Import Geant4 0.1.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML1FileSceneHandler.hh,v 1.2 1999/05/10 15:39:06 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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// G4VRML1FileSceneHandler.hh
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// Satoshi Tanaka & Yasuhide Sawada
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#ifdef G4VIS_BUILD_VRMLFILE_DRIVER
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#ifndef G4VRML1FILE_SCENE_HANDLER_HH
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#define G4VRML1FILE_SCENE_HANDLER_HH
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#include <rw/tvhdict.h>
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#include <fstream.h>
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#include "globals.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSceneHandler.hh"
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class G4VRML1File;
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class G4VisAttributes;
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class G4VRML1FileSceneHandler: public G4VSceneHandler {
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// methods (public)
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public:
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G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
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virtual ~G4VRML1FileSceneHandler();
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void AddThis(const G4Box&);
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void AddThis(const G4Cons&);
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void AddThis(const G4Tubs&);
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void AddThis(const G4Trd&);
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void AddThis(const G4Trap&);
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void AddThis(const G4Sphere&);
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void AddThis(const G4Para&);
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void AddThis(const G4Torus&);
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void AddThis(const G4VSolid&);
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Polyhedron&);
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void AddPrimitive(const G4NURBS&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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void ClearStore();
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void BeginModeling();
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void EndModeling();
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void beginSending();
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void endSending();
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static G4int GetSceneCount() { return fSceneCount; }
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void connectPort();
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void closePort();
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// methods (private)
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private:
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void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
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void SendMaterialNode();
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void SendMatrixTransformNode(const G4Transform3D *);
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void SendCubeNode(G4double, G4double, G4double);
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void SendCylinderNode(G4double, G4double);
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void SendSphereNode(G4double);
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void SendMarkerColor ( const G4VMarker& mark ) ;
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void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
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G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
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G4bool isConnected () { return fFlagDestOpen ; }
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// data
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private:
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char fVRMLFileDestDir[256] ;
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char fVRMLFileName[256] ;
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G4String fCurrentDEF;
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G4VRML1File& fSystem; // Graphics system for this scene.
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ofstream fDest ;
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G4bool fFlagDestOpen ;
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G4int fMaxFileNum ;
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static G4int fSceneIdCount;
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static G4int fSceneCount; // No. of existing scenes.
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};
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#endif //G4VRML1File_SCENE_HH
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#endif //G4VIS_BUILD_VRMLFILE_DRIVER
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