Import Geant4 0.1.0 source tree
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@@ -44,9 +44,8 @@ public:
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// no intersection: return false
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// intersection: return true, and set intersection0
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// the intersection point is ray.start+ray.dir*intersection0
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void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
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//void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
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G4int IntersectRay2D(const G4Ray& ray);
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// tangent vector to a curve at the point with parameter u
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// true if exists
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