Import Geant4 11.4.0.beta source tree
This commit is contained in:
@@ -23,18 +23,17 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// class G4MultiNavigator
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// G4MultiNavigator
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//
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// Class description:
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//
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// Utility class for polling the navigators of several geometries to
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// identify the next boundary.
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// History:
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// - Created. John Apostolakis, November 2006
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// Author: John Apostolakis (CERN), November 2006
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// --------------------------------------------------------------------
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#ifndef G4MULTINAVIGATOR_HH
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#define G4MULTINAVIGATOR_HH
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#define G4MULTINAVIGATOR_HH 1
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#include <iostream>
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@@ -51,152 +50,243 @@ enum ELimited { kDoNot,kUnique,kSharedTransport,kSharedOther,kUndefLimited };
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class G4TransportationManager;
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class G4VPhysicalVolume;
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/**
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* @brief G4MultiNavigator is a utility class for polling the navigators
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* of several geometries to identify the next boundary.
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*/
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class G4MultiNavigator : public G4Navigator
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{
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public: // with description
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public:
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friend std::ostream& operator << (std::ostream& os, const G4Navigator& n);
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friend std::ostream& operator << (std::ostream& os, const G4Navigator& n);
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G4MultiNavigator();
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// Constructor - initialisers and setup.
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/**
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* Constructor and default Destructor.
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*/
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G4MultiNavigator();
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~G4MultiNavigator() override = default;
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~G4MultiNavigator() override;
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// Destructor. No actions.
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/**
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* Computes the distance to the next boundary of any geometry.
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* @param[in] pGlobalPoint The point in global coordinates system.
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* @param[in] pDirection The normalised vector direction.
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* @param[in] pCurrentProposedStepLength Current proposed step length.
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* @param[in,out] newSafety New safety.
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* @returns Length from current point to next boundary surface along
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* @p pDirection.
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*/
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G4double ComputeStep( const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety ) override;
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G4double ComputeStep( const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety ) override;
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// Return the distance to the next boundary of any geometry
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/**
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* Gets values for a single geometry.
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* @param[in] navigatorId The navigator identifier.
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* @param[in,out] pnewSafety New safety for this geometry.
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* @param[in,out] minStepLast The last minimum step returned.
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* @param[in,out] limitedStep The step characterisation returned.
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* @returns The step size for the geometry associated to 'navigatorId'.
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*/
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G4double ObtainFinalStep( G4int navigatorId,
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G4double& pNewSafety, // for this geom
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G4double& minStepLast,
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ELimited& limitedStep );
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G4double ObtainFinalStep( G4int navigatorId,
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G4double& pNewSafety, // for this geom
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G4double& minStepLast,
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ELimited& limitedStep );
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// Get values for a single geometry
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/**
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* Finds which geometries are registered for this particles, and keeps info.
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*/
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void PrepareNavigators();
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void PrepareNavigators();
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// Find which geometries are registered for this particles, and keep info
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void PrepareNewTrack( const G4ThreeVector& position,
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const G4ThreeVector direction );
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// Prepare Navigators and locate
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/**
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* Prepares Navigators and locates.
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* @param[in] position The position point in global coordinates system.
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* @param[in] direction The normalised vector direction.
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*/
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void PrepareNewTrack( const G4ThreeVector& position,
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const G4ThreeVector direction );
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G4VPhysicalVolume* ResetHierarchyAndLocate( const G4ThreeVector& point,
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const G4ThreeVector& direction,
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const G4TouchableHistory& h ) override;
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// Reset the geometrical hierarchy for all geometries.
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// Use the touchable history for the first (mass) geometry.
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// Return the volume in the first (mass) geometry.
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//
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// Important Note: In order to call this the geometries MUST be closed.
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/**
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* Resets the geometrical hierarchy for all geometries.
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* Use the touchable history for the first (mass) geometry.
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* @note In order to call this the geometries MUST be closed.
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* @param[in] point The point in global coordinates system.
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* @param[in] direction The normalised vector direction.
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* @param[in] h The touchable history to be used for initialisation.
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* @returns The pointer to the volume in the first (mass) geometry.
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*/
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G4VPhysicalVolume* ResetHierarchyAndLocate( const G4ThreeVector& point,
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const G4ThreeVector& direction,
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const G4TouchableHistory& h ) override;
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G4VPhysicalVolume* LocateGlobalPointAndSetup( const G4ThreeVector& point,
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const G4ThreeVector* direction = nullptr,
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const G4bool pRelativeSearch = true,
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const G4bool ignoreDirection = true) override;
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// Locate in all geometries.
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// Return the volume in the first (mass) geometry
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// Maintain vector of other volumes, to be returned separately
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//
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// Important Note: In order to call this the geometry MUST be closed.
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/**
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* Locates the point in all geometries.
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* Maintains a vector of other volumes, to be returned separately.
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* @note In order to call this the geometry MUST be closed.
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* @param[in] point The point in global coordinates system.
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* @param[in] direction The normalised vector direction.
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* @param[in] pRelativeSearch Flag to specify where search starts from.
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* @param[in] ignoreDirection Flag to specify if to use direction or not.
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* @returns The volume in the first (mass) geometry.
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*/
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G4VPhysicalVolume* LocateGlobalPointAndSetup( const G4ThreeVector& point,
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const G4ThreeVector* direction = nullptr,
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const G4bool pRelativeSearch = true,
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const G4bool ignoreDirection = true) override;
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void LocateGlobalPointWithinVolume( const G4ThreeVector& position ) override;
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// Relocate in all geometries for point that has not changed volume
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// (ie is within safety in all geometries or is distance less that
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// along the direction of a computed step.
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/**
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* Relocates in all geometries for point that has not changed volume,
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* i.e. is within safety in all geometries or its distance is less that
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* along the direction of a computed step.
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* @param[in] position The position point in global coordinates system.
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*/
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void LocateGlobalPointWithinVolume( const G4ThreeVector& position ) override;
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G4double ComputeSafety( const G4ThreeVector& globalpoint,
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const G4double pProposedMaxLength = DBL_MAX,
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const G4bool keepState = false ) override;
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// Calculate the isotropic distance to the nearest boundary
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// in any geometry from the specified point in the global coordinate
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// system. The geometry must be closed.
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/**
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* Calculates the isotropic distance to the nearest boundary in any
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* geometry from the specified point in the global coordinates system.
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* @note The geometry must be closed.
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* @param[in] globalpoint The point in global coordinates system.
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* The point must be within the current volume.
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* @param[in] pProposedMaxLength The proposed maximum length is used
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* to avoid volume safety calculations.
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* @param[in] keepState Flag to instruct keeping the state (default false)
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* to ensure minimum side effects from the call.
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* @returns Length from current point to closest boundary surface.
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* The value returned is usually an underestimate.
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*/
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G4double ComputeSafety( const G4ThreeVector& globalpoint,
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const G4double pProposedMaxLength = DBL_MAX,
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const G4bool keepState = false ) override;
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G4TouchableHandle CreateTouchableHistoryHandle() const override;
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// Returns a reference counted handle to a touchable history.
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/**
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* Returns a reference counted handle to a touchable history.
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*/
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G4TouchableHandle CreateTouchableHistoryHandle() const override;
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G4ThreeVector GetLocalExitNormal( G4bool* obtained ) override; // const
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G4ThreeVector GetLocalExitNormalAndCheck( const G4ThreeVector &E_Pt,
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G4bool* obtained ) override; // const
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G4ThreeVector GetGlobalExitNormal( const G4ThreeVector &E_Pt,
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G4bool* obtained ) override; // const
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// Return Exit Surface Normal and validity too.
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// Can only be called if the Navigator's last Step either
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// - has just crossed a volume geometrical boundary and relocated, or
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// - has arrived at a boundary in a ComputeStep
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// It returns the Normal to the surface pointing out of the volume that
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// was left behind and/or into the volume that was entered.
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// Convention:x
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// The *local* normal is in the coordinate system of the *final* volume.
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// Restriction:
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// Normals are not available for replica volumes (returns obtained= false)
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/**
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* Obtains the Normal vector to a surface (in local coordinates)
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* pointing out of previous volume and into current volume
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* Convention: the *local* normal is in the coordinate system of the
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* *final* volume. The method takes full care about how to calculate
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* this normal, but if the surfaces are not convex it will return
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* valid=false.
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* @param[in,out] obtained Flag indicating if normal is valid.
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* @returns A Exit Surface Normal vector and validity too.
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*/
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G4ThreeVector GetLocalExitNormal( G4bool* obtained ) override;
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public: // without description
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/**
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* Obtains the Normal vector to a surface (in local coordinates)
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* pointing out of previous volume and into current volume, and
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* checks the current point against expected 'local' value.
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* Convention: the *local* normal is in the coordinate system of the
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* *final* volume. The method takes full care about how to calculate
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* this normal, but if the surfaces are not convex it will return
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* valid=false.
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* @param[in] point Point in global coordinates system to compare to.
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* @param[in,out] obtained Flag indicating if normal is valid.
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* @returns A Exit Surface Normal vector and validity too.
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*/
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G4ThreeVector GetLocalExitNormalAndCheck( const G4ThreeVector& point,
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G4bool* obtained ) override;
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inline G4Navigator* GetNavigator( G4int n ) const
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{
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if( (n>fNoActiveNavigators) || (n<0) ) { n=0; }
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return fpNavigator[n];
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}
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/**
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* Obtains the Normal vector to a surface (in global coordinates)
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* pointing out of previous volume and into current volume
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* The method takes full care about how to calculate the normal,
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* but if the surfaces are not convex it will return valid=false.
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* @param[in] point Point in global coordinates system to compare to.
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* @param[in,out] obtained Flag indicating if normal is valid.
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* @returns A Exit Surface Normal vector and validity too.
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*/
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G4ThreeVector GetGlobalExitNormal( const G4ThreeVector& point,
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G4bool* obtained ) override;
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protected: // with description
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/**
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* Returns a pointer to a navigator, given its index.
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*/
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inline G4Navigator* GetNavigator( G4int n ) const;
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void ResetState() override;
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// Utility method to reset the navigator state machine.
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protected:
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void SetupHierarchy() override;
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// Renavigate & reset hierarchy described by current history
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// o Reset volumes
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// o Recompute transforms and/or solids of replicated/parameterised
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// volumes.
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/**
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* Utility method to reset the navigator state machine.
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*/
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void ResetState() override;
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void WhichLimited(); // Flag which processes limited the step
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void PrintLimited(); // Auxiliary, debugging printing
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void CheckMassWorld();
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/**
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* Renavigates & resets hierarchy described by the current history,
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* i.e. resets volumes and recomputes transforms and/or solids of
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* replicated/parameterised volumes.
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*/
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void SetupHierarchy() override;
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private:
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/**
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* Flags which processes limited the step.
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*/
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void WhichLimited();
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// STATE Information
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/**
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* Auxiliary, debugging printing.
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*/
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void PrintLimited();
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G4int fNoActiveNavigators = 0;
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static const G4int fMaxNav = 16;
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G4VPhysicalVolume* fLastMassWorld = nullptr;
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/**
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* Checks if mass world pointed has been changed => issues and exception.
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*/
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void CheckMassWorld();
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G4Navigator* fpNavigator[fMaxNav];
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// Global state (retained during stepping for one track
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private:
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// State after a step computation
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//
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ELimited fLimitedStep[fMaxNav];
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G4bool fLimitTruth[fMaxNav];
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G4double fCurrentStepSize[fMaxNav];
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G4double fNewSafety[ fMaxNav ]; // Safety for starting point
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G4int fNoLimitingStep = -1; // How many geometries limited the step
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G4int fIdNavLimiting = -1; // Id of Navigator limiting step
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// STATE Information
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// Lowest values - determine step length, and safety
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//
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G4double fMinStep = -kInfinity; // As reported by Navigators
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G4double fMinSafety = -kInfinity;
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G4double fTrueMinStep = -kInfinity; // Corrected if fMinStep>=proposed
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G4int fNoActiveNavigators = 0;
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static const G4int fMaxNav = 16;
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G4VPhysicalVolume* fLastMassWorld = nullptr;
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// State after calling 'locate'
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//
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G4VPhysicalVolume* fLocatedVolume[fMaxNav];
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G4ThreeVector fLastLocatedPosition;
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/** Global state (retained during stepping for one track). */
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G4Navigator* fpNavigator[fMaxNav];
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// Cache of safety information
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//
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G4ThreeVector fSafetyLocation;
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// point where ComputeSafety is called
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G4double fMinSafety_atSafLocation = -1.0;
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// - corresponding value of safety
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G4ThreeVector fPreStepLocation;
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// point where last ComputeStep called
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G4double fMinSafety_PreStepPt = -1.0;
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// - corresponding value of safety
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// State after a step computation
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//
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ELimited fLimitedStep[fMaxNav];
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G4bool fLimitTruth[fMaxNav];
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G4double fCurrentStepSize[fMaxNav];
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G4double fNewSafety[ fMaxNav ]; // Safety for starting point
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G4int fNoLimitingStep = -1; // How many geometries limited the step
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G4int fIdNavLimiting = -1; // Id of Navigator limiting step
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G4TransportationManager* pTransportManager; // Cache for frequent use
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// Lowest values - determine step length, and safety
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//
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G4double fMinStep = -kInfinity; // As reported by Navigators
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G4double fMinSafety = -kInfinity;
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G4double fTrueMinStep = -kInfinity; // Corrected if fMinStep>=proposed
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// State after calling 'locate'
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//
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G4VPhysicalVolume* fLocatedVolume[fMaxNav];
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G4ThreeVector fLastLocatedPosition;
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// Cache of safety information
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//
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G4ThreeVector fSafetyLocation; // point where ComputeSafety() is called
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G4double fMinSafety_atSafLocation = -1.0; // - corresponding value of safety
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G4ThreeVector fPreStepLocation; // point where last ComputeStep() called
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G4double fMinSafety_PreStepPt = -1.0; // - corresponding value of safety
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G4TransportationManager* pTransportManager; // Cache for frequent use
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};
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// --------------------------------------------------------------------
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// Inline methods
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// --------------------------------------------------------------------
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inline G4Navigator* G4MultiNavigator::GetNavigator( G4int n ) const
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{
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if( (n>fNoActiveNavigators) || (n<0) ) { n=0; }
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return fpNavigator[n];
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}
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#endif
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