Import Geant4 9.5.0 source tree
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/tracking/verbose 1
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# e+ 200MeV
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/gun/energy 200 MeV
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/gun/particle e+
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/run/beamOn 1
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# mu+ 1TeV
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/gun/energy 1 TeV
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/gun/particle mu+
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/run/beamOn 1
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/tracking/verbose 0
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# e+ 200MeV
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/gun/energy 200 MeV
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/gun/particle e+
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/run/beamOn 100
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# mu+ 1TeV
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/gun/energy 1 TeV
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/gun/particle mu+
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/run/beamOn 100
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exit
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#
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# This file permits to customize, with commands,
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# the menu bar of the G4UIXm, G4UIQt, G4UIWin32 sessions.
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# It has no effect with G4UIterminal.
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#
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# File :
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/gui/addMenu g4file G4File
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/gui/addButton g4file Continue continue
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/gui/addButton g4file Exit "exit"
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#
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# Run menu :
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/gui/addMenu run Run
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/gui/addButton run "beamOn 1" "/run/beamOn 1"
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/gui/addButton run run1 "/control/execute run1.mac"
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/gui/addButton run run2 "/control/execute run2.mac"
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#
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# Gun menu :
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/gui/addMenu gun Gun
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/gui/addButton gun "50 MeV" "/gun/energy 50 MeV"
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/gui/addButton gun "1 GeV" "/gun/energy 1 GeV"
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/gui/addButton gun "10 GeV" "/gun/energy 10 GeV"
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/gui/addButton gun "e-" "/gun/particle e-"
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/gui/addButton gun "pi0" "/gun/particle pi0"
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/gui/addButton gun "pi+" "/gun/particle pi+"
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/gui/addButton gun "neutron" "/gun/particle neutron"
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/gui/addButton gun "proton" "/gun/particle proton"
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#
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# Field menu :
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/gui/addMenu field Field
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/gui/addButton field "off" "/B2/det/setField 0.2 tesla"
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/gui/addButton field "0.2 tesla" "/B2/det/setField 0.2 tesla"
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/gui/addButton field "2.0 tesla" "/B2/det/setField 2.0 tesla"
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#
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# Viewer menu :
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/gui/addMenu viewer Viewer
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/gui/addButton viewer "Set style surface" "/vis/viewer/set/style surface"
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/gui/addButton viewer "Set style wireframe" "/vis/viewer/set/style wire"
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/gui/addButton viewer "Refresh viewer" "/vis/viewer/refresh"
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/gui/addButton viewer "Update viewer (interaction or end-of-file)" "/vis/viewer/update"
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/gui/addButton viewer "Flush viewer (= refresh + update)" "/vis/viewer/flush"
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/gui/addButton viewer "Update scene" "/vis/scene/notifyHandlers"
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# Macro file for the initialization phase of example B2
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# when running in interactive mode without visualization
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#
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# Set some default verbose
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#
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/control/verbose 2
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/control/saveHistory
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/run/verbose 2
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#
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# Macro file for the initialization phase of example B2
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# when running in interactive mode with visualization
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#
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# Set some default verbose
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#
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/control/verbose 2
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/control/saveHistory
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/run/verbose 2
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#
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# Visualization setting
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/control/execute vis.mac
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#
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# Macro file for example B2
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#
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# Can be run in batch, without graphic
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# or interactively: Idle> /control/execute run1.mac
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#
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# Default kinematics:
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# proton 3 GeV in direction (0.,0.,1.)
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# 1 event with tracking/verbose
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#
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/tracking/verbose 1
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/run/beamOn 1
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#
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# 1 event with printing hits
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#
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/tracking/verbose 0
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/hits/verbose 2
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/run/beamOn 1
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#
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# set target and chamber material
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#
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/B2/det/setTargetMaterial G4_WATER
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/B2/det/setChamberMaterial G4_Ar
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/run/beamOn 3
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#
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# set a magnetic field and max allowed step length
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# 3 event with printing hits
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#
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/B2/det/setField 0.2 tesla
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/B2/det/stepMax 1.0 mm
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/gun/energy 0.3 GeV
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/run/beamOn 3
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#
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# muon 300 MeV in the direction (0.,0.,1.)
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# 3 event with detailed printing
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#
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/gun/particle mu-
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/gun/energy 300 MeV
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/run/beamOn 3
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# Macro file for example B2
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#
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# To be run preferably in batch, without graphics:
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# % exampleB2[a,b] run2.mac
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#
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/run/beamOn 500
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# Macro file for the visualization setting for the initialization phase
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# of the B2 example when running in interactive mode
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#
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# Use these open statements to open selected visualization
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#
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# Use this open statement to create an OpenGL view:
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/vis/open OGL 600x600-0+0
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#
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# Use this open statement to create an OpenInventor view:
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#/vis/open OIX
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#
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# Use this open statement to create a .prim file suitable for
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# viewing in DAWN:
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#/vis/open DAWNFILE
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#
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# Use this open statement to create a .heprep file suitable for
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# viewing in HepRApp:
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#/vis/open HepRepFile
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#
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# Use this open statement to create a .wrl file suitable for
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# viewing in a VRML viewer:
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#/vis/open VRML2FILE
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#
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# Disable auto refresh and quieten vis messages whilst scene and
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# trajectories are established:
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/vis/viewer/set/autoRefresh false
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/vis/verbose errors
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#
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# Draw geometry:
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/vis/drawVolume
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#
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# Specify view angle:
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/vis/viewer/set/viewpointThetaPhi 90. 180.
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#
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# Specify zoom value:
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/vis/viewer/zoom 1.4
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#
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# Specify style (surface, wireframe, auxiliary edges,...)
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#/vis/viewer/set/style wireframe
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#/vis/viewer/set/auxiliaryEdge true
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#/vis/viewer/set/lineSegmentsPerCircle 100
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#
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# Draw coordinate axes:
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#/vis/scene/add/axes 0 0 0 1 m
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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/vis/scene/add/trajectories smooth
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/vis/modeling/trajectories/create/drawByCharge
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/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
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/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
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#
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# Draw hits at end of event:
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#/vis/scene/add/hits
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#
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# To draw only gammas:
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#/vis/filtering/trajectories/create/particleFilter
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#/vis/filtering/trajectories/particleFilter-0/add gamma
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#
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# To invert the above, drawing all particles except gammas,
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# keep the above two lines but also add:
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#/vis/filtering/trajectories/particleFilter-0/invert true
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#
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# Many other options are available with /vis/modeling and /vis/filtering.
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# For example, to select colour by particle ID:
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#/vis/modeling/trajectories/create/drawByParticleID
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#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
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# To select or override default colours (note: e+ is blue by default):
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#/vis/modeling/trajectories/list
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#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
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#
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# To superimpose all of the events from a given run:
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/vis/scene/endOfEventAction accumulate
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#
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# Re-establish auto refreshing and verbosity:
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/vis/viewer/set/autoRefresh true
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/vis/verbose warnings
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#
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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