Import Geant4 0.1.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VTrajectory.hh,v 1.1 1999/04/15 08:47:10 asaim Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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//---------------------------------------------------------------
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//
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// G4VTrajectory.hh
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//
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// Description:
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// This is the abstract base class of a trajectory.
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//
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// Contact:
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// Questions and comments to this code should be sent to
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// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
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// Makoto Asai (e-mail: asai@kekvax.kek.jp)
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// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
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//
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// ---------------------------------------------------------------
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#ifndef G4VTrajectory_h
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#define G4VTrajectory_h 1
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class G4Step;
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#include "G4VTrajectoryPoint.hh"
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#include "globals.hh"
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class G4VTrajectory
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{
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public:
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G4VTrajectory() {;}
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virtual ~G4VTrajectory() {;}
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inline int operator == (const G4VTrajectory& right){return (this==&right);}
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virtual void ShowTrajectory() const = 0;
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virtual void DrawTrajectory(G4int i_mode=0) const = 0;
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virtual void AppendStep(const G4Step*) = 0;
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virtual int GetPointEntries() const = 0;
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virtual G4VTrajectoryPoint* GetPoint(int) const = 0;
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};
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#endif
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