Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2SceneHandler.hh,v 1.2 1999/05/10 15:39:15 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// G4VRML2SceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifdef G4VIS_BUILD_VRML_DRIVER
#ifndef G4VRML2_SCENE_HANDLER_HH
#define G4VRML2_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VSceneHandler.hh"
#include "G4FRClient.hh"
class G4VRML2;
class G4VisAttributes;
class G4VRML2SceneHandler: public G4VSceneHandler {
enum { MAX_CONNECTION_TRIAL = 10 } ;
// methods (public)
public:
G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
virtual ~G4VRML2SceneHandler();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis(const G4VSolid&);
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4NURBS&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
void ClearStore();
void BeginModeling();
void EndModeling();
static G4int GetSceneCount() { return fSceneCount; }
// IO
void beginSending();
void endSending();
void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
void closePort();
// methods (private)
private:
void SendMaterialNode ( const G4VisAttributes* pAV );
void SendMaterialNode ();
void SendLineColor ( const G4VisAttributes* pAV );
void SendMarkerColor ( const G4VMarker& mark ) ;
void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
void GetMarkerWorldPosition ( const G4VMarker& mark ,
double* pX ,
double* pY ,
double* pZ ) ;
G4bool IsPVPickable () { return fPVPickable ;}
void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
G4double SetPVTransparency () ;
G4double GetPVTransparency () { return fPVTransparency ; }
// data
private:
G4VRML2& fSystem; // Graphics system for this scene.
G4bool fPVPickable ;
G4double fPVTransparency ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
public:
G4FRClient fDest ;
};
#endif //G4VRML2_SCENE_HH
#endif //G4VIS_BUILD_VRML_DRIVER