Import Geant4 9.0.0 source tree
This commit is contained in:
@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4FastSimulationManagerProcess.cc,v 1.14 2006/11/03 17:26:04 mverderi Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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// $Id: G4FastSimulationManagerProcess.cc,v 1.15 2007/05/11 13:50:20 mverderi Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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//
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//---------------------------------------------------------------
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@@ -38,501 +38,252 @@
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//
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// History:
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// August 97: First implementation. Verderi && MoraDeFreitas.
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// October 06: move to parallel geometry scheme, M. Verderi
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//---------------------------------------------------------------
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#include "G4ios.hh"
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#include "G4FastSimulationManagerProcess.hh"
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#include "G4GlobalFastSimulationManager.hh"
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#include "G4TransportationManager.hh"
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#include "G4PathFinder.hh"
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#include "G4ParticleChange.hh"
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//----------------------------
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// Constructor with only name:
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//----------------------------
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#define PARANOIA
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G4FastSimulationManagerProcess::
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G4FastSimulationManagerProcess(const G4String& processName,
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G4ProcessType theType) :
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G4VProcess(processName,theType)
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G4ProcessType theType) :
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G4VProcess(processName,theType),
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fWorldVolume(0),
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fIsTrackingTime(false),
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fNavigator(0),
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fNavigatorIndex(-1),
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fFastSimulationManager(0),
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fFastSimulationTrigger(false)
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{
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pParticleChange = &aDummyParticleChange;
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fGhostTouchable = new G4TouchableHistory();
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if (verboseLevel>0) {
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G4cout << GetProcessName() << " is created " << G4endl;
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}
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fGhostFieldPropagator = new G4PropagatorInField(&fGhostNavigator,
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G4TransportationManager::
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GetTransportationManager()->
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GetFieldManager());
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SetWorldVolume(G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume()->GetName());
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if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "' is created, and will message geometry with world volume `"
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<< fWorldVolume->GetName() << "'." << G4endl;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
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}
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// -----------
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// Destructor:
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// -----------
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G4FastSimulationManagerProcess::
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G4FastSimulationManagerProcess(const G4String& processName,
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const G4String& worldVolumeName,
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G4ProcessType theType) :
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G4VProcess(processName,theType),
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fWorldVolume(0),
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fIsTrackingTime(false),
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fNavigator(0),
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fNavigatorIndex(-1),
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fFastSimulationManager(0),
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fFastSimulationTrigger(false)
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{
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SetWorldVolume(worldVolumeName);
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if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "' is created, and will message geometry with world volume `"
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<< fWorldVolume->GetName() << "'." << G4endl;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
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}
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G4FastSimulationManagerProcess::
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G4FastSimulationManagerProcess(const G4String& processName,
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G4VPhysicalVolume* worldVolume,
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G4ProcessType theType) :
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G4VProcess(processName,theType),
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fWorldVolume(0),
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fIsTrackingTime(false),
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fNavigator(0),
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fNavigatorIndex(-1),
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fFastSimulationManager(0),
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fFastSimulationTrigger(false)
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{
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SetWorldVolume(worldVolume);
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if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "' is created, and will message geometry with world volume `"
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<< fWorldVolume->GetName() << "'." << G4endl;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
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}
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G4FastSimulationManagerProcess::~G4FastSimulationManagerProcess()
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{
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delete fGhostTouchable;
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fGhostTouchable = 0;
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delete fGhostFieldPropagator;
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fGhostFieldPropagator = 0;
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFSMP(this);
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}
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//----------------------------------------------------------
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//
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// PostStepGetPhysicalInteractionLength()
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//
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// This method is used to trigger the parameterised
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// simulation.
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//
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//----------------------------------------------------------
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//
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// To be triggered the conditions that must be
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// fullfilled are :
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//
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// 1) a call to track->GetVolume()->GetLogicalVolume()->
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// GetFastSimulationManager() returns a G4FastSimulationManager
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// not NULL pointer (kept in fFastSimulationManager);
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//
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// AND
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//
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// 2)a call to this fFastSimulationManager->GetTrigger() method
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/// returns a G4bool True.
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//
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//
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// If the fFastSimulationManager* is triggered then:
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//
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// * condition = ExclusivelyForced
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// * returns 0.0
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//
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// else:
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// * condition = NotForced
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// * returns DBL_MAX
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//
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//-----------------------------------------------------------
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G4double
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G4FastSimulationManagerProcess::PostStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4ForceCondition* condition)
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// -----------------------
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// User access methods:
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// -----------------------
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void
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G4FastSimulationManagerProcess::
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SetWorldVolume(G4String newWorldName)
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{
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// ------------------------------
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// Prelude for initial Step only:
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// ------------------------------
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// ----------------------------------------------------------
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// -- If starting a track, check if there is a parallel World
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// -- for the new particle being tracked.
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// -- (may be Done more than once in very special cases,
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// -- since the fStarTracking is switched off lower.)
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// ----------------------------------------------------------
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if(fStartTracking)
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{
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G4VFlavoredParallelWorld* flavoredWorld =
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G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
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GetFlavoredWorldForThis(track.GetDynamicParticle()->GetDefinition());
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fGhostWorld = 0;
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if (flavoredWorld)
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fGhostWorld = flavoredWorld->GetThePhysicalVolumeWorld();
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if (fGhostWorld)
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{
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fGhostNavigator.SetWorldVolume(fGhostWorld);
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fUpdateGhostTouchable = true;
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fGhostSafety = -1.;
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// Navigation in Field:
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fParticleCharge = track.GetDynamicParticle()->GetDefinition()->GetPDGCharge();
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}
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else
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{
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fOutOfGhostWorld = true;
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}
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}
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if (fGhostWorld == 0) fStartTracking = false; // -- case ghost world below
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// -------------------------------------------------------
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//
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// Parameterisation Trigger invokation sequence :
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//
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// -------------------------------------------------------
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fFastSimulationTrigger = false;
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//---------------------------------------------
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// Normal Dispatcher (for tracking geometry) :
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//---------------------------------------------
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if( (fFastSimulationManager =
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track.GetVolume()->GetLogicalVolume()->GetFastSimulationManager()) )
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{
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// Yes, so should us trigger a fast simulation model now ?
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if(fFastSimulationTrigger =
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fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track))
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{
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// Yes, lets take the control over the stepping !
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*condition = ExclusivelyForced;
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return 0.0;
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}
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}
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//-----------------------------------------
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// * Parallel geometry Dispatcher if any.
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// * If no trigger in the parallel geometry
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// returns the Conditionally forced signal.
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//-----------------------------------------
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if(fGhostWorld)
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{
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// First, update the touchable history of ghost if necessary, ie when:
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// - this is first Step of tracking
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// - the last Step was limited by ghost geometry
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// otherwise performs a single Locate
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if (fUpdateGhostTouchable)
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{
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fUpdateGhostTouchable=false;
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if (fStartTracking)
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{
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fGhostNavigator.LocateGlobalPointAndUpdateTouchable(
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track.GetPosition(),
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track.GetMomentumDirection(),
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fGhostTouchable,
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false);
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fStartTracking = false;
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}
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else
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{
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fGhostNavigator.SetGeometricallyLimitedStep();
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fGhostNavigator.LocateGlobalPointAndUpdateTouchable(
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track.GetPosition(),
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track.GetMomentumDirection(),
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fGhostTouchable);
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}
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fOutOfGhostWorld = (fGhostTouchable->GetVolume() == 0);
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}
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else if (previousStepSize > 0.0)
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{
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// G4ThreeVector direction= track.GetMomentumDirection();
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// fGhostNavigator.LocateGlobalPointAndSetup(track.GetPosition(), &direction, true);
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// The above looks not enough in case of mag-field, not clear why ?!?
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fGhostNavigator.LocateGlobalPointAndUpdateTouchable(
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track.GetPosition(),
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track.GetMomentumDirection(),
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fGhostTouchable);
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}
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if (!fOutOfGhostWorld)
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{
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if( (fFastSimulationManager =
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fGhostTouchable->GetVolume()->GetLogicalVolume()->GetFastSimulationManager()) )
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{
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// Yes, so should us trigger a fast simulation model now ?
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if(fFastSimulationTrigger =
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fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track,&fGhostNavigator))
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{
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// Yes, lets take the control over the stepping !
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*condition = ExclusivelyForced;
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return 0.0;
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}
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}
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// No ghost trigger has occured (ie no manager or a manager but no trigger)
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// Informs the stepping that PostStepDoIt may be called if the AlongGPIL
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// will limit the Step.
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// PostStepDoIt will switch on fUpdateGhostTouchable flag,
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// and eventually correct position and mometum in case of
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// mag-field.
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*condition = Conditionally;
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return DBL_MAX;
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}
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}
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*condition = NotForced;
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return DBL_MAX;
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}
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//------------------------------------
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//
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// PostStepDoIt()
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//
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//------------------------------------
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G4VParticleChange* G4FastSimulationManagerProcess::PostStepDoIt(
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const G4Track& track,
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const G4Step& )
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{
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if (fFastSimulationTrigger)
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{
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// Executes the ParameterisedSimulation code.
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// and gets the ParameterisedSimulation response.
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G4VParticleChange* Response=
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fFastSimulationManager->InvokePostStepDoIt();
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// If the particle is still alive, suspend it
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// to re-initialise the other process.
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if (Response->GetTrackStatus() != fStopAndKill)
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Response->ProposeTrackStatus(fSuspend);
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// Returns the Response
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return Response;
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}
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if (fIsTrackingTime)
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G4cout << "!!! G4FastSimulationManagerProcess `" << GetProcessName()
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<< "': changing world volume at tracking time is not allowed for now. Call ignored !!!" << G4endl;
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else
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{
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if (fOutOfGhostWorld) G4cout << " ????????????? Problem of logic in GHOST param !!! " << G4endl;
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// No FastSimulationManager has asked for trigger. That means here:
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// - the PostStep is "Conditionally" forced because
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// - the Step has been limited by the ALong of G4FSMP because
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// - the track has reached a ghost boundary
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// => the touchable history must be updated.
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// fUpdateGhostTouchable = true; : MOVED BELOW: COMPLICATIONS WITH MAG-FIELD !!
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if (fFieldExertsForce)
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{
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// -----------------------------------------------------------
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// in case of field, correct for small discrepancy on position
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// and momentum computed by the Transportation.
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// HOWEVER, this correction can be somewhat problematic when
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// the end point, which is close here to a Ghost boundary by
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// construction, is also close to a boundary of the tracking
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// geometry.
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// Thus we correct when the safety in the tracking geometry
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// allows to move the point enough. Otherwise we issue
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// a warning.
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// ----------------------------------------------------------
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fTrackingNavigator.SetWorldVolume(G4TransportationManager::GetTransportationManager()->
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GetNavigatorForTracking()->GetWorldVolume());
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fTrackingNavigator.LocateGlobalPointAndUpdateTouchable(
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track.GetPosition(),
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track.GetMomentumDirection(),
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&fTrackingHistory);
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// G4VPhysicalVolume* trackingVolume = fTrackingHistory.GetVolume();
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G4double trackingSafety(0.0);
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// G4double trackingLinearDistance =
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fTrackingNavigator.ComputeStep(
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track.GetPosition(),
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track.GetMomentumDirection(),
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DBL_MAX,
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trackingSafety);
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xParticleChange.Initialize(track);
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G4ThreeVector deltaPos = fGhostFieldPropagator->EndPosition() - track.GetPosition();
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if (trackingSafety < deltaPos.mag())
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{
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fUpdateGhostTouchable = true; // What should we do here ?!?
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// false => lot a microscopic steps
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// is true rasonnably safe ?
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G4cout << GetProcessName() << " : WARNING: Can not correct for\ndifference between tracking and ghost mag-field computations." << G4endl;
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}
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else
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{
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// easy case where we have enough room to displace the point where we need:
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fUpdateGhostTouchable = true;
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xParticleChange.ProposePosition (fGhostFieldPropagator->EndPosition() );
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xParticleChange.ProposeMomentumDirection(fGhostFieldPropagator->EndMomentumDir());
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}
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return &xParticleChange;
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}
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else
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{
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fUpdateGhostTouchable = true;
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pParticleChange->Initialize(track);
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return pParticleChange;
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}
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G4VPhysicalVolume* newWorld = G4TransportationManager::GetTransportationManager()->IsWorldExisting(newWorldName);
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G4String tellWhatIsWrong;
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tellWhatIsWrong = "Volume newWorldName = `"; tellWhatIsWrong += newWorldName; tellWhatIsWrong += "' is not a parallel world nor the mass world volume.";
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if (newWorld == 0) G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String&, G4bool verbose)",
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"InvalidWorld",
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FatalException,
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tellWhatIsWrong);
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if (verboseLevel>0)
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if (fWorldVolume) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "': changing world volume from '" << fWorldVolume->GetName()
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<< "' to `" << newWorld << "'." << G4endl;
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else G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
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<< "': setting world volume from to `"<< newWorld->GetName() << "'." << G4endl;
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fWorldVolume = newWorld;
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}
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}
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G4double G4FastSimulationManagerProcess::AlongStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimumStep,
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G4double& proposedSafety,
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G4GPILSelection* selection
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)
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{
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// Informs the stepping that G4FastsimulationProcess wants
|
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// to be able to limit the Step.
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*selection = CandidateForSelection;
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G4double returnedStep = DBL_MAX;
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if (!fOutOfGhostWorld)
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{
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if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
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else fGhostSafety = -1.;
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if (fGhostSafety < 0.) fGhostSafety = 0.0;
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// ------------------------------------------
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// Determination of the proposed STEP LENGTH:
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// ------------------------------------------
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if (currentMinimumStep <= fGhostSafety)
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{
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returnedStep = currentMinimumStep;
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}
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else // (currentMinimumStep > fGhostSafety: GFSMP may limit the Step)
|
||||
{
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||||
fFieldExertsForce = (fParticleCharge != 0.0) &&
|
||||
(G4TransportationManager::GetTransportationManager()->
|
||||
GetFieldManager()->DoesFieldExist());
|
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if ( !fFieldExertsForce )
|
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{
|
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fGhostStepLength = fGhostNavigator.ComputeStep(
|
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track.GetPosition(),
|
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track.GetMomentumDirection(),
|
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currentMinimumStep,
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fGhostSafety);
|
||||
|
||||
}
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||||
else
|
||||
{
|
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fGhostFieldPropagator->SetChargeMomentumMass(
|
||||
fParticleCharge,
|
||||
track.GetDynamicParticle()->
|
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GetTotalMomentum(),
|
||||
track.GetDynamicParticle()->
|
||||
GetMass());
|
||||
|
||||
G4double restMass= track.GetDynamicParticle()->GetMass();
|
||||
G4ThreeVector spin = track.GetPolarization() ;
|
||||
G4FieldTrack aFieldTrack =
|
||||
G4FieldTrack( track.GetPosition(),
|
||||
track.GetMomentumDirection(),
|
||||
0.0,
|
||||
track.GetKineticEnergy(),
|
||||
restMass,
|
||||
track.GetVelocity(),
|
||||
track.GetLocalTime(), // tof lab ?
|
||||
track.GetProperTime(), // tof proper
|
||||
&spin ) ;
|
||||
|
||||
fGhostStepLength = fGhostFieldPropagator->ComputeStep(
|
||||
aFieldTrack,
|
||||
currentMinimumStep,
|
||||
fGhostSafety);
|
||||
}
|
||||
fPreSafety = fGhostSafety;
|
||||
returnedStep = fGhostStepLength;
|
||||
}
|
||||
|
||||
// ----------------------------------------------
|
||||
// Returns the fGhostSafety as the proposedSafety
|
||||
// The SteppingManager will take care of keeping
|
||||
// the smallest one.
|
||||
// ----------------------------------------------
|
||||
proposedSafety = fGhostSafety;
|
||||
}
|
||||
return returnedStep;
|
||||
}
|
||||
|
||||
G4VParticleChange* G4FastSimulationManagerProcess::AlongStepDoIt(
|
||||
const G4Track& track,
|
||||
const G4Step& )
|
||||
{
|
||||
// Dummy ParticleChange ie: does nothing
|
||||
pParticleChange->Initialize(track);
|
||||
return pParticleChange;
|
||||
}
|
||||
|
||||
//--------------------------------------------
|
||||
//
|
||||
// At Rest parameterisation:
|
||||
//
|
||||
//--------------------------------------------
|
||||
//
|
||||
// AtRestGetPhysiscalInteractionLength:
|
||||
//
|
||||
//--------------------------------------------
|
||||
G4double
|
||||
G4FastSimulationManagerProcess::AtRestGetPhysicalInteractionLength(
|
||||
const G4Track& track,
|
||||
G4ForceCondition* condition)
|
||||
{
|
||||
if ( (fFastSimulationManager =
|
||||
track.GetVolume()->GetLogicalVolume()->GetFastSimulationManager())
|
||||
!= 0 )
|
||||
if (fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track))
|
||||
{
|
||||
// "*condition = ExclusivelyForced;" Not yet available
|
||||
// for AtRest actions, so we use the trick below. However
|
||||
// it is not garantee to work in the situation the track is
|
||||
// alive after parameterisation.
|
||||
// NOTE: Problem: the present stepping doesn't care if the particle
|
||||
// has been killed between two AtRestDoIt() !!!
|
||||
*condition = NotForced;
|
||||
return -1.0; // TEMPORARY TRICK TO TAKE CONTROL !!!!
|
||||
}
|
||||
|
||||
//-----------------------------------------
|
||||
// * Parallel geometry Dispatcher if any.
|
||||
// * If no trigger in the parallel geometry
|
||||
// * returns DBL_MAX and NotForced signal.
|
||||
//-----------------------------------------
|
||||
if(fGhostWorld)
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
G4FastSimulationManagerProcess::
|
||||
SetWorldVolume(G4VPhysicalVolume* newWorld)
|
||||
{
|
||||
if (newWorld) SetWorldVolume(newWorld->GetName());
|
||||
else G4cout << "!!! G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld) : null pointer passed. !!! Continuing at your own risks..." << G4endl;
|
||||
}
|
||||
|
||||
|
||||
// --------------------
|
||||
// Start/End tracking:
|
||||
// --------------------
|
||||
void
|
||||
G4FastSimulationManagerProcess::
|
||||
StartTracking(G4Track*)
|
||||
{
|
||||
fIsTrackingTime = true;
|
||||
fIsFirstStep = true;
|
||||
|
||||
// -- fetch the navigator (and its index) and activate it:
|
||||
G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager();
|
||||
fNavigator = transportationManager->GetNavigator(fWorldVolume);
|
||||
if (fNavigator != transportationManager->GetNavigatorForTracking())
|
||||
fNavigatorIndex = transportationManager->ActivateNavigator(fNavigator);
|
||||
else
|
||||
fNavigatorIndex = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
G4FastSimulationManagerProcess::
|
||||
EndTracking()
|
||||
{
|
||||
fIsTrackingTime = false;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------
|
||||
// PostStepGetPhysicalInteractionLength():
|
||||
// ------------------------------------------
|
||||
G4double
|
||||
G4FastSimulationManagerProcess::
|
||||
PostStepGetPhysicalInteractionLength(const G4Track& track,
|
||||
G4double,
|
||||
G4ForceCondition* condition)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
if ( fNavigator->GetWorldVolume() != fWorldVolume ) G4Exception("!!! ??? INCONSISTENT NAVIGATORS/WORLD VOLUMES ??? !!!");
|
||||
#endif
|
||||
// -- Get current volume, and check for presence of fast simulation manager.
|
||||
// -- For the case of the navigator for tracking (fNavigatorIndex == 0)
|
||||
// -- we use the track volume. This allows the code to be valid for both
|
||||
// -- cases where the PathFinder is used (G4CoupledTranportation) or not
|
||||
// -- (G4Transportation).
|
||||
const G4VPhysicalVolume* currentVolume(0);
|
||||
if (fNavigatorIndex == 0) currentVolume = track.GetVolume();
|
||||
else currentVolume = G4PathFinder::GetInstance()->GetLocatedVolume(fNavigatorIndex);
|
||||
if ( currentVolume )
|
||||
{
|
||||
// First, update the touchable history of ghost if necessary, ie when:
|
||||
// - this is first Step of tracking
|
||||
// - the last Step was limited by ghost geometry
|
||||
// otherwise performs a single Locate
|
||||
if (fUpdateGhostTouchable)
|
||||
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
|
||||
if( fFastSimulationManager )
|
||||
{
|
||||
fUpdateGhostTouchable=false;
|
||||
if (fStartTracking)
|
||||
// Ask for trigger:
|
||||
fFastSimulationTrigger = fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fNavigator);
|
||||
if( fFastSimulationTrigger )
|
||||
{
|
||||
fGhostNavigator.LocateGlobalPointAndUpdateTouchable(
|
||||
track.GetPosition(),
|
||||
fGhostTouchable,
|
||||
false);
|
||||
fStartTracking = false;
|
||||
// Take control over stepping:
|
||||
*condition = ExclusivelyForced;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
fGhostNavigator.SetGeometricallyLimitedStep();
|
||||
fGhostNavigator.LocateGlobalPointAndUpdateTouchable(
|
||||
track.GetPosition(),
|
||||
fGhostTouchable);
|
||||
|
||||
}
|
||||
fOutOfGhostWorld = (fGhostTouchable->GetVolume() == 0);
|
||||
}
|
||||
|
||||
if (!fOutOfGhostWorld)
|
||||
{
|
||||
if( (fFastSimulationManager =
|
||||
fGhostTouchable->GetVolume()->GetLogicalVolume()->GetFastSimulationManager()) )
|
||||
{
|
||||
// Should it trigger a fast simulation model now ?
|
||||
if(fFastSimulationTrigger =
|
||||
fFastSimulationManager->
|
||||
AtRestGetFastSimulationManagerTrigger(track,&fGhostNavigator))
|
||||
{
|
||||
// "*condition = ExclusivelyForced;" Not yet available
|
||||
// for AtRest actions, so we use the trick below. However
|
||||
// it is not garantee to work in the situation the track is
|
||||
// alive after parameterisation.
|
||||
// NOTE: Problem: the present stepping doesn't care if the particle
|
||||
// has been killed between two AtRestDoIt() !!!
|
||||
*condition = NotForced;
|
||||
return -1.0; // TEMPORARY TRICK TO TAKE CONTROL !!!!
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No, avoid to take control over the PostStepDoIt methods.
|
||||
|
||||
// -- no fast simulation occuring there:
|
||||
*condition = NotForced;
|
||||
return DBL_MAX;
|
||||
}
|
||||
|
||||
//------------------------------------
|
||||
// PostStepDoIt()
|
||||
//------------------------------------
|
||||
G4VParticleChange*
|
||||
G4FastSimulationManagerProcess::
|
||||
PostStepDoIt(const G4Track&,
|
||||
const G4Step&)
|
||||
{
|
||||
G4VParticleChange* finalState = fFastSimulationManager->InvokePostStepDoIt();
|
||||
|
||||
// If the particle is still alive, suspend it to force physics re-initialisation:
|
||||
if (finalState->GetTrackStatus() != fStopAndKill) finalState->ProposeTrackStatus(fSuspend);
|
||||
|
||||
return finalState;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------
|
||||
// At Rest parameterisation:
|
||||
//--------------------------------------------
|
||||
// AtRestGetPhysiscalInteractionLength:
|
||||
//--------------------------------------------
|
||||
G4double
|
||||
G4FastSimulationManagerProcess::
|
||||
AtRestGetPhysicalInteractionLength(const G4Track& track,
|
||||
G4ForceCondition* condition)
|
||||
{
|
||||
const G4VPhysicalVolume* currentVolume(0);
|
||||
if (fNavigatorIndex == 0) currentVolume = track.GetVolume();
|
||||
else currentVolume = G4PathFinder::GetInstance()->GetLocatedVolume(fNavigatorIndex);
|
||||
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
|
||||
if( fFastSimulationManager )
|
||||
{
|
||||
// Ask for trigger:
|
||||
fFastSimulationTrigger = fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fNavigator);
|
||||
if( fFastSimulationTrigger )
|
||||
{
|
||||
// Dirty trick to take control over stepping. Does anyone will ever use that ?
|
||||
*condition = NotForced;
|
||||
return -1.0;
|
||||
}
|
||||
}
|
||||
|
||||
// -- no fast simulation occuring there:
|
||||
*condition = NotForced;
|
||||
return DBL_MAX;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------
|
||||
//
|
||||
// AtRestDoIt:
|
||||
//
|
||||
//-----------------------------------------------
|
||||
G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(
|
||||
const G4Track&, const G4Step&)
|
||||
G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(const G4Track&, const G4Step&)
|
||||
{
|
||||
return fFastSimulationManager->InvokeAtRestDoIt();
|
||||
}
|
||||
|
||||
void G4FastSimulationManagerProcess::StartTracking(G4Track*)
|
||||
{
|
||||
fStartTracking = true;
|
||||
}
|
||||
|
||||
void G4FastSimulationManagerProcess::Verbose() const
|
||||
{
|
||||
@@ -559,3 +310,5 @@ void G4FastSimulationManagerProcess::Verbose() const
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user