Import Geant4 0.1.0 source tree
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@@ -125,7 +125,7 @@ G4double G4Surface::ClosestDistanceToPoint(const G4Point3D& Pt)
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// Be carreful ! pointdistance is the squared distance
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return sqrt(pointDistance);
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// G4double PointDistance=INFINITY;
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// G4double PointDistance=kInfinity;
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// G4double TmpDistance=0;
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// PointDistance = OuterBoundary->ClosestDistanceToPoint(Pt);
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// TmpDistance =0;
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@@ -138,7 +138,7 @@ G4double G4Surface::ClosestDistanceToPoint(const G4Point3D& Pt)
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//G4double G4Boundary::ClosestDistanceToPoint(const G4ThreeVec& Pt)
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//{
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// G4double PointDistance = INFINITY;
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// G4double PointDistance = kInfinity;
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// G4double TmpDistance = 0;
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// for(int a =0; a < NumberOfPoints;a++)
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// {
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