Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILE.hh,v 2.1 1998/11/06 13:41:37 allison Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4DAWNFILE.hh,v 1.4 1999/05/10 15:38:26 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// Satoshi TANAKA
// DAWNFILE driver factory.
@@ -21,7 +21,7 @@
#include "G4VGraphicsSystem.hh"
//----- prototype
class G4VScene ;
class G4VSceneHandler ;
//----------------------------//
//----- class G4DAWNFILE -----//
@@ -30,9 +30,9 @@ class G4DAWNFILE: public G4VGraphicsSystem {
public:
G4DAWNFILE ();
~G4DAWNFILE ();
G4VScene* CreateScene (const G4String& name = "");
G4VView* CreateView (G4VScene&, const G4String& name = "");
virtual ~G4DAWNFILE ();
G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
private:
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILEScene.hh,v 2.4 1998/12/04 07:31:03 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4DAWNFILESceneHandler.hh,v 1.2 1999/05/10 15:38:27 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// Satoshi TANAKA
@@ -16,12 +16,12 @@
//=================//
#ifndef G4DAWNFILE_SCENE_HH
#define G4DAWNFILE_SCENE_HH
#ifndef G4DAWNFILE_SCENE_HANDLER_HH
#define G4DAWNFILE_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4VScene.hh"
#include "G4VSceneHandler.hh"
#include "G4FRofstream.hh"
#include "G4FRConst.hh"
@@ -32,13 +32,13 @@ class G4DAWNFILE;
//-----
class G4DAWNFILEScene: public G4VScene {
class G4DAWNFILESceneHandler: public G4VSceneHandler {
public:
//----- constructor and destructor
G4DAWNFILEScene (G4DAWNFILE& system, const G4String& name = "");
~G4DAWNFILEScene ();
G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name = "");
virtual ~G4DAWNFILESceneHandler ();
//----- overriding base class methods
void AddPrimitive (const G4Polyline& line);
@@ -48,10 +48,10 @@ public:
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
{ G4VSceneHandler::AddPrimitive (polymarker); }
virtual void BeginModeling () ;
virtual void EndModeling () { G4VScene::EndModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
@@ -5,33 +5,33 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILEView.hh,v 2.1 1998/11/06 13:41:39 allison Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4DAWNFILEViewer.hh,v 1.3 1999/05/10 15:38:28 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// Satoshi TANAKA
// DAWNFILE view - opens window, hard copy, etc.
// DAWNFILE viewer - opens window, hard copy, etc.
//=================//
#ifdef G4VIS_BUILD_DAWNFILE_DRIVER
//=================//
#ifndef G4DAWNFILE_VIEW_HH
#define G4DAWNFILE_VIEW_HH
#ifndef G4DAWNFILE_VIEWER_HH
#define G4DAWNFILE_VIEWER_HH
#include "G4VView.hh"
#include "G4VViewer.hh"
#include "globals.hh"
class G4DAWNFILEScene ;
class G4DAWNFILESceneHandler ;
class G4DAWNFILEView: public G4VView {
class G4DAWNFILEViewer: public G4VViewer {
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4DAWNFILEView (G4DAWNFILEScene& scene, const G4String& name = "");
~G4DAWNFILEView ();
G4DAWNFILEViewer (G4DAWNFILESceneHandler& scene, const G4String& name = "");
virtual ~G4DAWNFILEViewer ();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
@@ -48,7 +48,7 @@ public:
void SendDrawingStyleToDAWNGUI( ostream& out ) ;
private:
G4DAWNFILEScene& fScene; // Reference to Graphics Scene for this view.
G4DAWNFILESceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
char fG4PrimViewer [32] ;
char fG4PrimViewerInvocation[64] ;
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRClientServer.hh,v 2.2 1998/07/13 17:10:54 urbi Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FRClientServer.hh,v 1.2 1999/01/09 16:11:40 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// Satoshi TANAKA, Wed Jul 3 14:13:52 JST 1996
////////////////////////////////
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRConst.hh,v 2.0 1998/07/02 16:42:01 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FRConst.hh,v 1.2 1999/01/09 16:11:41 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// Satoshi TANAKA, Tue Jul 2 15:30:49 JST 1996
///////////////////////////////////
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRFeatures.hh,v 2.2 1998/07/12 03:09:10 urbi Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FRFeatures.hh,v 1.2 1999/01/09 16:11:41 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
#if !defined G4_FR_FEATURES_HH
#define G4_FR_FEATURES_HH
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRSocketConfig.hh,v 2.2 1998/12/03 22:07:21 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FRSocketConfig.hh,v 1.2 1999/01/09 16:11:42 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
////////////////////////////////
///// G4FRSocketConfig.h /////
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRSocketMacro.hh,v 2.0 1998/07/02 16:42:05 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FRSocketMacro.hh,v 1.2 1999/01/09 16:11:42 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
///////////////////////////////
///// G4FRSocketMacro.hh /////
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRofstream.hh,v 2.0 1998/07/02 16:42:06 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FRofstream.hh,v 1.2 1999/01/09 16:11:43 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
#include<fstream.h>
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRenderer.hh,v 2.1 1998/11/06 13:41:39 allison Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FukuiRenderer.hh,v 1.4 1999/05/10 15:38:30 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// Satoshi TANAKA
@@ -23,7 +23,7 @@
#include "G4FRClientServer.hh"
//----- prototype
class G4VScene ;
class G4VSceneHandler ;
//---------------------------------//
//----- class G4FukuiRenderer -----//
@@ -32,9 +32,9 @@ class G4FukuiRenderer: public G4VGraphicsSystem {
public:
G4FukuiRenderer ();
~G4FukuiRenderer ();
G4VScene* CreateScene (const G4String& name = "");
G4VView* CreateView (G4VScene&, const G4String& name = "");
virtual ~G4FukuiRenderer ();
G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
G4FRClientServer& GetPrimDest() { return fPrimDest ; }
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererScene.hh,v 2.3 1998/11/06 13:41:40 allison Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FukuiRendererSceneHandler.hh,v 1.2 1999/05/10 15:38:31 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
@@ -17,12 +17,12 @@
//=================//
#ifndef G4FUKUI_RENDERER_SCENE_HH
#define G4FUKUI_RENDERER_SCENE_HH
#ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
#define G4FUKUI_RENDERER_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4VScene.hh"
#include "G4VSceneHandler.hh"
#include "G4FRClientServer.hh"
#include "G4FRConst.hh"
@@ -76,7 +76,7 @@ class G4FukuiRenderer;
// scene.PostAddThis ();
// }
//
// where G4VSolid::DescribeYourselfTo ( G4VScene& ) calls
// where G4VSolid::DescribeYourselfTo ( G4VSceneHandler& ) calls
// a proper AddThis() function. See G4Box.cc, for example.
//
// For shapes for which AddThis() functions are not prepered explicitly,
@@ -84,13 +84,13 @@ class G4FukuiRenderer;
// Then the following chain of calling is Done:
//
// AddThis ( const G4VSolid& )
// ==> G4VScene::AddThis ( const G4VSolid& )
// ==> G4VScene::RequestPrimitives( const G4VSolid& )
// ==> G4VSceneHandler::AddThis ( const G4VSolid& )
// ==> G4VSceneHandler::RequestPrimitives( const G4VSolid& )
// ==> AddPrimitive ( const G4Polyhedron& )
//
// Therefore, AddPrimitive( const G4Polyhedron& ) is used for
// visualization finally. Note that G4Polyhedron is automatically
// created in G4VScene::RequestPrimitives( const G4VSolid& ) and
// created in G4VSceneHandler::RequestPrimitives( const G4VSolid& ) and
// current visualization attributes are assigned there.
//
///////////////////////////////////////////////////////////////////////
@@ -98,13 +98,13 @@ class G4FukuiRenderer;
//-----
class G4FukuiRendererScene: public G4VScene {
class G4FukuiRendererSceneHandler: public G4VSceneHandler {
public:
//----- constructor and destructor
G4FukuiRendererScene (G4FukuiRenderer& system, const G4String& name = "");
~G4FukuiRendererScene ();
G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
virtual ~G4FukuiRendererSceneHandler ();
//----- overriding base class methods
void AddPrimitive (const G4Polyline& line);
@@ -114,10 +114,10 @@ public:
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
{ G4VSceneHandler::AddPrimitive (polymarker); }
virtual void BeginModeling () ;
virtual void EndModeling () { G4VScene::EndModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
@@ -5,34 +5,34 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererView.hh,v 2.1 1998/11/06 13:41:41 allison Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FukuiRendererViewer.hh,v 1.3 1999/05/10 15:38:32 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// Satoshi TANAKA, Fri Jun 28 12:10:14 JST 1996
// FukuiRenderer view - opens window, hard copy, etc.
// FukuiRenderer viewer - opens window, hard copy, etc.
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#ifndef G4FUKUI_RENDERER_VIEW_HH
#define G4FUKUI_RENDERER_VIEW_HH
#ifndef G4FUKUI_RENDERER_VIEWER_HH
#define G4FUKUI_RENDERER_VIEWER_HH
#include "G4VView.hh"
#include "G4VViewer.hh"
#include "globals.hh"
class G4FukuiRendererScene ;
class G4FukuiRendererSceneHandler ;
class G4FukuiRendererView: public G4VView {
class G4FukuiRendererViewer: public G4VViewer {
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4FukuiRendererView (G4FukuiRendererScene& scene, const G4String& name);
~G4FukuiRendererView ();
G4FukuiRendererViewer (G4FukuiRendererSceneHandler& scene, const G4String& name);
virtual ~G4FukuiRendererViewer ();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
@@ -48,7 +48,7 @@ public:
private:
void SendDevice( FRDEV dev );
void SendDrawingStyle() ;
G4FukuiRendererScene& fScene; // Reference to Graphics Scene for this view.
G4FukuiRendererSceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
};
#endif