Import Geant4 0.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLStoredWin32.cc,v 2.1 1998/07/13 17:11:35 urbi Exp $
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// GEANT4 tag $Name: geant4-00 $
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// $Id: G4OpenGLStoredWin32.cc,v 1.3 1999/01/11 00:47:47 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// OpenGLStoredWin32 graphics system factory.
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@@ -19,11 +19,11 @@
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#include <GL/glu.h>
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#include "G4VisFeaturesOfOpenGL.hh"
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#include "G4VScene.hh"
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#include "G4OpenGLScene.hh"
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#include "G4OpenGLView.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4OpenGLStoredWin32.hh"
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#include "G4OpenGLStoredWin32View.hh"
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#include "G4OpenGLStoredWin32Viewer.hh"
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G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
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G4VGraphicsSystem ("OpenGLStoredWin32",
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@@ -31,28 +31,28 @@ G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
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G4VisFeaturesOfOpenGLSWin32 (),
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G4VGraphicsSystem::threeD) {}
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G4VScene* G4OpenGLStoredWin32::CreateScene () {
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G4VScene* pScene = new G4OpenGLStoredScene (*this);
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G4cout << G4OpenGLStoredScene::GetSceneCount ()
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G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler () {
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G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this);
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G4cout << G4OpenGLStoredSceneHandler::GetSceneCount ()
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<< ' ' << fName << " scenes extanct." << endl;
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return pScene;
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}
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G4VView* G4OpenGLStoredWin32::CreateView (G4VScene& scene) {
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G4VView* pView =
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new G4OpenGLStoredWin32View ((G4OpenGLStoredScene&) scene);
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G4VViewer* G4OpenGLStoredWin32::CreateViewer (G4VSceneHandler& scene) {
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G4VViewer* pView =
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new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene);
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if (pView) {
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if (pView -> GetViewId () < 0) {
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delete pView;
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pView = 0;
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G4cerr << "G4OpenGLStoredWin32::CreateView: error flagged by"
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" negative view id in G4OpenGLStoredWin32View creation."
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G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
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" negative view id in G4OpenGLStoredWin32Viewer creation."
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"\n Destroying view and returning null pointer." << endl;
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}
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}
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else {
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G4cerr << "G4OpenGLStoredWin32::CreateView: null pointer on"
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" new G4OpenGLStoredWin32View." << endl;
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G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
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" new G4OpenGLStoredWin32Viewer." << endl;
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}
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return pView;
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}
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