Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VSceneHandler.cc,v 1.4 1999/05/10 14:04:13 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// John Allison 19th July 1996
// Abstract interface class for graphics scenes.
#include "G4VSceneHandler.hh"
#include "G4ios.hh"
#ifdef WIN32
#include <strstrea.h>
#else
#include <strstream.h>
#endif
#include "G4VisManager.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VViewer.hh"
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4Material.hh"
#include "G4Polyline.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4Polymarker.hh"
#include "G4Polyhedron.hh"
#include "G4NURBS.hh"
#include "G4Visible.hh"
#include "G4VisAttributes.hh"
#include "G4VModel.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4ModelingParameters.hh"
G4VSceneHandler::G4VSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name):
fSystem (system),
fSceneId (id),
fViewCount (0),
fpViewer (0),
fReadyForTransients (false),
fpModel (0),
fpObjectTransformation (0),
fpVisAttribs (0),
fCurrentDepth (0),
fpCurrentPV (0),
fpCurrentLV (0)
{
G4VisManager* pVMan = G4VisManager::GetInstance ();
fpScene = pVMan -> GetCurrentScene ();
if (name == "") {
char charname [50];
ostrstream ost (charname, 50);
ost << fSystem.GetName () << '-' << fSceneId << ends;
fName = charname;
}
else {
fName = name;
}
}
G4VSceneHandler::~G4VSceneHandler () {
fViewerList.clearAndDestroy ();
}
void G4VSceneHandler::AddThis (const G4Box& box) {
RequestPrimitives (box);
// If your graphics system is sophisticated enough to handle a
// particular solid shape as a primitive, in your derived class write a
// function to override this. (Note: some compilers warn that your
// function "hides" this one. That's OK.)
// Your function might look like this...
// void G4MyScene::AddThis (const G4Box& box) {
// Get parameters of appropriate object, e.g.:
// G4double dx = box.GetXHalfLength ();
// G4double dy = box.GetYHalfLength ();
// G4double dz = box.GetZHalfLength ();
// and Draw or Store in your display List.
}
void G4VSceneHandler::AddThis (const G4Tubs& tubs) {
RequestPrimitives (tubs);
}
void G4VSceneHandler::AddThis (const G4Cons& cons) {
RequestPrimitives (cons);
}
void G4VSceneHandler::AddThis (const G4Trd& trd) {
RequestPrimitives (trd);
}
void G4VSceneHandler::AddThis (const G4Trap& trap) {
RequestPrimitives (trap);
}
void G4VSceneHandler::AddThis (const G4Sphere& sphere) {
RequestPrimitives (sphere );
}
void G4VSceneHandler::AddThis (const G4Para& para) {
RequestPrimitives (para);
}
void G4VSceneHandler::AddThis (const G4Torus& torus) {
RequestPrimitives (torus);
}
void G4VSceneHandler::AddThis (const G4Polycone& polycone) {
RequestPrimitives (polycone);
}
void G4VSceneHandler::AddThis (const G4Polyhedra& polyhedra) {
RequestPrimitives (polyhedra);
}
void G4VSceneHandler::AddThis (const G4VSolid& solid) {
RequestPrimitives (solid);
}
void G4VSceneHandler::AddViewerToList (G4VViewer* pViewer) {
fViewerList.append (pViewer);
}
void G4VSceneHandler::EstablishSpecials (G4PhysicalVolumeModel& pvModel) {
pvModel.DefinePointersToWorkingSpace (&fCurrentDepth,
&fpCurrentPV,
&fpCurrentLV);
}
void G4VSceneHandler::BeginModeling () {
if (!GetModel ()) G4Exception ("G4VSceneHandler::BeginModeling: NO MODEL!!!");
}
void G4VSceneHandler::BeginPrimitives
(const G4Transform3D& objectTransformation) {
if (!GetModel ()) G4Exception ("G4VSceneHandler::BeginPrimitives: NO MODEL!!!");
fpObjectTransformation = &objectTransformation;
}
void G4VSceneHandler::EndPrimitives () {}
void G4VSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
switch (polymarker.GetMarkerType()) {
default:
case G4Polymarker::line:
{
G4Polyline polyline (polymarker);
for (int iPoint = 0; iPoint < polymarker.entries (); iPoint++) {
polyline.append (polymarker[iPoint]);
}
AddPrimitive (polyline);
}
break;
case G4Polymarker::dots:
{
for (int iPoint = 0; iPoint < polymarker.entries (); iPoint++) {
G4Circle dot (polymarker);
dot.SetPosition (polymarker[iPoint]);
dot.SetWorldSize (0.);
dot.SetScreenSize (0.1); // Very small circle.
AddPrimitive (dot);
}
}
break;
case G4Polymarker::circles:
{
for (int iPoint = 0; iPoint < polymarker.entries (); iPoint++) {
G4Circle circle (polymarker);
circle.SetPosition (polymarker[iPoint]);
AddPrimitive (circle);
}
}
break;
case G4Polymarker::squares:
{
for (int iPoint = 0; iPoint < polymarker.entries (); iPoint++) {
G4Square Square (polymarker);
Square.SetPosition (polymarker[iPoint]);
AddPrimitive (Square);
}
}
break;
}
}
void G4VSceneHandler::RemoveViewerFromList (G4VViewer* pViewer) {
fViewerList.remove (pViewer);
}
void G4VSceneHandler::SetScene (G4Scene* pScene) {
fpScene = pScene;
// Notify all viewers that a kernel visit is required.
for (int i = 0; i < fViewerList.entries (); i++) {
fViewerList [i] -> SetNeedKernelVisit ();
}
}
void G4VSceneHandler::RequestPrimitives (const G4VSolid& solid) {
G4Polyhedron* pPolyhedron;
G4NURBS* pNURBS;
BeginPrimitives (*fpObjectTransformation);
switch (GetModel () -> GetModelingParameters () -> GetRepStyle ()) {
case G4ModelingParameters::nurbs:
pNURBS = solid.CreateNURBS ();
if (pNURBS) {
pNURBS -> SetVisAttributes
(fpViewer -> GetApplicableVisAttributes (fpVisAttribs));
AddPrimitive (*pNURBS);
delete pNURBS;
break;
}
else {
G4cerr << "NURBS not available for " << solid.GetName () << endl;
G4cerr << "Trying polyhedron." << endl;
}
// Dropping through to polyhedron...
case G4ModelingParameters::polyhedron:
default:
G4Polyhedron::SetNumberOfRotationSteps
(GetModel () -> GetModelingParameters () -> GetNoOfSides ());
pPolyhedron = solid.CreatePolyhedron ();
G4Polyhedron::ResetNumberOfRotationSteps ();
if (pPolyhedron) {
pPolyhedron -> SetVisAttributes
(fpViewer -> GetApplicableVisAttributes (fpVisAttribs));
AddPrimitive (*pPolyhedron);
delete pPolyhedron;
}
else {
G4cerr << "Polyhedron not available for " << solid.GetName ()
<<".\nThis means it cannot be visualized on most systems."
"\nContact the Visualization Coordinator." << endl;
}
break;
case G4ModelingParameters::hierarchy:
G4cout << "Geometry hierarchy requested: tag "
<< GetModel () -> GetCurrentTag ()
<< ", depth "
<< fCurrentDepth
<< endl;
break;
}
EndPrimitives ();
}
void G4VSceneHandler::ProcessScene (G4VViewer& view) {
fReadyForTransients = false;
// Clear stored scene, if any, i.e., display lists, scene graphs.
ClearStore ();
// Traverse geometry tree and send drawing primitives to window(s).
const RWTPtrOrderedVector <G4VModel>& runDurationModelList =
fpScene -> GetRunDurationModelList ();
if (runDurationModelList.entries ()) {
G4cout << "Traversing scene data..." << endl;
G4ModelingParameters* pMP = CreateModelingParameters ();
for (int i = 0; i < runDurationModelList.entries (); i++) {
G4VModel* pModel = runDurationModelList[i];
const G4ModelingParameters* tempMP =
pModel -> GetModelingParameters ();
// NOTE THAT tempMP COULD BE ZERO.
// (Not sure the above is necessary; but in future we might
// want to take notice of the modeling parameters with which
// the model was created. For the time being we are ignoring
// them and simply using the view parameters. When the time
// comes to do this, then perhaps there should be a default
// set of modeling parameters in the view parameters for the
// case of a zero modeling parameters pointer.)
// (I think for the G4 Vis System we'll rely on view parameters and convert.
pModel -> SetModelingParameters (pMP);
SetModel (pModel); // Store for use by derived class.
BeginModeling ();
pModel -> DescribeYourselfTo (*this);
EndModeling ();
pModel -> SetModelingParameters (tempMP);
}
delete pMP;
SetModel (0); // Flags invalid model.
}
else {
G4cerr << "No run-duration models in scene data." << endl;
}
fReadyForTransients = true;
}
G4ModelingParameters* G4VSceneHandler::CreateModelingParameters () {
// Create modeling parameters from View Parameters...
const G4ViewParameters& vp = fpViewer -> GetViewParameters ();
// Convert rep styles...
G4ModelingParameters::RepStyle modelRepStyle =
G4ModelingParameters::wireframe;
if (vp.GetDrawingStyle () != G4ViewParameters::wireframe) {
switch (vp.GetRepStyle ()) {
default:
case G4ViewParameters::polyhedron:
modelRepStyle = G4ModelingParameters::polyhedron;
break;
case G4ViewParameters::nurbs:
modelRepStyle = G4ModelingParameters::nurbs;
break;
}
}
// Decide if covered daughters are really to be culled...
G4bool reallyCullCovered =
vp.IsCullingCovered() // Culling daughters depends also on...
&& !vp.IsSection () // Sections (DCUT) not requested.
&& !vp.IsCutaway () // Cutaways not requested.
&& ( // Surface drawing in operation.
vp.GetDrawingStyle () == G4ViewParameters::hsr ||
vp.GetDrawingStyle () == G4ViewParameters::hlhsr
);
/////////////// TESTING TESTING
//modelRepStyle = G4ModelingParameters::hierarchy;
///////////////////////////////
G4ModelingParameters* pModelingParams = new G4ModelingParameters
(vp.GetDefaultVisAttributes (),
modelRepStyle,
vp.IsCulling (),
vp.IsCullingInvisible (),
vp.IsDensityCulling (),
vp.GetVisibleDensity (),
reallyCullCovered,
vp.GetNoOfSides (),
vp.IsViewGeom (),
vp.IsViewHits (),
vp.IsViewDigis ()
);
return pModelingParams;
}
const G4Colour& G4VSceneHandler::GetColour (const G4Visible& visible) {
// Colour is determined by the applicable (real) vis attributes.
const G4VisAttributes* pVA = visible.GetVisAttributes ();
pVA = fpViewer -> GetApplicableVisAttributes (pVA);
return pVA -> GetColour ();
}
const G4Colour& G4VSceneHandler::GetTextColour (const G4Text& text) {
const G4VisAttributes* pVA = text.GetVisAttributes ();
if (!pVA) {
pVA = fpViewer -> GetViewParameters (). GetDefaultTextVisAttributes ();
}
return pVA -> GetColour ();
}
G4ViewParameters::DrawingStyle G4VSceneHandler::GetDrawingStyle
(const G4Visible& visible) {
// Drawing style is determined by the applicable (real) vis
// attributes, except when overridden - see GetDrawingStyle (const
// G4VisAttributes* pVisAttribs).
const G4VisAttributes* pVA = visible.GetVisAttributes ();
pVA = fpViewer -> GetApplicableVisAttributes (pVA);
return GetDrawingStyle (pVA);
}
G4ViewParameters::DrawingStyle G4VSceneHandler::GetDrawingStyle
(const G4VisAttributes* pVisAttribs) {
// Drawing style is normally determined by the view parameters, but
// it can be overriddden by the ForceDrawingStyle flag in the vis
// attributes.
G4ViewParameters::DrawingStyle style =
fpViewer->GetViewParameters().GetDrawingStyle();
if (pVisAttribs -> IsForceDrawingStyle ()) {
G4VisAttributes::ForcedDrawingStyle forcedStyle =
pVisAttribs -> GetForcedDrawingStyle ();
// This is complicated because is hidden line removal has been
// requested we wish to preserve this.
switch (forcedStyle) {
case (G4VisAttributes::solid):
switch (style) {
case (G4ViewParameters::hlr):
style = G4ViewParameters::hlhsr;
break;
case (G4ViewParameters::wireframe):
style = G4ViewParameters::hsr;
break;
case (G4ViewParameters::hlhsr):
case (G4ViewParameters::hsr):
default:
break;
}
break;
case (G4VisAttributes::wireframe):
default:
switch (style) {
case (G4ViewParameters::hlhsr):
style = G4ViewParameters::hlr;
break;
case (G4ViewParameters::hsr):
style = G4ViewParameters::wireframe;
break;
case (G4ViewParameters::hlr):
case (G4ViewParameters::wireframe):
default:
break;
}
break;
}
}
return style;
}
G4double G4VSceneHandler::GetMarkerSize (const G4VMarker& marker,
G4VSceneHandler::MarkerSizeType& markerSizeType) {
G4bool userSpecified = marker.GetWorldSize() || marker.GetScreenSize();
const G4VMarker& defaultMarker =
fpViewer -> GetViewParameters().GetDefaultMarker();
G4double size;
if (size = // Assignment intentional.
userSpecified ? marker.GetWorldSize() : defaultMarker.GetWorldSize()) {
// Draw in world coordinates.
markerSizeType = world;
}
else {
size = // Assignment intentional.
userSpecified ? marker.GetScreenSize() : defaultMarker.GetScreenSize();
// Draw in screen coordinates.
markerSizeType = screen;
}
if (size <= 0.) size = 1.;
size *= fpViewer -> GetViewParameters().GetGlobalMarkerScale();
return size;
}
ostream& operator << (ostream& os, const G4VSceneHandler& s) {
G4VisManager* pVMan = G4VisManager::GetInstance ();
os << "Scene " << s.fName << " has "
<< s.fViewerList.entries () << " viewers:";
for (int i = 0; i < s.fViewerList.entries (); i++) {
os << "\n " << s.fViewerList [i];
}
os << "\n " << *s.fpScene;
return os;
}