Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DynamicParticle.hh,v 2.2 1998/11/13 17:01:08 kurasige Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4DynamicParticle.hh,v 1.3 1999/04/13 07:58:25 kurasige Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// ------------------------------------------------------------
@@ -43,9 +43,13 @@
#include "G4ParticleDefinition.hh"
#include "G4Allocator.hh"
#include "G4ParticleMomentum.hh"
#include "G4LorentzVector.hh"
#include "G4ParticleMomentum.hh"
// G4ParticleMomentum is "momentum direction" not "momentum vector"
// The name is miss-leading so you should not use G4ParticleMomentum
// and you are recommended to use G4ThreeVector instead
class G4VProcess;
class G4DecayProducts;
@@ -61,7 +65,7 @@ class G4DynamicParticle
G4DynamicParticle();
G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
const G4ParticleMomentum& aMomentumDirection,
const G4ThreeVector& aMomentumDirection,
G4double aKineticEnergy);
G4DynamicParticle(G4ParticleDefinition * aParticleDefinition,
const G4ThreeVector& aParticleMomentum);
@@ -89,10 +93,10 @@ class G4DynamicParticle
// set/get dynamical mass
// the dynamical mass is set to PDG mass in default
const G4ParticleMomentum& GetMomentumDirection() const;
const G4ThreeVector& GetMomentumDirection() const;
// Returns the normalized direction of the momentum
void SetMomentumDirection(const G4ParticleMomentum &aDirection);
void SetMomentumDirection(const G4ThreeVector &aDirection);
// Sets the normalized direction of the momentum
void SetMomentumDirection(G4double px, G4double py, G4double pz);
@@ -133,13 +137,13 @@ class G4DynamicParticle
void SetKineticEnergy(G4double aEnergy);
// Sets the kinetic energy of a particle
G4DecayProducts *GetPreAssignedDecayProducts() const;
G4DecayProducts *GetPreAssignedDecayProducts();
void SetPreAssignedDecayProducts(G4DecayProducts *aDecayProducts);
private:
G4double theDynamicalMass;
G4ParticleMomentum theMomentumDirection;
G4ThreeVector theMomentumDirection;
// The normalized momentum vector
G4ParticleDefinition *theParticleDefinition;
@@ -198,7 +202,7 @@ inline void G4DynamicParticle::SetMass(G4double newMass)
theDynamicalMass = newMass;
}
inline const G4ParticleMomentum& G4DynamicParticle::GetMomentumDirection() const
inline const G4ThreeVector& G4DynamicParticle::GetMomentumDirection() const
{
return theMomentumDirection;
}
@@ -256,7 +260,7 @@ inline G4double G4DynamicParticle::GetKineticEnergy() const
return theKineticEnergy;
}
inline void G4DynamicParticle::SetMomentumDirection(const G4ParticleMomentum &aDirection)
inline void G4DynamicParticle::SetMomentumDirection(const G4ThreeVector &aDirection)
{
theMomentumDirection = aDirection;
}
@@ -291,7 +295,7 @@ inline void G4DynamicParticle::SetProperTime(G4double atime)
theProperTime = atime;
}
inline G4DecayProducts* G4DynamicParticle::GetPreAssignedDecayProducts() const
inline G4DecayProducts* G4DynamicParticle::GetPreAssignedDecayProducts()
{
return thePreAssignedDecayProducts;
}