Import Geant4 0.1.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML2FileSceneHandler.cc,v 1.1 1999/01/09 16:27:50 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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// G4VRML2FileSceneHandler.cc
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// Satoshi Tanaka & Yasuhide Sawada
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//=================//
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#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
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//=================//
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//#define DEBUG_FR_SCENE
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#include <fstream.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "globals.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Point3D.hh"
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#include "G4VisAttributes.hh"
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#include "G4Transform.hh"
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#include "G4Polyhedron.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Polyline.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4VRML2FileSceneHandler.hh"
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#include "G4VRML2FileViewer.hh"
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#include "G4VRML2File.hh"
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// CONST
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const char WRL_FILE_HEADER [] = "g4_";
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const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl";
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const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER";
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const char NO_VRML_VIEWER [] = "NONE";
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const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR";
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G4VRML2FileSceneHandler::G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name) :
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G4VSceneHandler(system, fSceneIdCount++, name),
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fSystem(system),
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fDest() ,
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fFlagDestOpen( false ),
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fPVPickable ( false )
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{
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fSceneCount++;
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// output file name
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strcpy(fVRMLFileName, "");
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// destination directory
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if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
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strcpy( fVRMLFileDestDir, "" );
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} else {
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strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
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}
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// maximum number of g4.prim files in the dest directory
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fMaxFileNum = 1 ; // initialization
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if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
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sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
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} else {
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fMaxFileNum = 1 ;
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}
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if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
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// PV name pickability
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if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
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int is_pickable ;
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sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
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if ( is_pickable ) { SetPVPickability ( true ) ; }
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}
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// PV Transparency
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SetPVTransparency ();
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}
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G4VRML2FileSceneHandler::~G4VRML2FileSceneHandler()
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** ~G4VRML2FileSceneHandler" << endl;
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#endif
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fSceneCount--;
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}
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#define G4VRML2SCENE G4VRML2FileSceneHandler
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#define IS_CONNECTED this->isConnected()
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#include "G4VRML2SceneHandlerFunc.icc"
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#undef IS_CONNECTED
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#undef G4VRML2SCENE
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void G4VRML2FileSceneHandler::connectPort()
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{
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// g4.wrl, g4_1.wrl, ..., g4_MAX_FILE_INDEX.wrl
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const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
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// dest directory (null if no environmental variables is set)
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strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
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// create full path name (default)
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strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
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// Determine VRML file name
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for( int i = 0 ; i < fMaxFileNum ; i++) {
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// Message
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if( fMaxFileNum > 1 && i == MAX_FILE_INDEX ) {
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G4cerr << "===========================================" << endl;
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G4cerr << "WARNING MESSAGE from VRML2FILE driver: " << endl;
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G4cerr << " This file name is the final one in the " << endl;
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G4cerr << " automatic updation of the output file name." << endl;
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G4cerr << " You may overwrite an existing file of " << endl;
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G4cerr << " the same name. " << endl;
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G4cerr << "===========================================" << endl;
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}
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// re-determine file to G4VRMLFILE_DEST_DIR/g4_i.wrl for i>0
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if( i > 0 ) {
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sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i );
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}
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// check validity of the file name
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ifstream fin ;
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fin.open(fVRMLFileName) ;
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if(!fin) {
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// new file
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fin.close(); // error recovery
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break;
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} else {
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// already exists (try next)
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fin.close();
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}
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} // for
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// open a VRML 2.0 file with determined file name
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G4cerr << "===========================================" << endl;
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G4cerr << "Output VRML 2.0 file: " << fVRMLFileName << endl;
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G4cerr << "Muximal number of file in the destination directory: " << fMaxFileNum << endl;
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G4cerr << " (Customizable as: setenv G4VRMLFILE_MAX_FILE_NUM number) " << endl;
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G4cerr << "===========================================" << endl;
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fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
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}
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void G4VRML2FileSceneHandler::closePort()
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{
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char command[256] ;
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char viewer [256] ;
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strcpy( viewer, NO_VRML_VIEWER ); // initialization
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if( getenv( ENV_VRML_VIEWER ) ) {
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strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
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}
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// close VRML file
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fDest.close(); fFlagDestOpen = false ;
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G4cerr << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << endl;
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// Invoke viewer
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if ( !strcmp(viewer, NO_VRML_VIEWER )) {
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G4cerr << "MESSAGE from VRML2FILE driver:" << endl;
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G4cerr << " Set an environmental variable " ;
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G4cerr << ENV_VRML_VIEWER << endl;
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G4cerr << " if you want to visualize the generated VRML file" << endl;
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G4cerr << " automatically. For example, " << endl;
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G4cerr << " setenv " << ENV_VRML_VIEWER << " vrwave " << endl;
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} else {
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sprintf( command, "%s %s", viewer, fVRMLFileName );
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system( command );
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}
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}
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G4int G4VRML2FileSceneHandler::fSceneIdCount = 0;
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G4int G4VRML2FileSceneHandler::fSceneCount = 0;
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#endif
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