Import Geant4 9.0.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#include "G4MIRDLeftScapula.hh"
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#include "globals.hh"
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#include "G4SDManager.hh"
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#include "G4Cons.hh"
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#include "G4VisAttributes.hh"
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#include "G4HumanPhantomMaterial.hh"
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#include "G4EllipticalTube.hh"
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#include "G4ThreeVector.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4RotationMatrix.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4SubtractionSolid.hh"
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#include "G4HumanPhantomColour.hh"
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#include "G4Box.hh"
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G4MIRDLeftScapula::G4MIRDLeftScapula()
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{
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}
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G4MIRDLeftScapula::~G4MIRDLeftScapula()
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{
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}
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G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
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const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
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{
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G4cout << "Construct"<< volumeName << G4endl;
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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G4Material* skeleton = material -> GetMaterial("skeleton");
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G4double ax_in = 17.* cm;
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G4double by_in = 9.8* cm;
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G4double ax_out = 19.*cm;
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G4double by_out = 9.8*cm;
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G4double dz= 16.4* cm;
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G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
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G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
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G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
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G4double xx = ax_out * 0.242 ; //(sin 14deg)
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G4double yy = - ax_out * 0.97; // (cos 14 deg)
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G4RotationMatrix* rm = new G4RotationMatrix();
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rm -> rotateZ(-14.* degree);
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G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first",
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outer_scapula,
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subtraction,
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rm,
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G4ThreeVector(xx, yy, 0. *cm));
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G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg)
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G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
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G4RotationMatrix* rm2 = new G4RotationMatrix();
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rm2 -> rotateZ(-38.6598* degree);
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G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula",
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scapula_first,
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subtraction,
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rm2,
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G4ThreeVector(xx2, yy2, 0. *cm));
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G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula",
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scapula_bone,
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inner_scapula);
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G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula,
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skeleton,
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"logical" + volumeName,
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0, 0, 0);
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G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0,
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G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
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"physicalLeftScapula",
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logicLeftScapula,
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mother,
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false,
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0, true);
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if (sensitivity == true)
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{
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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logicLeftScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
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}
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// Visualization Attributes
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//G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer -> GetColour(colourName);
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G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour);
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LeftScapulaVisAtt->SetForceSolid(wireFrame);
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logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt);
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G4cout << "LeftScapula created !!!!!!" << G4endl;
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// Testing LeftScapula Volume
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G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume();
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G4cout << "Volume of LeftScapula = " << LeftScapulaVol/cm3 << " cm^3" << G4endl;
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// Testing LeftScapula Material
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G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName();
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G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl;
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// Testing Density
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G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity();
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G4cout << "Density of Material = " << LeftScapulaDensity*cm3/g << " g/cm^3" << G4endl;
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// Testing Mass
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G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
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G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl;
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return physLeftScapula;
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}
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