Import Geant4 10.3.0 source tree
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4HepRepSceneHandler.hh 68043 2013-03-13 14:27:49Z gcosmo $
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// $Id: G4HepRepSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
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//
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/**
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@@ -75,9 +75,11 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
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void AddSolid (const G4Sphere& sphere);
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void AddSolid (const G4Para& para);
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void AddSolid (const G4Torus& torus);
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void AddSolid (const G4Polycone& polycone);
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void AddSolid (const G4Polycone& polycone);
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void AddSolid (const G4Polyhedra& polyhedra);
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void AddSolid (const G4VSolid& solid);
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void AddSolid (const G4Orb& orb);
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void AddSolid (const G4Ellipsoid& ellipsoid);
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void AddSolid (const G4VSolid& solid);
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void AddCompound (const G4VTrajectory&);
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void AddCompound (const G4VHit& hit);
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@@ -87,6 +89,9 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
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void AddCompound (const G4THitsMap<G4double>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
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void PostAddSolid ();
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