Import Geant4 0.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4DynamicParticle.cc,v 2.4 1998/11/25 13:59:04 kurasige Exp $
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// GEANT4 tag $Name: geant4-00 $
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// $Id: G4DynamicParticle.cc,v 1.4 1999/05/06 16:37:39 kurasige Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// --------------------------------------------------------------
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@@ -46,11 +46,11 @@ G4Allocator<G4DynamicParticle> aDynamicParticleAllocator;
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static const G4double EnergyMomentumRelationAllowance = keV;
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G4DynamicParticle::G4DynamicParticle():
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theParticleDefinition(NULL),
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theParticleDefinition(0),
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theMomentumDirection(),
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theKineticEnergy(0.0),
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theProperTime(0.0),
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thePreAssignedDecayProducts(NULL),
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thePreAssignedDecayProducts(0),
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verboseLevel(1)
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{
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theDynamicalMass = 0.0;
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@@ -58,13 +58,13 @@ G4DynamicParticle::G4DynamicParticle():
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// -- constructors ----
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G4DynamicParticle::G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
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const G4ParticleMomentum& aMomentumDirection,
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const G4ThreeVector& aMomentumDirection,
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G4double aKineticEnergy):
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theParticleDefinition(aParticleDefinition),
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theMomentumDirection(aMomentumDirection),
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theKineticEnergy(aKineticEnergy),
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theProperTime(0.0),
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thePreAssignedDecayProducts(NULL),
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thePreAssignedDecayProducts(0),
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verboseLevel(1)
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{
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theDynamicalMass = aParticleDefinition->GetPDGMass();
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@@ -74,7 +74,7 @@ G4DynamicParticle::G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
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const G4ThreeVector& aParticleMomentum):
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theParticleDefinition(aParticleDefinition),
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theProperTime(0.0),
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thePreAssignedDecayProducts(NULL),
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thePreAssignedDecayProducts(0),
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verboseLevel(1)
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{
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theDynamicalMass = aParticleDefinition->GetPDGMass();
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@@ -96,7 +96,7 @@ G4DynamicParticle::G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
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const G4LorentzVector &aParticleMomentum):
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theParticleDefinition(aParticleDefinition),
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theProperTime(0.0),
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thePreAssignedDecayProducts(NULL),
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thePreAssignedDecayProducts(0),
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verboseLevel(1)
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{
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theDynamicalMass = aParticleDefinition->GetPDGMass();
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@@ -127,7 +127,7 @@ G4DynamicParticle::G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
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G4double totalEnergy,
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const G4ThreeVector &aParticleMomentum):
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theParticleDefinition(aParticleDefinition),
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thePreAssignedDecayProducts(NULL),
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thePreAssignedDecayProducts(0),
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theProperTime(0.0),
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verboseLevel(1)
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{
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@@ -138,7 +138,7 @@ G4DynamicParticle::G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
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SetMomentumDirection(aParticleMomentum.x()/pModule,
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aParticleMomentum.y()/pModule,
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aParticleMomentum.z()/pModule);
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if (totalEnergy > pModule2) {
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if (totalEnergy > pModule) {
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G4double mass = sqrt(totalEnergy*totalEnergy - pModule2);
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theDynamicalMass = mass;
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SetKineticEnergy(totalEnergy-mass);
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@@ -154,18 +154,18 @@ G4DynamicParticle::G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
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G4DynamicParticle::G4DynamicParticle(const G4DynamicParticle &right)
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{
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SetMass(right.theDynamicalMass);
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SetDefinition(right.GetDefinition());
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theMomentumDirection = right.GetMomentumDirection();
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theKineticEnergy = right.GetKineticEnergy();
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thePolarization = right.GetPolarization();
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verboseLevel = right.GetVerboseLevel();
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theDynamicalMass = right.theDynamicalMass;
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theParticleDefinition = right.theParticleDefinition;
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theMomentumDirection = right.theMomentumDirection;
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theKineticEnergy = right.theKineticEnergy;
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thePolarization = right.thePolarization;
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verboseLevel = right.verboseLevel;
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// proper time is set to zero
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theProperTime = 0.0;
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// thePreAssignedDecayProducts must not be copied.
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thePreAssignedDecayProducts = NULL;
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thePreAssignedDecayProducts = 0;
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}
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@@ -173,24 +173,23 @@ G4DynamicParticle::G4DynamicParticle(const G4DynamicParticle &right)
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G4DynamicParticle::~G4DynamicParticle() {
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// delete thePreAssignedDecayProducts
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if (thePreAssignedDecayProducts != NULL) delete thePreAssignedDecayProducts;
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thePreAssignedDecayProducts = NULL;
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if (thePreAssignedDecayProducts != 0) delete thePreAssignedDecayProducts;
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thePreAssignedDecayProducts = 0;
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}
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G4DynamicParticle & G4DynamicParticle::operator=(const G4DynamicParticle &right)
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{
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if (this != &right) {
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SetDefinition(right.GetDefinition());
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SetMass(right.theDynamicalMass);
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theMomentumDirection = right.GetMomentumDirection();
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theKineticEnergy = right.GetKineticEnergy();
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thePolarization = right.GetPolarization();
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theProperTime = right.GetProperTime();
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verboseLevel = right.GetVerboseLevel();
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theDynamicalMass = right.theDynamicalMass;
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theParticleDefinition = right.theParticleDefinition;
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theMomentumDirection = right.theMomentumDirection;
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theKineticEnergy = right.theKineticEnergy;
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thePolarization = right.thePolarization;
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verboseLevel = right.verboseLevel;
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// thePreAssignedDecayProducts must not be copied.
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thePreAssignedDecayProducts = NULL;
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thePreAssignedDecayProducts = 0;
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}
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return *this;
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}
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@@ -249,7 +248,7 @@ void G4DynamicParticle::Set4Momentum(const G4LorentzVector &momentum )
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void G4DynamicParticle::DumpInfo() const
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{
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if (theParticleDefinition == NULL) {
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if (theParticleDefinition == 0) {
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G4cout << " G4DynamicParticle::DumpInfo():: !!!Particle type not defined !!!! " << endl;
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} else {
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G4cout << " Particle type - " << theParticleDefinition->GetParticleName() << endl
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