Import Geant4 10.3.0 source tree
This commit is contained in:
@@ -1,4 +1,4 @@
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$Id: History 96992 2016-05-19 15:20:48Z gcosmo $
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$Id: History 101714 2016-11-22 08:53:13Z gcosmo $
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-------------------------------------------------------------------
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=========================================================
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@@ -20,6 +20,20 @@ committal in the CVS repository !
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History file for visualization/VRML sub-category
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------------------------------------------------
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19th November 2016 John Allison (VRML-V10-02-03)
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- Fixed the GetColour() problem.
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11th September 2016 John Allison (VRML-V10-02-02)
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- GetColour/GetColor no longer takes an argument.
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- Make sure applicable vis attributes are obtained.
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// Get and check applicable vis attributes.
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// fpVisAttribs = fpViewer->GetApplicableVisAttributes(fpVisAttribs);
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// Note: the vis attributes may have been modified by the viewer. See
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// code in G4VViewer::GetApplicableVisAttributes.
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31st August 2016 John Allison (VRML-V10-02-01)
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- Fix G4Orb and G4Ellipsoid hiding warnings.
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19th May 2016 John Allison (VRML-V10-02-00)
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- Fixed gcc-6.1 warnings.
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML1FileSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
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// $Id: G4VRML1FileSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
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//
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// G4VRML1FileSceneHandler.hh
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -64,6 +64,12 @@ public:
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid(const G4VSolid&);
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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@@ -77,6 +83,9 @@ public:
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML1SceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
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// $Id: G4VRML1SceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
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//
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// G4VRML1SceneHandler.hh
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// Yasuhide Sawada & Satoshi Tanaka
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@@ -69,7 +69,13 @@ public:
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid(const G4VSolid&);
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid(const G4VSolid&);
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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@@ -82,6 +88,9 @@ public:
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML2FileSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
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// $Id: G4VRML2FileSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
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//
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// G4VRML2FileSceneHandler.hh
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -64,6 +64,12 @@ public:
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid(const G4VSolid&);
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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@@ -77,6 +83,9 @@ public:
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML2SceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
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// $Id: G4VRML2SceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
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//
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// G4VRML2SceneHandler.hh
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -67,7 +67,13 @@ public:
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid(const G4VSolid&);
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid(const G4VSolid&);
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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@@ -80,6 +86,9 @@ public:
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML1SceneHandlerFunc.icc 96992 2016-05-19 15:20:48Z gcosmo $
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// $Id: G4VRML1SceneHandlerFunc.icc 101714 2016-11-22 08:53:13Z gcosmo $
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//
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// G4VRML1SceneHandlerFunc.icc
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -648,9 +648,10 @@ void G4VRML1SCENEHANDLER::VRMLEndModeling()
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}
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}
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void G4VRML1SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark )
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void G4VRML1SCENEHANDLER::SendMarkerColor ( const G4VMarker& marker )
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{
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const G4Color& color = GetColor( mark );
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fpVisAttribs = marker.GetVisAttributes();
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const G4Color& color = GetColor();
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fDest << "\t" << "Material {" << "\n";
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fDest << "\t\t";
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML2SceneHandlerFunc.icc 96992 2016-05-19 15:20:48Z gcosmo $
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// $Id: G4VRML2SceneHandlerFunc.icc 101714 2016-11-22 08:53:13Z gcosmo $
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//
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// G4VRML2SceneHandlerFunc.icc
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// Satoshi Tanaka & Yasuhide Sawada
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@@ -595,9 +595,10 @@ void G4VRML2SCENEHANDLER::VRMLEndModeling()
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}
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}
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void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark )
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void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& marker )
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{
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const G4Color& color = GetColor( mark );
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fpVisAttribs = marker.GetVisAttributes();
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const G4Color& color = GetColor();
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fDest << "\t\t" << "appearance Appearance {" << "\n";
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fDest << "\t\t\t" << "material Material {" << "\n";
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