Import Geant4 9.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:16:48 +02:00
parent 75c7fd177d
commit a8e9364cea
6592 changed files with 84274 additions and 69292 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.25 2007/02/08 14:01:55 allison Exp $
// GEANT4 tag $Name: geant4-08-03 $
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.27 2007/04/04 16:50:26 allison Exp $
// GEANT4 tag $Name: geant4-09-00 $
//
//
// Andrew Walkden 10th February 1997
@@ -46,12 +46,16 @@
#include "G4OpenGLTransform3D.hh"
#include "G4Polyline.hh"
#include "G4Polymarker.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4Scale.hh"
#include "G4Polyhedron.hh"
G4OpenGLImmediateSceneHandler::G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system,
const G4String& name):
G4OpenGLSceneHandler (system, fSceneIdCount++, name)
G4OpenGLImmediateSceneHandler::G4OpenGLImmediateSceneHandler
(G4VGraphicsSystem& system,const G4String& name):
G4OpenGLSceneHandler (system, fSceneIdCount++, name)
{}
G4OpenGLImmediateSceneHandler::~G4OpenGLImmediateSceneHandler ()
@@ -61,6 +65,11 @@ G4OpenGLImmediateSceneHandler::~G4OpenGLImmediateSceneHandler ()
void G4OpenGLImmediateSceneHandler::AddPrimitivePreamble(const G4Visible& visible)
{
if (fpViewer->GetViewParameters().IsPicking()) {
glLoadName(++fPickName);
fPickMap[fPickName] = 0;
}
const G4Colour& c = GetColour (visible);
glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
}
@@ -71,6 +80,20 @@ void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Polyline& polyline)
G4OpenGLSceneHandler::AddPrimitive(polyline);
}
void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Polymarker& polymarker)
{
AddPrimitivePreamble(polymarker);
G4OpenGLSceneHandler::AddPrimitive(polymarker);
}
void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Text& text)
{
// Note: colour is still handled in
// G4OpenGLSceneHandler::AddPrimitive(const G4Text&).
AddPrimitivePreamble(text);
G4OpenGLSceneHandler::AddPrimitive(text);
}
void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Circle& circle)
{
AddPrimitivePreamble(circle);
@@ -83,9 +106,31 @@ void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Square& square)
G4OpenGLSceneHandler::AddPrimitive(square);
}
void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Scale& scale)
{
AddPrimitivePreamble(scale);
G4OpenGLSceneHandler::AddPrimitive(scale);
}
void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron)
{
// Note: colour is still handled in
// G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&).
AddPrimitivePreamble(polyhedron);
G4OpenGLSceneHandler::AddPrimitive(polyhedron);
}
void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4NURBS& nurbs)
{
// Note: colour is still handled in
// G4OpenGLSceneHandler::AddPrimitive(const G4NURBS&).
AddPrimitivePreamble(nurbs);
G4OpenGLSceneHandler::AddPrimitive(nurbs);
}
void G4OpenGLImmediateSceneHandler::BeginPrimitives
(const G4Transform3D& objectTransformation) {
G4VSceneHandler::BeginPrimitives (objectTransformation);
G4OpenGLSceneHandler::BeginPrimitives (objectTransformation);
glPushMatrix();
G4OpenGLTransform3D oglt (objectTransformation);
@@ -109,12 +154,12 @@ void G4OpenGLImmediateSceneHandler::EndPrimitives ()
// See all primitives immediately...
glFlush ();
G4VSceneHandler::EndPrimitives ();
G4OpenGLSceneHandler::EndPrimitives ();
}
void G4OpenGLImmediateSceneHandler::BeginPrimitives2D()
{
G4VSceneHandler::BeginPrimitives2D();
G4OpenGLSceneHandler::BeginPrimitives2D();
// Push current 3D world matrices and load identity to define screen
// coordinates...
@@ -138,7 +183,7 @@ void G4OpenGLImmediateSceneHandler::EndPrimitives2D()
// See all primitives immediately...
glFlush ();
G4VSceneHandler::EndPrimitives2D ();
G4OpenGLSceneHandler::EndPrimitives2D ();
}
void G4OpenGLImmediateSceneHandler::BeginModeling () {