy, ... are components of inverse matrix:
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double xx = (ryy * rzz - ryz * rzy) * di;
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double xy = (rzy * rxz - rzz * rxy) * di;
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double xz = (rxy * ryz - rxz * ryy) * di;
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double yx = (ryz * rzx - ryx * rzz) * di;
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double yy = (rzz * rxx - rzx * rxz) * di;
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double yz = (rxz * ryx - rxx * ryz) * di;
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double zx = (ryx * rzy - ryy * rzx) * di;
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double zy = (rzx * rxy - rzy * rxx) * di;
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double zz = (rxx * ryy - rxy * ryx) * di;
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// Now average with the TRANSPOSE of that:
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rxx = .5*(rxx + xx);
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rxy = .5*(rxy + yx);
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rxz = .5*(rxz + zx);
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ryx = .5*(ryx + xy);
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ryy = .5*(ryy + yy);
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ryz = .5*(ryz + zy);
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rzx = .5*(rzx + xz);
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rzy = .5*(rzy + yz);
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rzz = .5*(rzz + zz);
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// Now force feed this improved rotation
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double del = delta();
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Hep3Vector u = axis();
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u = u.unit(); // Because if the rotation is inexact, then the
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// axis() returned will not have length 1!
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set(u, del);
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} // rectify()
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} // namespace CLHEP
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