Import Geant4 0.1.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML2SceneHandler.cc,v 1.1 1999/01/09 16:27:53 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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// G4VRML2SceneHandler.cc
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// Satoshi Tanaka & Yasuhide Sawada
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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//#define DEBUG_FR_SCENE
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#include <unistd.h>
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#include <fstream.h>
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#include <math.h>
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#include "globals.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Point3D.hh"
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#include "G4VisAttributes.hh"
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#include "G4Transform.hh"
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#include "G4Polyhedron.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Polyline.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4VRML2SceneHandler.hh"
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#include "G4VRML2Viewer.hh"
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#include "G4VRML2.hh"
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G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
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G4VSceneHandler(system, fSceneIdCount++, name),
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fSystem(system),
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fDest(),
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fPVPickable ( false )
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{
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fSceneCount++;
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// PV name pickability
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if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
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int is_pickable ;
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sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
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if ( is_pickable ) { SetPVPickability ( true ) ; }
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}
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// PV Transparency
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SetPVTransparency ();
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}
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G4VRML2SceneHandler::~G4VRML2SceneHandler()
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** ~G4VRML2SceneHandler" << endl;
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#endif
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fSceneCount--;
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}
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#define G4VRML2SCENE G4VRML2SceneHandler
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#define IS_CONNECTED fDest.isConnected()
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#include "G4VRML2SceneHandlerFunc.icc"
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#undef IS_CONNECTED
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#undef G4VRML2SCENE
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void G4VRML2SceneHandler::connectPort(G4int max_trial)
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{
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G4int trial = 0 ;
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int port = fSystem.getPort();
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for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
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if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
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// INET domain connection is established
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G4cerr << "*** GEANT4 is connected to port ";
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G4cerr << fDest.getPort();
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G4cerr << " of server " << fSystem.getHostName() << endl;
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break;
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} else {
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// Connection failed. Try the next port.
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G4cerr << "*** GEANT4 incremented targeting port to ";
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G4cerr << port << endl;
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}
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sleep (1);
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} // for
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if (!fDest.isConnected()) {
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G4cerr << "*** INET Connection failed. " << endl;
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G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << endl;
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G4cerr << " or too many viewers are already running in the " << endl;
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G4cerr << " server host(" << fSystem.getHostName() << "). " << endl;
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}
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}
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void G4VRML2SceneHandler::closePort()
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{
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fDest.close();
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G4cerr << "*** INET Connection closed. " << endl;
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}
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G4int G4VRML2SceneHandler::fSceneIdCount = 0;
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G4int G4VRML2SceneHandler::fSceneCount = 0;
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#endif
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