Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4DAWNFILESceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
// $Id: G4DAWNFILESceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
//
// Satoshi TANAKA
@@ -88,6 +88,12 @@ public:
void AddSolid ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
@@ -101,6 +107,9 @@ public:
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4FRSceneFunc.icc 77479 2013-11-25 10:01:22Z gcosmo $
// $Id: G4FRSceneFunc.icc 101714 2016-11-22 08:53:13Z gcosmo $
//
#include <CLHEP/Units/PhysicalConstants.h>
@@ -201,7 +201,8 @@ void G4FRSCENEHANDLER::AddPrimitive ( const G4Circle& mark_circle )
FRBeginModeling();
//----- send color
const G4Color& color = GetColor (mark_circle) ;
fpVisAttribs = mark_circle.GetVisAttributes();
const G4Color& color = GetColor () ;
SendStrDouble3( FR_COLOR_RGB ,
color.GetRed (),
color.GetGreen(),
@@ -256,7 +257,8 @@ void G4FRSCENEHANDLER::AddPrimitive (const G4Square& mark_square )
FRBeginModeling();
//----- send color
const G4Color& color = GetColor (mark_square) ;
fpVisAttribs = mark_square.GetVisAttributes();
const G4Color& color = GetColor () ;
SendStrDouble3( FR_COLOR_RGB ,
color.GetRed (),
color.GetGreen(),
@@ -489,6 +491,7 @@ void G4FRSCENEHANDLER::AddSolid( const G4Box& box )
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** AddSolid ( box )\n";
#endif
//----- skip drawing invisible primitive
if( !IsVisible() ) { return ; }
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4FukuiRendererSceneHandler.hh 66373 2012-12-18 09:41:34Z gcosmo $
// $Id: G4FukuiRendererSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
@@ -91,6 +91,12 @@ public:
void AddSolid ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
@@ -104,6 +110,9 @@ public:
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.