Import Geant4 9.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:16:48 +02:00
parent 75c7fd177d
commit a8e9364cea
6592 changed files with 84274 additions and 69292 deletions
@@ -23,8 +23,8 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4MuBremsstrahlungModel.cc,v 1.21 2006/06/29 19:49:42 gunter Exp $
// GEANT4 tag $Name: geant4-08-02 $
// $Id: G4MuBremsstrahlungModel.cc,v 1.22 2007/05/22 17:35:58 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-00 $
//
// -------------------------------------------------------------------
//
@@ -497,17 +497,17 @@ void G4MuBremsstrahlungModel::MakeSamplingTables()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
vector<G4DynamicParticle*>* G4MuBremsstrahlungModel::SampleSecondaries(
const G4MaterialCutsCouple* couple,
const G4DynamicParticle* dp,
G4double tmin,
G4double maxEnergy)
void G4MuBremsstrahlungModel::SampleSecondaries(std::vector<G4DynamicParticle*>* vdp,
const G4MaterialCutsCouple* couple,
const G4DynamicParticle* dp,
G4double tmin,
G4double maxEnergy)
{
G4double kineticEnergy = dp->GetKineticEnergy();
// check against insufficient energy
G4double tmax = min(kineticEnergy, maxEnergy);
if(tmin >= tmax) return 0;
if(tmin >= tmax) return;
static const G4double ysmall = -100. ;
static const G4double ytablelow = -5. ;
@@ -525,7 +525,7 @@ vector<G4DynamicParticle*>* G4MuBremsstrahlungModel::SampleSecondaries(
// This sampling should be checked!!! VI
G4double ymin=log(log(tmin/cutFixed)/log(tmax/cutFixed));
if(ymin < ysmall) return 0;
if(ymin < ysmall) return;
// sampling using tables
@@ -614,11 +614,8 @@ vector<G4DynamicParticle*>* G4MuBremsstrahlungModel::SampleSecondaries(
fParticleChange->SetProposedMomentumDirection(partDirection);
// save secondary
G4DynamicParticle* aGamma = new G4DynamicParticle(theGamma,gDirection,gEnergy);
vector<G4DynamicParticle*>* vdp = new vector<G4DynamicParticle*>;
G4DynamicParticle* aGamma = new G4DynamicParticle(theGamma,gDirection,gEnergy);
vdp->push_back(aGamma);
return vdp;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......