Import Geant4 10.3.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML1SceneHandlerFunc.icc 96992 2016-05-19 15:20:48Z gcosmo $
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// $Id: G4VRML1SceneHandlerFunc.icc 101714 2016-11-22 08:53:13Z gcosmo $
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//
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// G4VRML1SceneHandlerFunc.icc
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -648,9 +648,10 @@ void G4VRML1SCENEHANDLER::VRMLEndModeling()
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}
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}
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void G4VRML1SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark )
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void G4VRML1SCENEHANDLER::SendMarkerColor ( const G4VMarker& marker )
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{
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const G4Color& color = GetColor( mark );
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fpVisAttribs = marker.GetVisAttributes();
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const G4Color& color = GetColor();
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fDest << "\t" << "Material {" << "\n";
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fDest << "\t\t";
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML2SceneHandlerFunc.icc 96992 2016-05-19 15:20:48Z gcosmo $
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// $Id: G4VRML2SceneHandlerFunc.icc 101714 2016-11-22 08:53:13Z gcosmo $
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//
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// G4VRML2SceneHandlerFunc.icc
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -595,9 +595,10 @@ void G4VRML2SCENEHANDLER::VRMLEndModeling()
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}
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}
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void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark )
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void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& marker )
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{
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const G4Color& color = GetColor( mark );
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fpVisAttribs = marker.GetVisAttributes();
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const G4Color& color = GetColor();
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fDest << "\t\t" << "appearance Appearance {" << "\n";
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fDest << "\t\t\t" << "material Material {" << "\n";
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