Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
@@ -0,0 +1,123 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLImmediateXmViewer.cc,v 1.1 1999/01/09 16:23:15 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// Andrew Walkden 10th February 1997
// Class G4OpenGLImmediateXmViewer : a class derived from G4OpenGLXmViewer
// and G4OpenGLImmediateViewer.
#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
#include "G4OpenGLImmediateXmViewer.hh"
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include "G4ios.hh"
#include <assert.h>
#include <unistd.h>
G4OpenGLImmediateXmViewer::G4OpenGLImmediateXmViewer
(G4OpenGLImmediateSceneHandler& scene,
const G4String& name):
G4OpenGLViewer (scene),
G4OpenGLXmViewer (scene),
G4OpenGLImmediateViewer (scene),
G4VViewer (scene, scene.IncrementViewCount (), name) {
if (fViewId < 0) return; // In case error in base class instantiation.
// ensure a suitable window was found
if (!vi_immediate) {
G4cerr << "G4OpenGLImmediateXmViewer::G4OpenGLImmediateXmViewer -"
" G4OpenGLXmViewer couldn't get a visual." << endl;
fViewId = -1; // This flags an error.
return;
}
CreateGLXContext (vi_immediate);
InitializeGLView ();
CreateMainWindow ();
// clear the buffers and window.
ClearView ();
FinishView ();
glDepthFunc (GL_LEQUAL);
glDepthMask (GL_TRUE);
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glLineWidth (1.0);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel (GL_FLAT);
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//The following code is useless in its current position, as the
//G4OpenGLXmViewer constructor gets called *after* it, and hence sets
//doublebuffer to true or false there, after our little test to correct
//it in the case of a double buffer being got for an immediate view.
//Hence, code moved to DrawView.
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
// if (doublebuffer) {
// doublebuffer = false;
// glDrawBuffer (GL_FRONT);
// }
}
void G4OpenGLImmediateXmViewer::DrawView () {
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
if (doublebuffer) {
doublebuffer = false;
glDrawBuffer (GL_FRONT);
}
if (white_background == true) {
glClearColor (1., 1., 1., 1.);
} else {
glClearColor (0., 0., 0., 1.);
}
glClearDepth (1.0);
G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
//Make sure current viewer is attached and clean...
glXMakeCurrent (dpy, win, cx);
glViewport (0, 0, WinSize_x, WinSize_y);
ClearView ();
if(style!=G4ViewParameters::hlr &&
haloing_enabled) {
HaloingFirstPass ();
NeedKernelVisit ();
ProcessView ();
glFlush ();
HaloingSecondPass ();
}
NeedKernelVisit (); // Always need to visit G4 kernel.
ProcessView ();
FinishView ();
}
#endif