Import Geant4 0.1.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLSceneHandler.icc,v 1.1 1999/01/09 16:22:43 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// Andrew Walkden 20th January 1998
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inline void G4OpenGLSceneHandler::AddThis (const G4Box& box) {
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G4VSceneHandler::AddThis (box);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Cons& cons) {
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G4VSceneHandler::AddThis (cons);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Tubs& tubs) {
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G4VSceneHandler::AddThis (tubs);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Trd& trd) {
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G4VSceneHandler::AddThis (trd);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Trap& trap) {
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G4VSceneHandler::AddThis (trap);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Sphere& sphere) {
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G4VSceneHandler::AddThis (sphere);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Para& para) {
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G4VSceneHandler::AddThis (para);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Torus& torus) {
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G4VSceneHandler::AddThis (torus);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4VSolid& vsolid) {
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G4VSceneHandler::AddThis (vsolid);
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}
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inline void G4OpenGLSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
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G4VSceneHandler::AddPrimitive (polymarker);
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}
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