Import Geant4 9.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:16:48 +02:00
parent 75c7fd177d
commit a8e9364cea
6592 changed files with 84274 additions and 69292 deletions
+164
View File
@@ -0,0 +1,164 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
//
// Based on code developed by the undergraduate student G. Guerrieri
// Note: this is a preliminary beta-version of the code; an improved
// version will be distributed in the next Geant4 public release, compliant
// with the design in a forthcoming publication, and subject to a
// design and code review.
//
#include "G4MIRDLeftScapula.hh"
#include "globals.hh"
#include "G4SDManager.hh"
#include "G4Cons.hh"
#include "G4VisAttributes.hh"
#include "G4HumanPhantomMaterial.hh"
#include "G4EllipticalTube.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4RotationMatrix.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4SubtractionSolid.hh"
#include "G4HumanPhantomColour.hh"
#include "G4Box.hh"
G4MIRDLeftScapula::G4MIRDLeftScapula()
{
}
G4MIRDLeftScapula::~G4MIRDLeftScapula()
{
}
G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
{
G4cout << "Construct"<< volumeName << G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* skeleton = material -> GetMaterial("skeleton");
G4double ax_in = 17.* cm;
G4double by_in = 9.8* cm;
G4double ax_out = 19.*cm;
G4double by_out = 9.8*cm;
G4double dz= 16.4* cm;
G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
G4double xx = ax_out * 0.242 ; //(sin 14deg)
G4double yy = - ax_out * 0.97; // (cos 14 deg)
G4RotationMatrix* rm = new G4RotationMatrix();
rm -> rotateZ(-14.* degree);
G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first",
outer_scapula,
subtraction,
rm,
G4ThreeVector(xx, yy, 0. *cm));
G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg)
G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
G4RotationMatrix* rm2 = new G4RotationMatrix();
rm2 -> rotateZ(-38.6598* degree);
G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula",
scapula_first,
subtraction,
rm2,
G4ThreeVector(xx2, yy2, 0. *cm));
G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula",
scapula_bone,
inner_scapula);
G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula,
skeleton,
"logical" + volumeName,
0, 0, 0);
G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0,
G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
"physicalLeftScapula",
logicLeftScapula,
mother,
false,
0, true);
if (sensitivity == true)
{
G4SDManager* SDman = G4SDManager::GetSDMpointer();
logicLeftScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
}
// Visualization Attributes
//G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer -> GetColour(colourName);
G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour);
LeftScapulaVisAtt->SetForceSolid(wireFrame);
logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt);
G4cout << "LeftScapula created !!!!!!" << G4endl;
// Testing LeftScapula Volume
G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume();
G4cout << "Volume of LeftScapula = " << LeftScapulaVol/cm3 << " cm^3" << G4endl;
// Testing LeftScapula Material
G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName();
G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl;
// Testing Density
G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << LeftScapulaDensity*cm3/g << " g/cm^3" << G4endl;
// Testing Mass
G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl;
return physLeftScapula;
}