Import Geant4 0.1.0 source tree
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@@ -8,13 +8,23 @@
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// the z axis. It has boundaries that are straight lines of arbitrary length
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// and direction, but with corners aways on the same side of the z axis.
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//
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// ----------------------------------------------------------
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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#ifndef G4PolyPhiFace_hh
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#define G4PolyPhiFace_hh
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#include "G4VCSGface.hh"
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class G4ReduciblePolygon;
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typedef struct {
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G4double r, z; // position
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G4double x, y, r, z; // position
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G4double rNorm,
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zNorm; // r/z normal
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G4ThreeVector norm3D; // 3D normal
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@@ -30,9 +40,12 @@ typedef struct {
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class G4PolyPhiFace : public G4VCSGface {
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public:
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G4PolyPhiFace( const G4double *r, const G4double *z, const G4int n,
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const G4double phi, const G4double deltaPhi, const G4bool start );
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G4PolyPhiFace( const G4ReduciblePolygon *rz,
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const G4double phi, const G4double deltaPhi, const G4double phiOther );
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virtual ~G4PolyPhiFace();
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G4PolyPhiFace( const G4PolyPhiFace &source );
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G4PolyPhiFace *operator=( const G4PolyPhiFace &source );
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G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
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const G4bool outgoing, const G4double surfTolerance,
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@@ -51,7 +64,11 @@ class G4PolyPhiFace : public G4VCSGface {
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void CalculateExtent( const EAxis axis,
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const G4VoxelLimits &voxelLimit,
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const G4AffineTransform &tranform,
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G4double &min, G4double &max );
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G4SolidExtentList &extentList );
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G4VCSGface *Clone() { return new G4PolyPhiFace(*this); }
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void Diagnose( G4VSolid *solid );
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protected:
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G4PolyPhiFaceEdge *edges; // The edges of the face
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@@ -62,11 +79,25 @@ class G4PolyPhiFace : public G4VCSGface {
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G4ThreeVector surface; // Point on surface
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G4double rMin, rMax, // Extent in r
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zMin, zMax; // Extent in z
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G4bool allBehind; // True if the entire polycone/polyhedra is behind the place
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// of this face
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G4bool InsideEdgesExact( const G4double r, const G4double z,
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const G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v );
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G4bool InsideEdges( const G4double r, const G4double z );
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G4bool InsideEdges( const G4double r, const G4double z,
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G4double *distRZ2, G4PolyPhiFaceVertex **base3Dnorm=0,
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G4ThreeVector **head3Dnorm=0 );
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inline G4double ExactZOrder( const G4double z,
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const G4double qx, const G4double qy, const G4double qz,
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const G4ThreeVector &v,
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const G4double normSign,
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const G4PolyPhiFaceVertex *vert ) const;
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void CopyStuff( const G4PolyPhiFace &source );
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};
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#include "G4PolyPhiFace.icc"
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#endif
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