Import Geant4 0.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsSceneHandler.cc,v 1.5 1998/12/09 23:56:29 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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// $Id: G4VisCommandsSceneHandler.cc,v 1.7 1999/05/12 13:58:48 barrand Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// /vis/sceneHandler commands - John Allison 10th October 1998
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@@ -15,6 +15,7 @@
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#include "G4VisManager.hh"
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#include "G4GraphicsSystemList.hh"
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#include "G4VisCommandsScene.hh"
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#include "G4UImanager.hh"
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#include "G4UIcommand.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4ios.hh"
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@@ -26,13 +27,16 @@
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G4VVisCommandSceneHandler::G4VVisCommandSceneHandler () {}
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G4VVisCommandSceneHandler::~G4VVisCommandSceneHandler () {}
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void G4VVisCommandSceneHandler::UpdateCandidateLists () {
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const G4SceneList& list = fpVisManager -> GetAvailableScenes ();
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const G4SceneHandlerList& list =
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fpVisManager -> GetAvailableSceneHandlers ();
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fSceneHandlerNameList = G4String ();
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for (int iScene = 0; iScene < list.entries (); iScene++) {
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G4VScene* sceneHandler = list [iScene];
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G4VSceneHandler* sceneHandler = list [iScene];
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fSceneHandlerNameList += sceneHandler -> GetName () + " ";
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}
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fSceneHandlerNameList = fSceneHandlerNameList.strip ();
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@@ -79,7 +83,8 @@ G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () {
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}
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G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand* command) {
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return fpVisManager -> GetCurrentSceneData ().GetName ();
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G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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return pScene ? pScene -> GetName () : G4String("");
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}
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void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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@@ -93,7 +98,7 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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return;
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}
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G4VScene* pSceneHandler = fpVisManager -> GetCurrentScene ();
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G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler ();
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if (!pSceneHandler) {
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G4cout <<
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"Current scene handler not defined. Please select or create one."
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@@ -101,12 +106,24 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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return;
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}
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G4SceneDataObjectList& sceneList =
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fpVisManager -> SetSceneDataObjectList ();
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if (sceneList.contains (sceneName)) {
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const G4SceneData& scene = sceneList [sceneName];
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pSceneHandler -> SetSceneData (scene);
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fpVisManager -> SetCurrentSceneData () = scene;
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G4SceneList& sceneList =
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fpVisManager -> SetSceneList ();
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if (sceneList.isEmpty ()) {
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G4cout <<
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"No valid scenes available yet. Please create one."
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<< endl;
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return;
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}
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G4int iScene, nScenes = sceneList.entries ();
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for (iScene = 0; iScene < nScenes; iScene++) {
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if (sceneList [iScene] -> GetName () == sceneName) break;
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}
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if (iScene < nScenes) {
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G4Scene* pScene = sceneList [iScene];
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pSceneHandler -> SetScene (pScene);
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fpVisManager -> SetCurrentScene (pScene);
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G4cout << "Scene \"" << sceneName
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<< "\" attached to scene handler \"" << pSceneHandler -> GetName ()
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<< "." << endl;
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@@ -124,28 +141,41 @@ G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this);
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fpCommand -> SetGuidance
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("/vis/sceneHandler/create [<graphics-system>] [<scene-handler-name>]");
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("/vis/sceneHandler/create");
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fpCommand -> SetGuidance
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(" <graphics-system> [<scene-handler-name>] [<scene-name>]");
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fpCommand -> SetGuidance
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("Creates an scene handler for a specific graphics system.");
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fpCommand -> SetGuidance
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("Default graphics system is current graphics system.");
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fpCommand -> SetGuidance ("Invents a name if not supplied.");
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("Attaches specified scene.");
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fpCommand -> SetGuidance
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("This graphics system and scene handler become current.");
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("Default graphics system is current graphics system.");
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fpCommand -> SetGuidance
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("Invents a name if not supplied.");
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fpCommand -> SetGuidance
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("Default scene is current scene. You can change attached scenes with");
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fpCommand -> SetGuidance
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(" /vis/sceneHandler/attach [<scene-name>].");
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fpCommand -> SetGuidance
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("This graphics system, scene handler and scene become current.");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("graphics-system", 's', omitable = true);
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parameter -> SetCurrentAsDefault (true);
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parameter = new G4UIparameter ("graphics-system", 's', omitable = false);
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//parameter -> SetCurrentAsDefault (true);
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const G4GraphicsSystemList& gslist =
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fpVisManager -> GetAvailableGraphicsSystems ();
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G4String candidates;
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for (int igslist = 0; igslist < gslist.entries (); igslist++) {
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G4String name = gslist (igslist) -> GetName ();
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G4String nickname = gslist (igslist) -> GetNickname ();
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if (nickname.length () > 0) {
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candidates += nickname + " ";
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const G4String& name = gslist (igslist) -> GetName ();
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const G4String& nickname = gslist (igslist) -> GetNickname ();
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if (nickname.isNull ()) {
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candidates += name;
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}
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candidates += name + " ";
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else {
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candidates += nickname;
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}
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candidates += " ";
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}
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candidates = candidates.strip ();
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parameter -> SetParameterCandidates(candidates);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter
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@@ -167,23 +197,41 @@ G4String G4VisCommandSceneHandlerCreate::NextName () {
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G4String G4VisCommandSceneHandlerCreate::GetCurrentValue
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(G4UIcommand* command) {
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G4String graphicsSystemName;
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const G4GraphicsSystemList& gslist =
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fpVisManager -> GetAvailableGraphicsSystems ();
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if (gslist.entries ()) {
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graphicsSystemName = gslist [0] -> GetName ();
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const G4VGraphicsSystem* graphicsSystem =
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fpVisManager -> GetCurrentGraphicsSystem ();
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if (graphicsSystem) {
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graphicsSystemName = graphicsSystem -> GetName ();
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}
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else {
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graphicsSystemName = "none";
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const G4GraphicsSystemList& gslist =
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fpVisManager -> GetAvailableGraphicsSystems ();
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if (gslist.entries ()) {
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graphicsSystemName = gslist [0] -> GetName ();
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}
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else {
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graphicsSystemName = "none";
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}
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}
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return graphicsSystemName + " " + NextName ();
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G4String sceneName;
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const G4VSceneHandler* scene = fpVisManager -> GetCurrentSceneHandler ();
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if (scene) {
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sceneName = scene -> GetName ();
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}
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else {
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sceneName = "none";
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}
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return graphicsSystemName + " " + NextName () + " " + sceneName;
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}
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void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String graphicsSystem, newName;
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G4String graphicsSystem, newName, sceneName;
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istrstream is ((char*)newValue.data());
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is >> graphicsSystem >> newName;
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is >> graphicsSystem >> newName >> sceneName;
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const G4GraphicsSystemList& gsl =
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fpVisManager -> GetAvailableGraphicsSystems ();
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@@ -219,9 +267,6 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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fpVisManager -> SetCurrentGraphicsSystem (pSystem);
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if (fpVisManager -> GetVerboseLevel () > 0) {
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G4cout << "Graphics system set to " << pSystem -> GetName () << endl;
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if (fpVisManager -> GetVerboseLevel () > 1) {
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fpVisManager -> PrintCurrentSystem ();
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}
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}
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// Now deal with name of scene handler.
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@@ -231,10 +276,10 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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}
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if (newName == nextName) fId++;
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const G4SceneList& list = fpVisManager -> GetAvailableScenes ();
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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int iScene;
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for (iScene = 0; iScene < list.entries (); iScene++) {
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G4VScene* sceneHandler = list [iScene];
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G4VSceneHandler* sceneHandler = list [iScene];
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if (sceneHandler -> GetName () == newName) {
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G4cout << "Scene handler \"" << newName << "\" already exists." << endl;
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return;
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@@ -242,9 +287,13 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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}
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//Create scene handler.
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fpVisManager -> CreateScene (newName);
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fpVisManager -> CreateSceneHandler (newName);
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G4cout << "New scene handler \"" << newName << "\" created." << endl;
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// Attach scene.
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G4String commandString = "/vis/sceneHandler/attach " + sceneName;
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G4UImanager::GetUIpointer () -> ApplyCommand (commandString);
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UpdateCandidateLists ();
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}
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@@ -287,7 +336,7 @@ void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand* command,
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istrstream is ((char*)newValue.data());
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is >> name >> verbosity;
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const G4SceneList& list = fpVisManager -> GetAvailableScenes ();
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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G4bool found = false;
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for (int iSH = 0; iSH < list.entries (); iSH++) {
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if (name != "all") {
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@@ -331,7 +380,7 @@ G4VisCommandSceneHandlerRemove::~G4VisCommandSceneHandlerRemove () {
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}
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G4String G4VisCommandSceneHandlerRemove::GetCurrentValue (G4UIcommand* command) {
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G4VScene* sceneHandler = fpVisManager -> GetCurrentScene ();
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G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler ();
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if (sceneHandler) {
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return sceneHandler -> GetName ();
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}
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@@ -343,13 +392,14 @@ G4String G4VisCommandSceneHandlerRemove::GetCurrentValue (G4UIcommand* command)
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void G4VisCommandSceneHandlerRemove::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String& removeName = newValue;
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G4VScene* currentSceneHandler = fpVisManager -> GetCurrentScene ();
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G4VSceneHandler* currentSceneHandler =
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fpVisManager -> GetCurrentSceneHandler ();
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G4String currentName;
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if (currentSceneHandler) {
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currentName = currentSceneHandler -> GetName ();
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}
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G4SceneList& list = fpVisManager -> SetAvailableScenes ();
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G4SceneHandlerList& list = fpVisManager -> SetAvailableSceneHandlers ();
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G4int iSH;
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for (iSH = 0; iSH < list.entries (); iSH++) {
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if (list [iSH] -> GetName () == removeName) break;
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@@ -364,7 +414,7 @@ void G4VisCommandSceneHandlerRemove::SetNewValue (G4UIcommand* command,
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G4cout << "Scene handler \"" << removeName << "\" removed." << endl;
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if (removeName == currentName) {
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fpVisManager -> DeleteCurrentScene ();
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fpVisManager -> DeleteCurrentSceneHandler ();
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}
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else {
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list.remove (list [iSH]);
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@@ -396,7 +446,7 @@ G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () {
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G4String G4VisCommandSceneHandlerSelect::GetCurrentValue
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(G4UIcommand* command) {
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G4VScene* sceneHandler = fpVisManager -> GetCurrentScene ();
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G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler ();
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if (sceneHandler) {
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return sceneHandler -> GetName ();
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}
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@@ -408,19 +458,19 @@ G4String G4VisCommandSceneHandlerSelect::GetCurrentValue
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void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String& selectName = newValue;
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const G4SceneList& list = fpVisManager -> GetAvailableScenes ();
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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G4cout << "Scene handler \"" << selectName << "\"";
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G4int iSH;
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for (iSH = 0; iSH < list.entries (); iSH++) {
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if (list [iSH] -> GetName () == selectName) break;
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}
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if (iSH < list.entries ()) {
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if (fpVisManager -> GetCurrentScene () -> GetName () == selectName) {
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if (fpVisManager -> GetCurrentSceneHandler () -> GetName () == selectName) {
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G4cout << " already selected." << endl;
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}
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else {
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G4cout << " being selected." << endl;
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fpVisManager -> SetCurrentScene (list [iSH]);
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fpVisManager -> SetCurrentSceneHandler (list [iSH]);
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}
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}
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else {
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