Import Geant4 10.3.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML1SceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
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// $Id: G4VRML1SceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
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//
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// G4VRML1SceneHandler.hh
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// Yasuhide Sawada & Satoshi Tanaka
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@@ -69,7 +69,13 @@ public:
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid(const G4VSolid&);
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid(const G4VSolid&);
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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@@ -82,6 +88,9 @@ public:
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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