Import Geant4 9.0.0 source tree
This commit is contained in:
@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLViewer.cc,v 1.30 2007/02/08 14:01:55 allison Exp $
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// GEANT4 tag $Name: geant4-08-03 $
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// $Id: G4OpenGLViewer.cc,v 1.34 2007/05/24 18:27:13 allison Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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//
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// Andrew Walkden 27th March 1996
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@@ -45,9 +45,46 @@
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#include "G4Point3D.hh"
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#include "G4Normal3D.hh"
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#include "G4Plane3D.hh"
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#include "G4AttHolder.hh"
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#include "G4AttCheck.hh"
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#include <sstream>
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static const char* gouraudtriangleEPS[] =
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{
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"/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
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"roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
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"/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
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"index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
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"} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
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"computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
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"computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
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"computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
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"aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
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"div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
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"-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
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"2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
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"roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
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"1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
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"2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
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"aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
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"astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
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"index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
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"gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
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"array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
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"15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
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"index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
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"roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
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"index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
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"add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
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NULL
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};
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G4OpenGLViewer::G4OpenGLViewer (G4OpenGLSceneHandler& scene):
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G4VViewer (scene, -1),
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pointSize (0),
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print_colour (true),
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vectored_ps (true),
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fOpenGLSceneHandler(scene),
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background (G4Colour(0.,0.,0.)),
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transparency_enabled (true),
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antialiasing_enabled (false),
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@@ -81,6 +118,7 @@ fDisplayLightFrontBlue(0.)
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// glDisable (GL_LINE_SMOOTH);
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// glDisable (GL_POLYGON_SMOOTH);
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strcpy (print_string, "G4OpenGL.eps");
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}
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G4OpenGLViewer::~G4OpenGLViewer () {}
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@@ -272,4 +310,533 @@ void G4OpenGLViewer::HaloingSecondPass () {
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}
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void G4OpenGLViewer::Pick(GLdouble x, GLdouble y)
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{
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//G4cout << "X: " << x << ", Y: " << y << G4endl;
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const G4int BUFSIZE = 512;
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GLuint selectBuffer[BUFSIZE];
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glSelectBuffer(BUFSIZE, selectBuffer);
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glRenderMode(GL_SELECT);
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glInitNames();
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glPushName(0);
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glMatrixMode(GL_PROJECTION);
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G4double currentProjectionMatrix[16];
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glGetDoublev(GL_PROJECTION_MATRIX, currentProjectionMatrix);
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glPushMatrix();
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glLoadIdentity();
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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// Define 5x5 pixel pick area
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gluPickMatrix(x, viewport[3] - y, 5., 5., viewport);
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glMultMatrixd(currentProjectionMatrix);
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glMatrixMode(GL_MODELVIEW);
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DrawView();
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GLint hits = glRenderMode(GL_RENDER);
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if (hits < 0)
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G4cout << "Too many hits. Zoom in to reduce overlaps." << G4cout;
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else if (hits > 0) {
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//G4cout << hits << " hit(s)" << G4endl;
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GLuint* p = selectBuffer;
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for (GLint i = 0; i < hits; ++i) {
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GLuint nnames = *p++;
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*p++; //OR GLuint zmin = *p++;
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*p++; //OR GLuint zmax = *p++;
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//G4cout << "Hit " << i << ": " << nnames << " names"
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// << "\nzmin: " << zmin << ", zmax: " << zmax << G4endl;
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for (GLuint j = 0; j < nnames; ++j) {
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GLuint name = *p++;
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//G4cout << "Name " << j << ": PickName: " << name << G4endl;
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std::map<GLuint, G4AttHolder*>::iterator iter =
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fOpenGLSceneHandler.fPickMap.find(name);
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if (iter != fOpenGLSceneHandler.fPickMap.end()) {
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G4AttHolder* attHolder = iter->second;
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if(attHolder && attHolder->GetAttDefs().size()) {
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for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
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G4cout << G4AttCheck(attHolder->GetAttValues()[i],
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attHolder->GetAttDefs()[i]);
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}
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}
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}
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}
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G4cout << G4endl;
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}
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}
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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void G4OpenGLViewer::print() {
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// Print vectored PostScript
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G4int size = 5000000;
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GLfloat* feedback_buffer;
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GLint returned;
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FILE* file;
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feedback_buffer = new GLfloat[size];
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glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
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glRenderMode (GL_FEEDBACK);
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DrawView();
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returned = glRenderMode (GL_RENDER);
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if (print_string) {
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file = fopen (print_string, "w");
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if (file) {
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spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
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} else {
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printf("Could not open %s\n", print_string);
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}
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} else {
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printBuffer (returned, feedback_buffer);
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}
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delete[] feedback_buffer;
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}
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void G4OpenGLViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
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{
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G4int i;
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printf(" ");
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for (i = 0; i < 7; i++) {
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printf("%4.2f ", buffer[size - (*count)]);
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*count = *count - 1;
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}
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printf("\n");
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}
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void G4OpenGLViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, const char* cr) {
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GLfloat EPS_GOURAUD_THRESHOLD=0.1;
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GLfloat clearColor[4], viewport[4];
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GLfloat lineWidth;
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G4int i;
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glGetFloatv (GL_VIEWPORT, viewport);
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glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
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glGetFloatv (GL_LINE_WIDTH, &lineWidth);
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glGetFloatv (GL_POINT_SIZE, &pointSize);
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fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
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fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
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fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
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fputs ("%%EndComments\n", file);
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fputs ("\n", file);
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fputs ("gsave\n", file);
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fputs ("\n", file);
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fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
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fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
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fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
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for (i=0; gouraudtriangleEPS[i]; i++) {
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fprintf (file, "%s\n", gouraudtriangleEPS[i]);
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}
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fprintf(file, "\n%g setlinewidth\n", lineWidth);
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fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
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fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
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spewSortedFeedback (file, size, buffer);
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fputs ("grestore\n\n", file);
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fputs ("showpage\n", file);
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fclose(file);
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}
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void G4OpenGLViewer::printBuffer (GLint size, GLfloat* buffer) {
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GLint count;
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G4int token, nvertices;
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count=size;
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while(count) {
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token=G4int (buffer[size-count]);
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count--;
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switch (token) {
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case GL_PASS_THROUGH_TOKEN:
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printf ("GL_PASS_THROUGH_TOKEN\n");
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printf (" %4.2f\n", buffer[size-count]);
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count--;
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break;
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case GL_POINT_TOKEN:
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printf ("GL_POINT_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_LINE_TOKEN:
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printf ("GL_LINE_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_LINE_RESET_TOKEN:
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printf ("GL_LINE_RESET_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_POLYGON_TOKEN:
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printf ("GL_POLYGON_TOKEN\n");
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nvertices=G4int (buffer[size-count]);
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count--;
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for (; nvertices>0; nvertices--) {
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print3DcolorVertex (size, &count, buffer);
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}
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}
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}
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}
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G4float* G4OpenGLViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
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G4int token;
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G4int nvertices, i;
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GLfloat red, green, blue, intensity;
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G4int smooth;
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GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
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G4int steps;
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Feedback3Dcolor *vertex;
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GLfloat xstep(0.), ystep(0.), rstep(0.), gstep(0.), bstep(0.);
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GLfloat xnext(0.), ynext(0.), rnext(0.), gnext(0.), bnext(0.), distance(0.);
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token=G4int (*loc);
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loc++;
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switch (token) {
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case GL_LINE_RESET_TOKEN:
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case GL_LINE_TOKEN:
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vertex=(Feedback3Dcolor*)loc;
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dr=vertex[1].red - vertex[0].red;
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dg=vertex[1].green - vertex[0].green;
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db=vertex[1].blue - vertex[0].blue;
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if (!print_colour) {
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dr+=(dg+db);
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dr/=3.0;
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dg=dr;
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db=dr;
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}
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if (dr!=0 || dg!=0 || db!=0) {
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dx=vertex[1].x - vertex[0].x;
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dy=vertex[1].y - vertex[0].y;
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distance=std::sqrt(dx*dx + dy*dy);
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absR=std::fabs(dr);
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absG=std::fabs(dg);
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absB=std::fabs(db);
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#define Max(a, b) (((a)>(b))?(a):(b))
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#define EPS_SMOOTH_LINE_FACTOR 0.06
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colormax=Max(absR, Max(absG, absB));
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steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
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xstep=dx/steps;
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ystep=dy/steps;
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rstep=dr/steps;
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gstep=dg/steps;
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bstep=db/steps;
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xnext=vertex[0].x;
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ynext=vertex[0].y;
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rnext=vertex[0].red;
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gnext=vertex[0].green;
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bnext=vertex[0].blue;
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if (!print_colour) {
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rnext+=(gnext+bnext);
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rnext/=3.0;
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gnext=rnext;
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bnext=rnext;
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}
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xnext -= xstep/2.0;
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ynext -= ystep/2.0;
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rnext -= rstep/2.0;
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gnext -= gstep/2.0;
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bnext -= bstep/2.0;
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} else {
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steps=0;
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}
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if (print_colour) {
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fprintf (file, "%g %g %g setrgbcolor\n",
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vertex[0].red, vertex[0].green, vertex[0].blue);
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} else {
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intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
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fprintf (file, "%g %g %g setrgbcolor\n",
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intensity, intensity, intensity);
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}
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fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
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for (i=0; i<steps; i++) {
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xnext += xstep;
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ynext += ystep;
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rnext += rstep;
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gnext += gstep;
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bnext += bstep;
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fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
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fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
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fprintf (file, "%g %g moveto\n", xnext, ynext);
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}
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fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
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loc += 14;
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break;
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case GL_POLYGON_TOKEN:
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nvertices = G4int (*loc);
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loc++;
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vertex=(Feedback3Dcolor*)loc;
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if (nvertices>0) {
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red=vertex[0].red;
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green=vertex[0].green;
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blue=vertex[0].blue;
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smooth=0;
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if (!print_colour) {
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red+=(green+blue);
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red/=3.0;
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green=red;
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blue=red;
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}
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if (print_colour) {
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for (i=1; i<nvertices; i++) {
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if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
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smooth=1;
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break;
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}
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}
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} else {
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for (i=1; i<nvertices; i++) {
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intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
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intensity/=3.0;
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if (red!=intensity) {
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smooth=1;
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break;
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}
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}
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}
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if (smooth) {
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G4int triOffset;
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for (i=0; i<nvertices-2; i++) {
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triOffset = i*7;
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fprintf (file, "[%g %g %g %g %g %g]",
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vertex[0].x, vertex[i+1].x, vertex[i+2].x,
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vertex[0].y, vertex[i+1].y, vertex[i+2].y);
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if (print_colour) {
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fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
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vertex[0].red, vertex[0].green, vertex[0].blue,
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vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
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vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
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} else {
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intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
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intensity/=3.0;
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fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
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intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
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intensity/=3.0;
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fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
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intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
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intensity/=3.0;
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fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
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}
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}
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} else {
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fprintf (file, "newpath\n");
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fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
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fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
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for (i=1; i<nvertices; i++) {
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fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
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||||
}
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fprintf (file, "closepath fill\n\n");
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||||
}
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||||
}
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loc += nvertices*7;
|
||||
break;
|
||||
|
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case GL_POINT_TOKEN:
|
||||
vertex=(Feedback3Dcolor*)loc;
|
||||
if (print_colour) {
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
|
||||
} else {
|
||||
intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
|
||||
}
|
||||
fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, pointSize / 2.0);
|
||||
loc += 7; /* Each vertex element in the feedback
|
||||
buffer is 7 GLfloats. */
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
static G4bool spewPrimitiveEPSWarned = false;
|
||||
if (!spewPrimitiveEPSWarned) {
|
||||
std::ostringstream oss;
|
||||
oss <<
|
||||
"Incomplete implementation. Unexpected token (" << token << ")."
|
||||
"\n (Seems to be caused by text.)";
|
||||
G4Exception("G4OpenGLViewer::spewPrimitiveEPS",
|
||||
"Unexpected token",
|
||||
JustWarning,
|
||||
oss.str().c_str());
|
||||
spewPrimitiveEPSWarned = true;
|
||||
}
|
||||
}
|
||||
return loc;
|
||||
}
|
||||
|
||||
typedef struct G4OpenGLViewerDepthIndex {
|
||||
GLfloat *ptr;
|
||||
GLfloat depth;
|
||||
} DepthIndex;
|
||||
|
||||
extern "C" {
|
||||
int G4OpenGLViewercompare(const void *a, const void *b)
|
||||
{
|
||||
const DepthIndex *p1 = (DepthIndex *) a;
|
||||
const DepthIndex *p2 = (DepthIndex *) b;
|
||||
GLfloat diff = p2->depth - p1->depth;
|
||||
|
||||
if (diff > 0.0) {
|
||||
return 1;
|
||||
} else if (diff < 0.0) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void G4OpenGLViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
|
||||
{
|
||||
int token;
|
||||
GLfloat *loc, *end;
|
||||
Feedback3Dcolor *vertex;
|
||||
GLfloat depthSum;
|
||||
int nprimitives, item;
|
||||
DepthIndex *prims;
|
||||
int nvertices, i;
|
||||
|
||||
end = buffer + size;
|
||||
|
||||
/* Count how many primitives there are. */
|
||||
nprimitives = 0;
|
||||
loc = buffer;
|
||||
while (loc < end) {
|
||||
token = int (*loc);
|
||||
loc++;
|
||||
switch (token) {
|
||||
case GL_LINE_TOKEN:
|
||||
case GL_LINE_RESET_TOKEN:
|
||||
loc += 14;
|
||||
nprimitives++;
|
||||
break;
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = int (*loc);
|
||||
loc++;
|
||||
loc += (7 * nvertices);
|
||||
nprimitives++;
|
||||
break;
|
||||
case GL_POINT_TOKEN:
|
||||
loc += 7;
|
||||
nprimitives++;
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
static G4bool spewSortedFeedbackWarned = false;
|
||||
if (!spewSortedFeedbackWarned) {
|
||||
std::ostringstream oss;
|
||||
oss <<
|
||||
"Incomplete implementation. Unexpected token (" << token << ")."
|
||||
"\n (Seems to be caused by text.)";
|
||||
G4Exception("G4OpenGLViewer::spewSortedFeedback",
|
||||
"Unexpected token",
|
||||
JustWarning,
|
||||
oss.str().c_str());
|
||||
spewSortedFeedbackWarned = true;
|
||||
}
|
||||
nprimitives++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate an array of pointers that will point back at
|
||||
primitives in the feedback buffer. There will be one
|
||||
entry per primitive. This array is also where we keep the
|
||||
primitive's average depth. There is one entry per
|
||||
primitive in the feedback buffer. */
|
||||
prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
|
||||
|
||||
item = 0;
|
||||
loc = buffer;
|
||||
while (loc < end) {
|
||||
prims[item].ptr = loc; /* Save this primitive's location. */
|
||||
token = int (*loc);
|
||||
loc++;
|
||||
switch (token) {
|
||||
case GL_LINE_TOKEN:
|
||||
case GL_LINE_RESET_TOKEN:
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
depthSum = vertex[0].z + vertex[1].z;
|
||||
prims[item].depth = depthSum / 2.0;
|
||||
loc += 14;
|
||||
break;
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = int (*loc);
|
||||
loc++;
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
depthSum = vertex[0].z;
|
||||
for (i = 1; i < nvertices; i++) {
|
||||
depthSum += vertex[i].z;
|
||||
}
|
||||
prims[item].depth = depthSum / nvertices;
|
||||
loc += (7 * nvertices);
|
||||
break;
|
||||
case GL_POINT_TOKEN:
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
prims[item].depth = vertex[0].z;
|
||||
loc += 7;
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
assert(1);
|
||||
}
|
||||
item++;
|
||||
}
|
||||
assert(item == nprimitives);
|
||||
|
||||
/* Sort the primitives back to front. */
|
||||
qsort(prims, nprimitives, sizeof(DepthIndex), G4OpenGLViewercompare);
|
||||
|
||||
/* Understand that sorting by a primitives average depth
|
||||
doesn't allow us to disambiguate some cases like self
|
||||
intersecting polygons. Handling these cases would require
|
||||
breaking up the primitives. That's too involved for this
|
||||
example. Sorting by depth is good enough for lots of
|
||||
applications. */
|
||||
|
||||
/* Emit the Encapsulated PostScript for the primitives in
|
||||
back to front order. */
|
||||
for (item = 0; item < nprimitives; item++) {
|
||||
(void) spewPrimitiveEPS(file, prims[item].ptr);
|
||||
}
|
||||
|
||||
free(prims);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user