Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4FukuiRendererSceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
// $Id: G4FukuiRendererSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
@@ -91,6 +91,12 @@ public:
void AddSolid ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
@@ -104,6 +110,9 @@ public:
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.