Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
@@ -0,0 +1,84 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLWin32Viewer.cc,v 1.1 1999/01/09 16:23:32 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// G4OpenGLWin32Viewer : Class to provide WindowsNT specific
// functionality for OpenGL in GEANT4
#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
#include "G4OpenGLWin32Viewer.hh"
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include "G4ios.hh"
#include <assert.h>
#include <unistd.h>
#include "G4VisExtent.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4Point3D.hh"
#include "G4Normal3D.hh"
void G4OpenGLWin32Viewer::FinishView () {
//Wait for GL commands to exit before going on...
//Swap buffers if double buffered...
//Flush GL commands...
}
void G4OpenGLWin32Viewer::GetWin32Connection () {
// get a connection.
}
void G4OpenGLWin32Viewer::CreateGLWin32Context () {
// create a GL context
// set attributes of window now the GL context has been created
}
void G4OpenGLWin32Viewer::CreateMainWindow () {
// create a window
// connect the context to a window
}
G4OpenGLWin32Viewer::G4OpenGLWin32Viewer (G4OpenGLSceneHandler& scene):
G4VViewer (scene, -1),
G4OpenGLViewer (scene)
{
GetWin32Connection ();
if (fViewId < 0) return;
// Try for a visual suitable for OpenGLImmediate..
// first try for a single buffered RGB window
// next try for a double buffered RGB, but Draw to top buffer
// Now try for a visual suitable for OpenGLStored...
// Try for a double buffered RGB window
}
G4OpenGLWin32Viewer::~G4OpenGLWin32Viewer () {
if (fViewId >= 0) {
//Close a window from here
//destroy GL context
//make NULL context current
//destroy the Win32 window
}
}
#endif