Import Geant4 0.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Fragment.hh,v 1.10 1998/12/16 11:46:47 larazb Exp $
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// GEANT4 tag $Name: geant4-00 $
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// $Id: G4Fragment.hh,v 1.5 1999/05/26 16:52:25 hpw Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara (May 1998)
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@@ -25,6 +25,10 @@
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#include "G4NucleiProperties.hh"
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#include "G4ParticleTable.hh"
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#include "G4IonTable.hh"
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#include "Randomize.hh"
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#include "G4Proton.hh"
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#include "G4Neutron.hh"
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class G4ParticleDefinition;
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@@ -34,19 +38,33 @@ typedef RWTPtrOrderedVector<G4Fragment> G4FragmentVector;
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class G4Fragment
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{
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public:
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// Default constructor
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G4Fragment();
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// Destructor
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~G4Fragment();
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// Copy constructor
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G4Fragment(const G4Fragment &right);
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// Several constructors
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// A,Z and 4-momentum
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G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMomentum);
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// 4-momentum and pointer to G4particleDefinition (for gammas)
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G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
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G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy, const G4LorentzVector aMomentum,
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const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons, const G4int aNumberOfHoles,
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const G4int aNumberOfCharged);
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G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
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const G4LorentzVector aMomentum,
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const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
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const G4int aNumberOfHoles, const G4int aNumberOfCharged,
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G4ParticleDefinition * aParticleDefinition);
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// G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy, const G4LorentzVector aMomentum,
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// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons, const G4int aNumberOfHoles,
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// const G4int aNumberOfCharged);
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// G4Fragment(const G4int A, const G4int Z, const G4double anExEnergy,
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// const G4LorentzVector aMomentum,
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// const G4ThreeVector anAngularMomentum, const G4int aNumberOfExcitons,
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// const G4int aNumberOfHoles, const G4int aNumberOfCharged,
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// G4ParticleDefinition * aParticleDefinition);
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const G4Fragment & operator=(const G4Fragment &right);
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G4bool operator==(const G4Fragment &right) const;
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@@ -86,10 +104,23 @@ public:
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inline G4ParticleDefinition * GetParticleDefinition(void) const;
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void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
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void DumpInfo() const;
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G4double GetCreationTime(void) const;
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void SetCreationTime(const G4double time);
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// Some utility methods
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inline G4double GetGroundStateMass(void) const;
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inline G4double GetBindingEnergy(void) const;
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private:
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G4double CalculateExcitationEnergy(const G4LorentzVector value) const;
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G4ThreeVector IsotropicRandom3Vector(const G4double Magnitude = 1.0) const;
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G4double theA;
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G4double theZ;
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@@ -106,8 +137,12 @@ private:
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G4int numberOfCharged;
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// Gamma evaporation requeriments
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G4ParticleDefinition * theParticleDefinition;
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G4double theCreationTime;
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};
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// Class G4Fragment
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@@ -134,12 +169,18 @@ inline void G4Fragment::SetZ(const G4double value)
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inline G4double G4Fragment::GetExcitationEnergy() const
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{
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// temporary fix for what seems to be
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// a problem with rounding errors for on-shell lorentz-vectors in CLHEP.
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// HPW Apr 1999 @@@@@@@
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if(abs(theExcitationEnergy)<10*eV) return 0;
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return theExcitationEnergy;
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}
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inline void G4Fragment::SetExcitationEnergy(const G4double value)
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{
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theExcitationEnergy = value;
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// theExcitationEnergy = value;
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G4cout << "Warning: G4Fragment::SetExcitationEnergy() is a dummy method. Please, avoid to use it." << endl;
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}
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inline const G4LorentzVector G4Fragment::GetMomentum() const
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@@ -150,6 +191,7 @@ inline const G4LorentzVector G4Fragment::GetMomentum() const
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inline void G4Fragment::SetMomentum(const G4LorentzVector value)
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{
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theMomentum = value;
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theExcitationEnergy = CalculateExcitationEnergy(value);
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}
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inline const G4ThreeVector G4Fragment::GetAngularMomentum() const
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@@ -209,11 +251,30 @@ inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * aParticleDe
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}
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inline void G4Fragment::DumpInfo() const
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inline G4double G4Fragment::GetCreationTime(void) const
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{
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G4cout << this;
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return theCreationTime;
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}
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inline void G4Fragment::SetCreationTime(const G4double time)
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{
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theCreationTime = time;
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}
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inline G4double G4Fragment::GetGroundStateMass(void) const
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{
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if (theA == 0) return 0.0; // photon
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else return G4ParticleTable::GetParticleTable()->
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GetIonTable()->GetIonMass(theZ,theA);
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}
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inline G4double G4Fragment::GetBindingEnergy(void) const
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{
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return -GetGroundStateMass()+(theA-theZ)*G4Neutron::Neutron()->GetPDGMass()
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+ theZ*G4Proton::Proton()->GetPDGMass();
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}
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#endif
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