Import Geant4 0.1.0 source tree
This commit is contained in:
@@ -0,0 +1,925 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLXViewer.cc,v 1.4 1999/07/03 10:51:45 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// Andrew Walkden 7th February 1997
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// G4OpenGLXViewer : Class to provide XWindows specific
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// functionality for OpenGL in GEANT4
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#include "G4OpenGLXViewer.hh"
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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#include "G4ios.hh"
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#include <assert.h>
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#include <unistd.h>
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#include <string.h>
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#include "G4VisExtent.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4Point3D.hh"
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#include "G4Normal3D.hh"
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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#include <stdlib.h>
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#include <string.h>
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#define NewString(str) \
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((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : (char*)NULL)
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#define USE_DEFAULT_COLORMAP 1
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#define USE_STANDARD_COLORMAP 0
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static Bool WaitForNotify (Display*, XEvent* e, char* arg) {
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return (e->type == MapNotify) && (e->xmap.window == (Window) arg);
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}
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void G4OpenGLXViewer::SetView () {
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glXMakeCurrent (dpy, win, cx);
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G4OpenGLViewer::SetView ();
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}
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void G4OpenGLXViewer::ShowView () {
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glXWaitGL (); //Wait for effects of all previous OpenGL commands to
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//be propogated before progressing.
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glFlush ();
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}
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void G4OpenGLXViewer::FinishView () {
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glXWaitGL (); //Wait for effects of all previous OpenGL commands to
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//be propogated before progressing.
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if (doublebuffer == true) {
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glXSwapBuffers (dpy, win);
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}
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else glFlush ();
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}
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void G4OpenGLXViewer::GetXConnection () {
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// get a connection.
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dpy = XOpenDisplay (0);
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if (!dpy) {
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fViewId = -1; // This flags an error.
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G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't open display." << endl;
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return;
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}
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// make sure OpenGL is supported and installed properly.
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if (!glXQueryExtension (dpy, &errorBase, &eventBase)) {
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fViewId = -1; // This flags an error.
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G4cerr << "G4OpenGLViewer::G4OpenGLViewer X Server has no GLX extension."
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<< endl;
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return;
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}
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}
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void G4OpenGLXViewer::CreateGLXContext (XVisualInfo* v) {
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vi = v;
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// get window's attributes
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if (!XGetWindowAttributes(dpy, XRootWindow (dpy, vi -> screen), &xwa)) {
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fViewId = -1; // This flags an error.
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G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't return window attributes"
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<< endl;
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return;
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}
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// create a GLX context
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cx = glXCreateContext (dpy, vi, 0, true);
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if (!cx) {
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fViewId = -1; // This flags an error.
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G4cerr << "G4OpenGLViewer::G4OpenGLViewer couldn't create context."
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<< endl;
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return;
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}
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// New stab at getting a colormap
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Status status;
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XStandardColormap *standardCmaps = XAllocStandardColormap ();
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int i, numCmaps;
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status = XmuLookupStandardColormap (dpy,
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vi -> screen,
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vi -> visualid,
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vi -> depth,
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XA_RGB_DEFAULT_MAP,
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False,
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True);
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if (status == 1) {
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status = XGetRGBColormaps (dpy,
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XRootWindow (dpy, vi -> screen),
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&standardCmaps,
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&numCmaps,
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XA_RGB_DEFAULT_MAP);
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if (status == 1)
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for (i = 0; i < numCmaps; i++)
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if (standardCmaps[i].visualid == vi -> visualid) {
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cmap = standardCmaps[i].colormap;
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XFree (standardCmaps);
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}
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G4cout << "Got standard cmap" << endl;
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} else {
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cmap = XCreateColormap (dpy,
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XRootWindow(dpy, vi -> screen),
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vi -> visual,
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AllocNone);
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G4cout << "Created own cmap" << endl;
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}
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if (!cmap) {
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fViewId = -1; // This flags an error.
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G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to allocate a Colormap."
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<< endl;
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return;
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}
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}
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void G4OpenGLXViewer::CreateMainWindow () {
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// create a window
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swa.colormap = cmap;
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swa.border_pixel = 0;
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swa.event_mask = ExposureMask | ButtonPressMask | StructureNotifyMask;
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swa.backing_store = WhenMapped;
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// G4int WinSize_x;
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// G4int WinSize_y;
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if (xwa.width > xwa.height) {
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WinSize_x = (xwa.height)/2;
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WinSize_y = (xwa.height)/2;
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}
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else {
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WinSize_x = (xwa.width)/2;
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WinSize_y = (xwa.width)/2;
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}
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if (WinSize_x < fVP.GetWindowSizeHintX ())
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WinSize_x = fVP.GetWindowSizeHintX ();
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if (WinSize_y < fVP.GetWindowSizeHintY ())
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WinSize_y = fVP.GetWindowSizeHintY ();
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x_origin = xwa.x;
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y_origin = xwa.y;
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G4cout << "Window name: " << fName << endl;
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strncpy (charViewName, fName, 100);
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char *window_name = charViewName;
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char *icon_name = charViewName;
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char tmpatom[] = "XA_WM_NORMAL_HINTS";
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size_hints = XAllocSizeHints();
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wm_hints = XAllocWMHints();
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class_hints = XAllocClassHint();
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size_hints -> flags = PPosition | PSize | PMinSize;
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size_hints -> min_width = 300;
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size_hints -> min_height = 200;
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XStringListToTextProperty (&window_name, 1, &windowName);
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XStringListToTextProperty (&icon_name, 1, &iconName);
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wm_hints -> initial_state = NormalState;
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wm_hints -> input = True;
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wm_hints -> icon_pixmap = icon_pixmap;
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wm_hints -> flags = StateHint | IconPixmapHint | InputHint;
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class_hints -> res_name = NewString("G4OpenGL");
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class_hints -> res_class = NewString("G4OpenGL");
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win = XCreateWindow (dpy, XRootWindow (dpy, vi -> screen), x_origin,
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y_origin, WinSize_x, WinSize_y, 0, vi -> depth,
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InputOutput, vi -> visual,
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CWBorderPixel | CWColormap |
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CWEventMask | CWBackingStore,
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&swa);
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XSetWMProperties (dpy, win, &windowName, &iconName, 0, 0,
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size_hints, wm_hints, class_hints);
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// request X to Draw window on screen.
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XMapWindow (dpy, win);
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// Wait for window to appear (wait for an "expose" event).
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XIfEvent (dpy, &event, WaitForNotify, (char*) win);
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// connect the context to a window
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glXMakeCurrent (dpy, win, cx);
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}
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G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLSceneHandler& scene):
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G4VViewer (scene, -1),
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G4OpenGLViewer (scene), //ajw
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vi_immediate (0),
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vi_stored (0),
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print_colour (true),
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vectored_ps (true)
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{
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strcpy (print_string, "G4OpenGL.eps");
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GetXConnection ();
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if (fViewId < 0) return;
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// Try for a visual suitable for OpenGLImmediate..
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// first try for a single buffered RGB window
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if (vi_immediate =
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glXChooseVisual (dpy, XDefaultScreen (dpy), snglBuf_RGBA)) {
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attributeList = snglBuf_RGBA;
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doublebuffer = false;
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}
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if (!vi_immediate){
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// next try for a double buffered RGB, but Draw to top buffer
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if (vi_immediate =
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glXChooseVisual (dpy, XDefaultScreen (dpy), dblBuf_RGBA)) {
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attributeList = dblBuf_RGBA;
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doublebuffer = true;
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}
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}
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// Now try for a visual suitable for OpenGLStored...
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// Try for a double buffered RGB window
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if (vi_stored = glXChooseVisual (dpy, XDefaultScreen (dpy), dblBuf_RGBA)) {
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attributeList = dblBuf_RGBA;
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doublebuffer = true;
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}
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// glClearColor (0., 0., 0., 0.);
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// glClearDepth (1.);
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}
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G4OpenGLXViewer::~G4OpenGLXViewer () {
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if (fViewId >= 0) {
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//Close a window from here
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glXDestroyContext (dpy, cx);
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glXMakeCurrent (dpy, None, NULL);
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XDestroyWindow (dpy, win);
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XFlush (dpy);
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}
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}
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void G4OpenGLXViewer::print() {
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//cout << "print_col_callback requested with file name: " << print_string << endl;
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if (vectored_ps) {
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G4int size = 5000000;
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GLfloat* feedback_buffer;
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GLint returned;
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FILE* file;
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feedback_buffer = new GLfloat[size];
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glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
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glRenderMode (GL_FEEDBACK);
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DrawView();
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returned = glRenderMode (GL_RENDER);
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if (print_string) {
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file = fopen (print_string, "w");
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if (file) {
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spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
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} else {
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printf("Could not open %s\n", print_string);
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}
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} else {
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printBuffer (returned, feedback_buffer);
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}
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// free (feedback_buffer);
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delete[] feedback_buffer;
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} else {
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XVisualInfo* pvi;
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G4bool new_db;
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G4bool last_db;
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GLXContext pcx = create_GL_print_context(pvi, new_db);
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GLXContext tmp_cx;
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tmp_cx = cx;
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cx=pcx;
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last_db=doublebuffer;
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doublebuffer=new_db;
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Pixmap pmap = XCreatePixmap (dpy,
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XRootWindow (dpy, pvi->screen),
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WinSize_x, WinSize_y,
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pvi->depth);
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GLXPixmap glxpmap = glXCreateGLXPixmap (dpy,
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pvi,
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pmap);
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GLXDrawable tmp_win;
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tmp_win=win;
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win=glxpmap;
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glXMakeCurrent (dpy,
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glxpmap,
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cx);
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glViewport (0, 0, WinSize_x, WinSize_y);
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ClearView ();
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DrawView ();
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generateEPS (print_string,
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print_colour,
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WinSize_x, WinSize_y);
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win=tmp_win;
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cx=tmp_cx;
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doublebuffer=last_db;
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glXMakeCurrent (dpy,
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glxpmap,
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cx);
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}
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}
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void G4OpenGLXViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
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{
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G4int i;
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printf(" ");
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for (i = 0; i < 7; i++) {
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printf("%4.2f ", buffer[size - (*count)]);
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*count = *count - 1;
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}
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printf("\n");
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}
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void G4OpenGLXViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, char* cr) {
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GLfloat EPS_GOURAUD_THRESHOLD=0.1;
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GLfloat clearColor[4], viewport[4];
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GLfloat lineWidth;
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G4int i;
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glGetFloatv (GL_VIEWPORT, viewport);
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glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
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glGetFloatv (GL_LINE_WIDTH, &lineWidth);
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glGetFloatv (GL_POINT_SIZE, &pointSize);
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fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
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fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
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fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
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fputs ("%%EndComments\n", file);
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fputs ("\n", file);
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fputs ("gsave\n", file);
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fputs ("\n", file);
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fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
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fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
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fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
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for (i=0; gouraudtriangleEPS[i]; i++) {
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fprintf (file, "%s\n", gouraudtriangleEPS[i]);
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}
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fprintf(file, "\n%g setlinewidth\n", lineWidth);
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fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
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fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
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spewSortedFeedback (file, size, buffer);
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fputs ("grestore\n\n", file);
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fputs ("showpage\n", file);
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fclose(file);
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}
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void G4OpenGLXViewer::printBuffer (GLint size, GLfloat* buffer) {
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GLint count;
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G4int token, nvertices;
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count=size;
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while(count) {
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token=G4int (buffer[size-count]);
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count--;
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switch (token) {
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case GL_PASS_THROUGH_TOKEN:
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printf ("GL_PASS_THROUGH_TOKEN\n");
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printf (" %4.2f\n", buffer[size-count]);
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count--;
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break;
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||||
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case GL_POINT_TOKEN:
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printf ("GL_POINT_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_LINE_TOKEN:
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printf ("GL_LINE_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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break;
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||||
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case GL_LINE_RESET_TOKEN:
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printf ("GL_LINE_RESET_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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break;
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||||
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case GL_POLYGON_TOKEN:
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printf ("GL_POLYGON_TOKEN\n");
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nvertices=G4int (buffer[size-count]);
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count--;
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for (; nvertices>0; nvertices--) {
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print3DcolorVertex (size, &count, buffer);
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}
|
||||
}
|
||||
}
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||||
}
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||||
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G4float* G4OpenGLXViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
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G4int token;
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G4int nvertices, i;
|
||||
GLfloat red, green, blue, intensity;
|
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G4int smooth;
|
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GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
|
||||
G4int steps;
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||||
Feedback3Dcolor *vertex;
|
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GLfloat xstep, ystep, rstep, gstep, bstep;
|
||||
GLfloat xnext, ynext, rnext, gnext, bnext, distance;
|
||||
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token=G4int (*loc);
|
||||
loc++;
|
||||
switch (token) {
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||||
case GL_LINE_RESET_TOKEN:
|
||||
case GL_LINE_TOKEN:
|
||||
vertex=(Feedback3Dcolor*)loc;
|
||||
dr=vertex[1].red - vertex[0].red;
|
||||
dg=vertex[1].green - vertex[0].green;
|
||||
db=vertex[1].blue - vertex[0].blue;
|
||||
|
||||
if (!print_colour) {
|
||||
dr+=(dg+db);
|
||||
dr/=3.0;
|
||||
dg=dr;
|
||||
db=dr;
|
||||
}
|
||||
|
||||
if (dr!=0 || dg!=0 || db!=0) {
|
||||
dx=vertex[1].x - vertex[0].x;
|
||||
dy=vertex[1].y - vertex[0].y;
|
||||
distance=sqrt(dx*dx + dy*dy);
|
||||
|
||||
absR=fabs(dr);
|
||||
absG=fabs(dg);
|
||||
absB=fabs(db);
|
||||
|
||||
#define Max(a, b) (((a)>(b))?(a):(b))
|
||||
|
||||
#define EPS_SMOOTH_LINE_FACTOR 0.06
|
||||
|
||||
colormax=Max(absR, Max(absG, absB));
|
||||
steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
|
||||
|
||||
xstep=dx/steps;
|
||||
ystep=dy/steps;
|
||||
|
||||
rstep=dr/steps;
|
||||
gstep=dg/steps;
|
||||
bstep=db/steps;
|
||||
|
||||
xnext=vertex[0].x;
|
||||
ynext=vertex[0].y;
|
||||
rnext=vertex[0].red;
|
||||
gnext=vertex[0].green;
|
||||
bnext=vertex[0].blue;
|
||||
|
||||
if (!print_colour) {
|
||||
rnext+=(gnext+bnext);
|
||||
rnext/=3.0;
|
||||
gnext=rnext;
|
||||
bnext=rnext;
|
||||
}
|
||||
|
||||
xnext -= xstep/2.0;
|
||||
ynext -= ystep/2.0;
|
||||
rnext -= rstep/2.0;
|
||||
gnext -= gstep/2.0;
|
||||
bnext -= bstep/2.0;
|
||||
} else {
|
||||
steps=0;
|
||||
}
|
||||
if (print_colour) {
|
||||
fprintf (file, "%g %g %g setrgbcolor\n",
|
||||
vertex[0].red, vertex[0].green, vertex[0].blue);
|
||||
} else {
|
||||
intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
|
||||
fprintf (file, "%g %g %g setrgbcolor\n",
|
||||
intensity, intensity, intensity);
|
||||
}
|
||||
fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
||||
|
||||
for (i=0; i<steps; i++) {
|
||||
|
||||
xnext += xstep;
|
||||
ynext += ystep;
|
||||
rnext += rstep;
|
||||
gnext += gstep;
|
||||
bnext += bstep;
|
||||
|
||||
fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
|
||||
fprintf (file, "%g %g moveto\n", xnext, ynext);
|
||||
}
|
||||
fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
|
||||
|
||||
loc += 14;
|
||||
break;
|
||||
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = G4int (*loc);
|
||||
loc++;
|
||||
vertex=(Feedback3Dcolor*)loc;
|
||||
if (nvertices>0) {
|
||||
red=vertex[0].red;
|
||||
green=vertex[0].green;
|
||||
blue=vertex[0].blue;
|
||||
smooth=0;
|
||||
|
||||
if (!print_colour) {
|
||||
red+=(green+blue);
|
||||
red/=3.0;
|
||||
green=red;
|
||||
blue=red;
|
||||
}
|
||||
|
||||
if (print_colour) {
|
||||
for (i=1; i<nvertices; i++) {
|
||||
if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
|
||||
smooth=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i=1; i<nvertices; i++) {
|
||||
intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
|
||||
intensity/=3.0;
|
||||
if (red!=intensity) {
|
||||
smooth=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (smooth) {
|
||||
G4int triOffset;
|
||||
for (i=0; i<nvertices-2; i++) {
|
||||
triOffset = i*7;
|
||||
fprintf (file, "[%g %g %g %g %g %g]",
|
||||
vertex[0].x, vertex[i+1].x, vertex[i+2].x,
|
||||
vertex[0].y, vertex[i+1].y, vertex[i+2].y);
|
||||
if (print_colour) {
|
||||
fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
|
||||
vertex[0].red, vertex[0].green, vertex[0].blue,
|
||||
vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
|
||||
vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
|
||||
} else {
|
||||
|
||||
intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
||||
|
||||
intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
||||
|
||||
intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fprintf (file, "newpath\n");
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
|
||||
fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
||||
for (i=1; i<nvertices; i++) {
|
||||
fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
|
||||
}
|
||||
fprintf (file, "closepath fill\n\n");
|
||||
}
|
||||
}
|
||||
loc += nvertices*7;
|
||||
break;
|
||||
|
||||
case GL_POINT_TOKEN:
|
||||
vertex=(Feedback3Dcolor*)loc;
|
||||
if (print_colour) {
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
|
||||
} else {
|
||||
intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
|
||||
}
|
||||
fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, pointSize / 2.0);
|
||||
loc += 7; /* Each vertex element in the feedback
|
||||
buffer is 7 GLfloats. */
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
printf("Incomplete implementation. Unexpected token (%d).\n", token);
|
||||
exit(1);
|
||||
}
|
||||
return loc;
|
||||
}
|
||||
|
||||
typedef struct _DepthIndex {
|
||||
GLfloat *ptr;
|
||||
GLfloat depth;
|
||||
} DepthIndex;
|
||||
|
||||
static int
|
||||
compare(const void *a, const void *b)
|
||||
{
|
||||
DepthIndex *p1 = (DepthIndex *) a;
|
||||
DepthIndex *p2 = (DepthIndex *) b;
|
||||
GLfloat diff = p2->depth - p1->depth;
|
||||
|
||||
if (diff > 0.0) {
|
||||
return 1;
|
||||
} else if (diff < 0.0) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void G4OpenGLXViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
|
||||
{
|
||||
int token;
|
||||
GLfloat *loc, *end;
|
||||
Feedback3Dcolor *vertex;
|
||||
GLfloat depthSum;
|
||||
int nprimitives, item;
|
||||
DepthIndex *prims;
|
||||
int nvertices, i;
|
||||
|
||||
end = buffer + size;
|
||||
|
||||
/* Count how many primitives there are. */
|
||||
nprimitives = 0;
|
||||
loc = buffer;
|
||||
while (loc < end) {
|
||||
token = int (*loc);
|
||||
loc++;
|
||||
switch (token) {
|
||||
case GL_LINE_TOKEN:
|
||||
case GL_LINE_RESET_TOKEN:
|
||||
loc += 14;
|
||||
nprimitives++;
|
||||
break;
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = int (*loc);
|
||||
loc++;
|
||||
loc += (7 * nvertices);
|
||||
nprimitives++;
|
||||
break;
|
||||
case GL_POINT_TOKEN:
|
||||
loc += 7;
|
||||
nprimitives++;
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
printf("Incomplete implementation. Unexpected token (%d).\n",
|
||||
token);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate an array of pointers that will point back at
|
||||
primitives in the feedback buffer. There will be one
|
||||
entry per primitive. This array is also where we keep the
|
||||
primitive's average depth. There is one entry per
|
||||
primitive in the feedback buffer. */
|
||||
prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
|
||||
|
||||
item = 0;
|
||||
loc = buffer;
|
||||
while (loc < end) {
|
||||
prims[item].ptr = loc; /* Save this primitive's location. */
|
||||
token = int (*loc);
|
||||
loc++;
|
||||
switch (token) {
|
||||
case GL_LINE_TOKEN:
|
||||
case GL_LINE_RESET_TOKEN:
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
depthSum = vertex[0].z + vertex[1].z;
|
||||
prims[item].depth = depthSum / 2.0;
|
||||
loc += 14;
|
||||
break;
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = int (*loc);
|
||||
loc++;
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
depthSum = vertex[0].z;
|
||||
for (i = 1; i < nvertices; i++) {
|
||||
depthSum += vertex[i].z;
|
||||
}
|
||||
prims[item].depth = depthSum / nvertices;
|
||||
loc += (7 * nvertices);
|
||||
break;
|
||||
case GL_POINT_TOKEN:
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
prims[item].depth = vertex[0].z;
|
||||
loc += 7;
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
assert(1);
|
||||
}
|
||||
item++;
|
||||
}
|
||||
assert(item == nprimitives);
|
||||
|
||||
/* Sort the primitives back to front. */
|
||||
qsort(prims, nprimitives, sizeof(DepthIndex), compare);
|
||||
|
||||
/* Understand that sorting by a primitives average depth
|
||||
doesn't allow us to disambiguate some cases like self
|
||||
intersecting polygons. Handling these cases would require
|
||||
breaking up the primitives. That's too involved for this
|
||||
example. Sorting by depth is good enough for lots of
|
||||
applications. */
|
||||
|
||||
/* Emit the Encapsulated PostScript for the primitives in
|
||||
back to front order. */
|
||||
for (item = 0; item < nprimitives; item++) {
|
||||
(void) spewPrimitiveEPS(file, prims[item].ptr);
|
||||
}
|
||||
|
||||
free(prims);
|
||||
}
|
||||
|
||||
GLXContext G4OpenGLXViewer::create_GL_print_context(XVisualInfo*& pvi, G4bool& db) {
|
||||
|
||||
pvi = glXChooseVisual (dpy,
|
||||
XDefaultScreen (dpy),
|
||||
snglBuf_RGBA);
|
||||
|
||||
if (pvi != NULL) {
|
||||
db=false;
|
||||
} else {
|
||||
pvi = glXChooseVisual (dpy,
|
||||
XDefaultScreen (dpy),
|
||||
dblBuf_RGBA);
|
||||
if (NULL) {
|
||||
db=true;
|
||||
}
|
||||
}
|
||||
|
||||
return glXCreateContext (dpy,
|
||||
pvi,
|
||||
NULL,
|
||||
False);
|
||||
}
|
||||
|
||||
int G4OpenGLXViewer::generateEPS (char* filnam,
|
||||
int inColour,
|
||||
unsigned int width,
|
||||
unsigned int height) {
|
||||
|
||||
FILE* fp;
|
||||
GLubyte* pixels;
|
||||
GLubyte* curpix;
|
||||
int components, pos, i;
|
||||
|
||||
pixels = grabPixels (inColour, width, height);
|
||||
|
||||
if (pixels == NULL)
|
||||
return 1;
|
||||
if (inColour) {
|
||||
components = 3;
|
||||
} else {
|
||||
components = 1;
|
||||
}
|
||||
|
||||
fp = fopen (filnam, "w");
|
||||
if (fp == NULL) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
fprintf (fp, "%%!PS-Adobe-2.0 EPSF-1.2\n");
|
||||
fprintf (fp, "%%%%Title: %s\n", filnam);
|
||||
fprintf (fp, "%%%%Creator: OpenGL pixmap render output\n");
|
||||
fprintf (fp, "%%%%BoundingBox: 0 0 %d %d\n", width, height);
|
||||
fprintf (fp, "%%%%EndComments\n");
|
||||
fprintf (fp, "gsave\n");
|
||||
fprintf (fp, "/bwproc {\n");
|
||||
fprintf (fp, " rgbproc\n");
|
||||
fprintf (fp, " dup length 3 idiv string 0 3 0 \n");
|
||||
fprintf (fp, " 5 -1 roll {\n");
|
||||
fprintf (fp, " add 2 1 roll 1 sub dup 0 eq\n");
|
||||
fprintf (fp, " { pop 3 idiv 3 -1 roll dup 4 -1 roll dup\n");
|
||||
fprintf (fp, " 3 1 roll 5 -1 roll } put 1 add 3 0 \n");
|
||||
fprintf (fp, " { 2 1 roll } ifelse\n");
|
||||
fprintf (fp, " }forall\n");
|
||||
fprintf (fp, " pop pop pop\n");
|
||||
fprintf (fp, "} def\n");
|
||||
fprintf (fp, "systemdict /colorimage known not {\n");
|
||||
fprintf (fp, " /colorimage {\n");
|
||||
fprintf (fp, " pop\n");
|
||||
fprintf (fp, " pop\n");
|
||||
fprintf (fp, " /rgbproc exch def\n");
|
||||
fprintf (fp, " { bwproc } image\n");
|
||||
fprintf (fp, " } def\n");
|
||||
fprintf (fp, "} if\n");
|
||||
fprintf (fp, "/picstr %d string def\n", width * components);
|
||||
fprintf (fp, "%d %d scale\n", width, height);
|
||||
fprintf (fp, "%d %d %d\n", width, height, 8);
|
||||
fprintf (fp, "[%d 0 0 %d 0 0]\n", width, height);
|
||||
fprintf (fp, "{currentfile picstr readhexstring pop}\n");
|
||||
fprintf (fp, "false %d\n", components);
|
||||
fprintf (fp, "colorimage\n");
|
||||
|
||||
curpix = (GLubyte*) pixels;
|
||||
pos = 0;
|
||||
for (i = width*height*components; i>0; i--) {
|
||||
fprintf (fp, "%02hx ", *(curpix++));
|
||||
if (++pos >= 32) {
|
||||
fprintf (fp, "\n");
|
||||
pos = 0;
|
||||
}
|
||||
}
|
||||
if (pos)
|
||||
fprintf (fp, "\n");
|
||||
|
||||
fprintf (fp, "grestore\n");
|
||||
fprintf (fp, "showpage\n");
|
||||
delete pixels;
|
||||
fclose (fp);
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLubyte* G4OpenGLXViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
|
||||
|
||||
GLubyte* buffer;
|
||||
GLint swapbytes, lsbfirst, rowlength;
|
||||
GLint skiprows, skippixels, alignment;
|
||||
GLenum format;
|
||||
int size;
|
||||
|
||||
if (inColor) {
|
||||
format = GL_RGB;
|
||||
size = width*height*3;
|
||||
} else {
|
||||
format = GL_LUMINANCE;
|
||||
size = width*height*1;
|
||||
}
|
||||
|
||||
buffer = new GLubyte[size];
|
||||
if (buffer == NULL)
|
||||
return NULL;
|
||||
|
||||
glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
|
||||
glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
|
||||
glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
|
||||
|
||||
glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
|
||||
glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
|
||||
glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||||
glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
|
||||
glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user