Import Geant4 0.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsSceneAdd.cc,v 2.6 1998/11/29 15:34:08 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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// $Id: G4VisCommandsSceneAdd.cc,v 1.5 1999/04/16 09:06:09 mora Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// /vis/scene commands - John Allison 9th August 1998
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@@ -17,7 +17,7 @@
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#include "G4PhysicalVolumeModel.hh"
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#include "G4ModelingParameters.hh"
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#include "G4PhysicalVolumeSearchScene.hh"
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#include "G4GlobalFastSimulationManager.hh"
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#include "G4VGlobalFastSimulationManager.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4FlavoredParallelWorldModel.hh"
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@@ -42,11 +42,13 @@ G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
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fpCommand -> SetGuidance ("Adds a physical volume to the current scene.");
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fpCommand -> SetGuidance
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("1st parameter: volume name (default \"world\").");
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fpCommand -> SetGuidance
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(" \"list\" to list all volumes.");
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fpCommand -> SetGuidance
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("2nd parameter: copy number (default 0).");
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fpCommand -> SetGuidance
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("3rd parameter: depth of descending geometry hierarchy"
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" (default G4SceneData::UNLIMITED (-1)).");
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" (default G4Scene::UNLIMITED (-1)).");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("volume", 's', omitable = true);
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parameter -> SetDefaultValue ("world");
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@@ -55,7 +57,7 @@ G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
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parameter -> SetDefaultValue (0);
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("depth", 'i', omitable = true);
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parameter -> SetDefaultValue (G4SceneData::UNLIMITED);
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parameter -> SetDefaultValue (G4Scene::UNLIMITED);
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fpCommand -> SetParameter (parameter);
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}
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@@ -64,13 +66,13 @@ G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () {
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}
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G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand* command) {
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return "";
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return "world 0 -1";
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}
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void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4SceneDataObjectList& list = fpVisManager -> SetSceneDataObjectList ();
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if (list.isEmpty ()) {
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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if (sceneList.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< endl;
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return;
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@@ -101,13 +103,23 @@ void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
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}
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}
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else {
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// Create search scene, model and modeling parameters with
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// long-enough life...
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G4PhysicalVolumeSearchScene searchScene (name, copyNo);
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G4PhysicalVolumeModel searchModel (world);
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G4ModelingParameters mp;
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searchModel.SetModelingParameters (&mp);
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// Initiate search...
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searchModel.DescribeYourselfTo (searchScene);
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// OK, what have we got...?
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foundVolume = searchScene.GetFoundVolume ();
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const G4Transform3D&
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transformation = searchScene.GetFoundTransformation ();
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foundDepth = searchScene.GetFoundDepth ();
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if (foundVolume) {
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model = new G4PhysicalVolumeModel (foundVolume,
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requestedDepthOfDescent,
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@@ -120,10 +132,10 @@ void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command,
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}
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if (model) {
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const G4String& currentSceneName =
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fpVisManager -> GetCurrentSceneData ().GetName ();
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(list [currentSceneName]).AddRunDurationModel (model);
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UpdateVisManagerSceneDataAndViewParameters (currentSceneName);
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G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pScene -> GetName ();
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pScene -> AddRunDurationModel (model);
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UpdateVisManagerSceneAndViewParameters (currentSceneName);
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G4cout << "First occurrence of \"" << foundVolume -> GetName ()
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<< "\", copy no. " << copyNo
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<< ", found at depth " << foundDepth
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@@ -160,40 +172,40 @@ G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand* command) {
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void G4VisCommandSceneAddGhosts::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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const G4String& currentSceneName =
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fpVisManager -> GetCurrentSceneData ().GetName ();
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G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene ();
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const G4String& currentSceneName = pCurrentScene -> GetName ();
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G4SceneDataObjectList& list = fpVisManager -> SetSceneDataObjectList ();
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if (list.isEmpty ()) {
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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if (sceneList.isEmpty ()) {
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G4cout << "No scenes - please create one before adding anything."
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<< endl;
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return;
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}
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G4GlobalFastSimulationManager* theGlobalFastSimulationManager;
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G4VGlobalFastSimulationManager* theGlobalFastSimulationManager;
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if(!(theGlobalFastSimulationManager =
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager())){
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G4VGlobalFastSimulationManager::GetConcreteInstance ())){
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G4cout<< "WARNING: no G4GlobalFastSimulationManager" << endl;
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return;
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}
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G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable();
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if(newValue=="all") {
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G4FlavoredParallelWorld* CurrentFlavoredWorld;
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G4VFlavoredParallelWorld* CurrentFlavoredWorld;
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for (G4int iParticle=0; iParticle<theParticleTable->entries();
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iParticle++)
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if(CurrentFlavoredWorld=theGlobalFastSimulationManager->
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GetFlavoredWorldForThis(theParticleTable->
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GetParticle(iParticle)))
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(list [currentSceneName]).AddRunDurationModel
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pCurrentScene -> AddRunDurationModel
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(new G4FlavoredParallelWorldModel (CurrentFlavoredWorld));
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UpdateVisManagerSceneDataAndViewParameters ();
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UpdateVisManagerSceneAndViewParameters ();
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G4cout << "Ghosts added to the Scene, refresh the view to see it."
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<< endl;
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return;
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}
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G4ParticleDefinition* currentParticle =
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theParticleTable->FindParticle(newValue);
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if (currentParticle == NULL) {
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@@ -201,12 +213,12 @@ void G4VisCommandSceneAddGhosts::SetNewValue (G4UIcommand* command,
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return;
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}
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G4FlavoredParallelWorld* worldForThis;
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G4VFlavoredParallelWorld* worldForThis;
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if(worldForThis=theGlobalFastSimulationManager->
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GetFlavoredWorldForThis(currentParticle)) {
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(list [currentSceneName]).AddRunDurationModel
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pCurrentScene -> AddRunDurationModel
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(new G4FlavoredParallelWorldModel (worldForThis));
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UpdateVisManagerSceneDataAndViewParameters (currentSceneName);
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UpdateVisManagerSceneAndViewParameters (currentSceneName);
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G4cout << "Ghosts added to the Scene, refresh the view to see it."
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<< endl;
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}
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