Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FConicalSurface.hh,v 2.8 1998/12/03 17:21:46 broglia Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4FConicalSurface.hh,v 1.3 1999/05/19 16:54:47 magni Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
#ifndef __FCONIC_H
#define __FCONIC_H
@@ -56,56 +56,8 @@ public:
// Add by L. Broglia
tan_angle = (large_radius-small_radius)/length;
}
G4FConicalSurface( const G4Point3D& o, const G4Vector3D& a,
G4double l, G4double sr, G4double lr );
G4FConicalSurface( const G4FConicalSurface& c );
~G4FConicalSurface() {}
virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
virtual int Inside( const G4Vector3D& x ) const;
G4String GetEntityType(){return G4String("FConical_Surface");}
// STEP additions
virtual char *Name() const { return "G4FConicalSurface"; }
virtual void PrintOn( ostream& os = G4cout ) const;
int operator==( const G4FConicalSurface& c );
int Intersect( const G4Ray& ry ) ;
void CalcBBox();
// Add by L. Broglia
virtual G4double HowNear( const G4Vector3D& x ) const;
inline void Comp( G4Vector3D& v, G4Point3D& min , G4Point3D& max)
{
if(v.x() > max.x() ) max.setX(v.x());
if(v.y() > max.y() ) max.setY(v.y());
if(v.z() > max.z() ) max.setZ(v.z());
if(v.x() < min.x()) min.setX(v.x());
if(v.y() < min.y()) min.setY(v.y());
if(v.z() < min.z()) min.setZ(v.z());
}
virtual int WithinBoundary( const G4Vector3D& x ) const;
virtual G4double Scale() const;
virtual G4double Area() const;
virtual void resize( G4double l, G4double sr, G4double lr );
G4double GetLength() const { return length; }
G4double GetSmallRadius() const { return small_radius; }
G4double GetLargeRadius() const { return large_radius; }
G4double GetTan_Angle() const { return tan_angle; }
// Description of functions -----------------------------------------
//
// constructor utilized into G4BREPSolidPCone
// default constructor
//----->G4FConicalSurface() : G4ConicalSurface() { length = 1.0;
//-----> small_radius = 0.0;
@@ -118,46 +70,89 @@ public:
// G4FConicalSurface
// fifth argument is the large radius of the
// G4FConicalSurface
//----->G4FConicalSurface( const G4ThreeVec& o, const G4ThreeVec& a,
//-----> G4double l, G4double sr, G4double lr );
//
// destructor
//----->virtual ~G4FConicalSurface() {}
//
// copy constructor
//----->G4FConicalSurface( const G4FConicalSurface& c );
G4FConicalSurface( const G4Point3D& o, const G4Vector3D& a,
G4double l, G4double sr, G4double lr );
G4FConicalSurface( const G4FConicalSurface& c );
~G4FConicalSurface() {}
virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
// Return 0 if point x is outside G4ConicalSurface, 1 if Inside.
virtual int Inside( const G4Vector3D& x ) const;
G4String GetEntityType(){return G4String("FConical_Surface");}
// STEP additions
//
// function to return class name
//----->virtual char *NameOf() const { return "G4FConicalSurface"; }
//
virtual char *Name() const { return "G4FConicalSurface"; }
// printing function
//----->virtual void PrintOn( ostream& os = G4cout ) const;
//
virtual void PrintOn( ostream& os = G4cout ) const;
// equality operator
//----->int operator==( const G4FConicalSurface& c );
//
int operator==( const G4FConicalSurface& c );
// This function count the number of intersections of a
// bounded conical surface by a ray.
// At first, calculates the intersections with the semi-infinite
// conical surfsace. After, count the intersections within the
// finite conical surface boundaries, and set "distance" to the
// closest distance from the start point to the nearest intersection
// If the point is on the surface it returns or the intersection with
// the opposite surface or kInfinity
// If no intersection is founded, set distance = kInfinity and
// return 0
int Intersect( const G4Ray& ry ) ;
void CalcBBox();
// Add by L. Broglia
// Shortest distance from the point x to the G4FConicalSurface.
// The distance will be positive always positive
virtual G4double HowNear( const G4Vector3D& x ) const;
// function which returns true (1) if the point x is within the boundary
// returns false (0) otherwise
//----->virtual int WithinBoundary( const G4ThreeVec& x ) const;
//
virtual int WithinBoundary( const G4Vector3D& x ) const;
// function to return the size of a G4FConicalSurface.
// Used for Scale-invariant tests of surface thickness.
// If the small radius is zero, returns the large radius.
//----->virtual G4double Scale() const;
//
virtual G4double Scale() const;
// function to calculate the Area of a G4FConicalSurface
//----->virtual G4double Area() const;
//
virtual G4double Area() const;
// function to change the radii and length of the G4FConicalSurface
// the first (input) argument is the new length
// the second (input) argument is the new small radius
// the third (input) argument is the new large radius
//----->virtual void resize( G4double l, G4double sr, G4double lr );
//
virtual void resize( G4double l, G4double sr, G4double lr );
// functions to return the dimensions of the G4FConicalSurface
//----->G4double GetLength() const { return length; }
//----->G4double GetSmallRadius() const { return small_radius; }
//----->G4double GetLargeRadius() const { return large_radius; }
G4double GetLength() const { return length; }
// functions to return the dimensions of the G4FConicalSurface
G4double GetSmallRadius() const { return small_radius; }
// functions to return the dimensions of the G4FConicalSurface
G4double GetLargeRadius() const { return large_radius; }
// functions to return the dimensions of the G4FConicalSurface
G4double GetTan_Angle() const { return tan_angle; }
};
#endif