Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4HepRepFileSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
// $Id: G4HepRepFileSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
//
//
// Joseph Perl 27th January 2002
@@ -75,6 +75,8 @@ public:
void AddSolid(const G4Torus&);
void AddSolid(const G4Polycone&);
void AddSolid(const G4Polyhedra&);
void AddSolid(const G4Orb&);
void AddSolid(const G4Ellipsoid&);
void AddSolid(const G4VSolid&);
void AddCompound (const G4VTrajectory&);
void InitTrajectory();
@@ -83,6 +85,9 @@ public:
void AddCompound (const G4THitsMap<G4double>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound (const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
@@ -23,7 +23,7 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4HepRepSceneHandler.hh 68043 2013-03-13 14:27:49Z gcosmo $
// $Id: G4HepRepSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
//
/**
@@ -75,9 +75,11 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
void AddSolid (const G4Sphere& sphere);
void AddSolid (const G4Para& para);
void AddSolid (const G4Torus& torus);
void AddSolid (const G4Polycone& polycone);
void AddSolid (const G4Polycone& polycone);
void AddSolid (const G4Polyhedra& polyhedra);
void AddSolid (const G4VSolid& solid);
void AddSolid (const G4Orb& orb);
void AddSolid (const G4Ellipsoid& ellipsoid);
void AddSolid (const G4VSolid& solid);
void AddCompound (const G4VTrajectory&);
void AddCompound (const G4VHit& hit);
@@ -87,6 +89,9 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
void AddCompound (const G4THitsMap<G4double>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
void PostAddSolid ();