Import Geant4 11.4.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2025-06-26 09:17:29 +02:00
parent 20a218bbe1
commit a499fb82e9
1941 changed files with 203285 additions and 95593 deletions
@@ -23,19 +23,18 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// class G4RegularNavigation
// G4RegularNavigation
//
// Class description:
//
// Utility for fast navigation in volumes containing a regular
// parameterisation. If two contiguous voxels have the same material,
// navigation does not stop at the surface
// navigation does not stop at the surface.
// History:
// - Created. P. Arce, May 2007
// Author: Pedro Arce (CIEMAT), May 2007
// --------------------------------------------------------------------
#ifndef G4RegularNavigation_HH
#define G4RegularNavigation_HH
#define G4RegularNavigation_HH 1
#include <vector>
@@ -48,13 +47,33 @@ class G4VPhysicalVolume;
class G4Navigator;
class G4NavigationHistory;
/**
* @brief G4RegularNavigation is a concrete utility class for fast navigation
* in volumes containing a regular parameterisation. If two contiguous voxels
* have the same material, navigation does not stop at the surface.
*/
class G4RegularNavigation : public G4VNavigation
{
public: // with description
public:
/**
* Constructor and Destructor.
*/
G4RegularNavigation();
~G4RegularNavigation() override;
/**
* Locates a point using its position with respect to regular
* parameterisation container volume.
* @param[in,out] history Navigation history.
* @param[in,out] blockedVol Blocked volume to be ignored in queries.
* @param[in,out] blockedNum Copy number for blocked replica volumes.
* @param[in,out] globalPoint Point in global coordinates system.
* @param[in,out] globalDirection Global direction vector.
* @param[in,out] localPoint Point in local coordinates system.
* @returns Whether a containing volume has been found.
*/
G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume* blockedVol,
const G4int blockedNum,
@@ -62,11 +81,15 @@ class G4RegularNavigation : public G4VNavigation
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector& localPoint ) final;
// Locate point using its position with respect to regular
// parameterisation container volume.
G4double ComputeStep( const G4ThreeVector& globalPoint,
const G4ThreeVector& globalDirection,
/**
* Method never called because to be called the daughter has to be a
* 'regular' volume. This would only happen if the track is in the
* mother of voxels volume. But the voxels fill completely their mother,
* so when a track enters the mother it automatically enters a voxel.
*/
G4double ComputeStep( const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
@@ -76,14 +99,32 @@ class G4RegularNavigation : public G4VNavigation
G4bool& entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo ) final;
// Method never called because to be called the daughter has to be a
// 'regular' volume. This would only happen if the track is in the
// mother of voxels volume. But the voxels fill completely their mother,
// so when a track enters the mother it automatically enters a voxel.
/**
* Computes the step skipping surfaces when they separate voxels with
* equal materials. Loops to voxels until a different material is found:
* invokes G4NormalNavigation::ComputeStep() in each voxel and moves the
* point to the next voxel.
* @param[in] localPoint Local point.
* @param[in] localDirection Local direction vector.
* @param[in] currentProposedStepLength Current proposed step length.
* @param[in,out] newSafety New safety.
* @param[in,out] history Navigation history.
* @param[in,out] validExitNormal Flag to indicate whether exit normal is
* valid or not.
* @param[in,out] exitNormal Exit normal.
* @param[in,out] exiting Flag to indicate whether exiting a volume.
* @param[in,out] entering Flag to indicate whether entering a volume.
* @param[in,out] pBlockedPhysical Blocked physical volume that should be
* ignored in queries.
* @param[in,out] blockedReplicaNo Copy number for blocked replica volumes.
* @param[in] pCurrentPhysical Pointer to current volume.
* @returns Length from current point to next boundary surface along
* the direction.
*/
G4double ComputeStepSkippingEqualMaterials(
G4ThreeVector& localPoint,
const G4ThreeVector& globalDirection,
const G4ThreeVector& localDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
@@ -94,40 +135,48 @@ class G4RegularNavigation : public G4VNavigation
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo,
G4VPhysicalVolume* pCurrentPhysical);
// Compute the step skipping surfaces when they separate voxels with
// equal materials. Loop to voxels until a different material is found:
// invokes G4NormalNavigation::ComputeStep() in each voxel and move the
// point to the next voxel.
/**
* Method never called because to be called the daughter has to be a
* 'regular' volume. This would only happen if the track is in the
* mother of voxels volume. But the voxels fill completely their mother,
* so when a track enters the mother it automatically enters a voxel.
*/
G4double ComputeSafety( const G4ThreeVector& localPoint,
const G4NavigationHistory& history,
const G4double pProposedMaxLength = DBL_MAX ) final;
// Method never called because to be called the daughter has to be a
// 'regular' volume. This would only happen if the track is in the
// mother of voxels volume. But the voxels fill completely their mother,
// so when a track enters the mother it automatically enters a voxel.
public: // without description
void SetNormalNavigation( G4NormalNavigation* fnormnav )
{ fnormalNav = fnormnav; }
/**
* Setter for normal navigation.
*/
void SetNormalNavigation( G4NormalNavigation* fnormnav );
private:
/** Cached pointer to normal navigation. */
G4NormalNavigation* fnormalNav = nullptr;
G4double kCarTolerance;
/** Surface tolerance. */
G4double kCarTolerance;
/** Cached minimum step. */
G4double fMinStep;
/** Whether the last ComputeStep moved Zero. Used to check for edges. */
G4bool fLastStepWasZero = false;
// Whether the last ComputeStep moved Zero. Used to check for edges.
/** Number of preceding moves that were 0. Reset to 0 after finite step. */
G4int fNumberZeroSteps = 0;
// Number of preceding moves that were Zero. Reset to 0 after finite step
/** After this many failed/zero steps, act (push etc). */
G4int fActionThreshold_NoZeroSteps = 2;
// After this many failed/zero steps, act (push etc)
/** After this many failed/zero steps, abandon track. */
G4int fAbandonThreshold_NoZeroSteps = 25;
// After this many failed/zero steps, abandon track
/** Maximum number of steps a track can travel skipping voxels
(if there are more, track is assumed to be stuck and it is killed). */
G4int fNoStepsAllowed = 10000;
// Maximum number of steps a track can travel skipping voxels (if there are more, track is assumed to be stuck and it is killed)
};
#endif