Import Geant4 0.1.0 source tree
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@@ -28,6 +28,10 @@ public:
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int GetTestResult() const;
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int Test(const G4Ray&);
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// this function return 1 if the point is inside and on the bbox,
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// 0 if the point is outside the bbox
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G4int Inside(const G4Point3D&);
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static const G4BoundingBox3D space;
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