Import Geant4 11.4.0.beta source tree
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@@ -23,18 +23,17 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// class G4VoxelNavigation
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// G4VoxelNavigation
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//
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// Class description:
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//
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// Utility for navigation in volumes containing only G4PVPlacement
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// daughter volumes for which voxels have been constructed.
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// History:
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// - Created: Paul Kent, Aug 96
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// Author: Paul Kent (CERN), August 1996
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// --------------------------------------------------------------------
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#ifndef G4VOXELNAVIGATION_HH
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#define G4VOXELNAVIGATION_HH
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#define G4VOXELNAVIGATION_HH 1
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#include "geomdefs.hh"
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#include "G4VNavigation.hh"
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@@ -61,26 +60,75 @@ class G4VoxelSafety;
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#include "G4SmartVoxelNode.hh"
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#include "G4SmartVoxelHeader.hh"
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/**
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* @brief G4VoxelNavigation is a concrete utility class for navigation in
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* volumes containing only G4PVPlacement daughter volumes for which voxels
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* have been constructed.
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*/
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class G4VoxelNavigation : public G4VNavigation
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{
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public: // with description
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public:
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/**
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* Constructor and Destructor.
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*/
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G4VoxelNavigation();
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~G4VoxelNavigation() override;
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G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead,
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const G4ThreeVector& localPoint );
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/**
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* Locates voxel node based on given point.
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* @param[in] pHead Pointer to header of nodes to look through.
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* @param[in] localPoint Local point
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* @returns Pointer to the node where the given point is located.
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*/
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inline G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead,
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const G4ThreeVector& localPoint );
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G4bool LevelLocate( G4NavigationHistory& history,
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const G4VPhysicalVolume* blockedVol,
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const G4int blockedNum,
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const G4ThreeVector& globalPoint,
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const G4ThreeVector* globalDirection,
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const G4bool pLocatedOnEdge,
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G4ThreeVector& localPoint ) override;
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/**
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* Searches positioned volumes in mother at current top level of @p history
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* for volume containing @p globalPoint. Do not test against @p blockedVol.
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* If a containing volume is found, push it onto navigation history state.
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* @param[in,out] history Navigation history.
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* @param[in,out] blockedVol Blocked volume to be ignored in queries.
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* @param[in,out] blockedNum Copy number for blocked replica volumes.
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* @param[in,out] globalPoint Point in global coordinates system.
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* @param[in,out] globalDirection Pointer to global direction or null.
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* @param[in] pLocatedOnEdge Flag specifying if point is located on edge.
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* @param[in,out] localPoint Point in local coordinates system.
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* @returns Whether a containing volume has been found.
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*/
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inline G4bool LevelLocate( G4NavigationHistory& history,
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const G4VPhysicalVolume* blockedVol,
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const G4int blockedNum,
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const G4ThreeVector& globalPoint,
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const G4ThreeVector* globalDirection,
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const G4bool pLocatedOnEdge,
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G4ThreeVector& localPoint ) override;
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G4double ComputeStep( const G4ThreeVector& globalPoint,
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const G4ThreeVector& globalDirection,
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/**
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* Computes the length of a step to the next boundary.
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* Does not test against @p pBlockedPhysical. Identifies the next candidate
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* volume (if a daughter of the current volume), and returns it in:
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* pBlockedPhysical, blockedReplicaNo.
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* @param[in] localPoint Local point.
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* @param[in] localDirection Local direction vector.
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* @param[in] currentProposedStepLength Current proposed step length.
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* @param[in,out] newSafety New safety.
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* @param[in,out] history Navigation history.
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* @param[in,out] validExitNormal Flag to indicate whether exit normal is
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* valid or not.
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* @param[in,out] exitNormal Exit normal.
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* @param[in,out] exiting Flag to indicate whether exiting a volume.
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* @param[in,out] entering Flag to indicate whether entering a volume.
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* @param[in,out] pBlockedPhysical Blocked physical volume that should be
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* ignored in queries.
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* @param[in,out] blockedReplicaNo Copy number for blocked replica volumes.
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* @returns Length from current point to next boundary surface along
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* @p localDirection.
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*/
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G4double ComputeStep( const G4ThreeVector& localPoint,
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const G4ThreeVector& localDirection,
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const G4double currentProposedStepLength,
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G4double& newSafety,
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G4NavigationHistory& history,
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@@ -91,31 +139,66 @@ class G4VoxelNavigation : public G4VNavigation
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G4VPhysicalVolume* (*pBlockedPhysical),
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G4int& blockedReplicaNo ) override;
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G4double ComputeSafety( const G4ThreeVector& globalpoint,
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/**
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* Calculates the isotropic distance to the nearest boundary from the
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* specified point in the local coordinate system.
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* The localpoint utilised must be within the current volume.
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* @param[in] localPoint Local point.
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* @param[in] history Navigation history.
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* @param[in] pMaxLength Maximum step length beyond which volumes
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* need not be checked.
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* @returns Length from current point to closest surface.
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*/
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G4double ComputeSafety( const G4ThreeVector& localpoint,
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const G4NavigationHistory& history,
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const G4double pMaxLength = DBL_MAX ) override;
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void RelocateWithinVolume( G4VPhysicalVolume* motherPhysical,
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/**
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* Updates internal navigation state to take into account that location
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* has been moved, but remains within the @p motherPhysical volume.
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* @param[in] motherPhysical Current physical volume.
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* @param[in] localPoint Local point.
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*/
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void RelocateWithinVolume( G4VPhysicalVolume* motherPhysical,
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const G4ThreeVector& localPoint ) override;
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G4int GetVerboseLevel() const override;
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/**
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* Verbosity control.
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* @note If level>0 && G4VERBOSE, printout can occur.
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*/
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inline G4int GetVerboseLevel() const override;
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void SetVerboseLevel(G4int level) override;
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// Get/Set Verbose(ness) level.
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// [if level>0 && G4VERBOSE, printout can occur]
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/**
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* Enables best-possible evaluation of isotropic safety.
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*/
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inline void EnableBestSafety( G4bool flag = false );
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// Enable best-possible evaluation of isotropic safety
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protected:
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/**
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* Computes safety from specified point to voxel boundaries using already
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* located point.
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* @param[in] localPoint Local point.
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* @returns Safety length from current point to voxel boundary.
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*/
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G4double ComputeVoxelSafety( const G4ThreeVector& localPoint ) const;
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/**
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* Finds the next voxel from the current voxel and point in the specified
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* direction.
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* @param[in] localPoint Local point.
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* @param[in] localDirection Direction along which compute the distance.
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* @param[in] currentStep Current step size.
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* @returns false if all voxels considered
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* [current Step ends inside same voxel or leaves all voxels]
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* true otherwise
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* [the information on the next voxel is saved].
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*/
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G4bool LocateNextVoxel( const G4ThreeVector& localPoint,
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const G4ThreeVector& localDirection,
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const G4double currentStep );
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G4SmartVoxelNode* VoxelLocateLight( G4SmartVoxelHeader* pHead,
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const G4ThreeVector& localPoint ) const;
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private: // Logging functions
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void PreComputeStepLog (const G4VPhysicalVolume* motherPhysical,
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@@ -142,49 +225,50 @@ class G4VoxelNavigation : public G4VNavigation
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G4double sampleStep);
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protected:
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/** Blocked volumes. */
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G4BlockingList fBList;
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// Blocked volumes
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//
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// BEGIN Voxel Stack information
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//
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// -----------------------------------------------------------------------
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// BEGIN Voxel Stack information
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/** Voxels depth.
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* @note fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
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* fVoxelDepth==-1 -> not in voxel.
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*/
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G4int fVoxelDepth = -1;
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// Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
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// fVoxelDepth==-1 -> not in voxel
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/** Voxel axes. */
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std::vector<EAxis> fVoxelAxisStack;
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// Voxel axes
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/** No slices per voxel at each level. */
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std::vector<G4int> fVoxelNoSlicesStack;
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// No slices per voxel at each level
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/** Width of voxels at each level. */
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std::vector<G4double> fVoxelSliceWidthStack;
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// Width of voxels at each level
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/** Node no point is inside at each level. */
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std::vector<G4int> fVoxelNodeNoStack;
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// Node no point is inside at each level
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/** Voxel headers at each level. */
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std::vector<G4SmartVoxelHeader*> fVoxelHeaderStack;
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// Voxel headers at each level
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/** Node containing last located point. */
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G4SmartVoxelNode* fVoxelNode = nullptr;
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// Node containing last located point
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//
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// END Voxel Stack information
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//
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// END Voxel Stack information
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// -----------------------------------------------------------------------
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/** Helper object for Voxel Safety. */
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G4VoxelSafety* fpVoxelSafety = nullptr;
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// Helper object for Voxel Safety
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/** Surface tolerance. */
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G4double fHalfTolerance;
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// Surface tolerance
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/** Flag for best safety. */
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G4bool fBestSafety = false;
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/** Verbosity logger. */
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G4NavigationLogger* fLogger;
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// Verbosity logger
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};
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#include "G4VoxelNavigation.icc"
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