Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4VGraphicsScene.hh 78955 2014-02-05 09:45:46Z gcosmo $
// $Id: G4VGraphicsScene.hh 99153 2016-09-07 08:05:30Z gcosmo $
// John Allison 19th July 1996
//
// Class Description:
@@ -43,16 +43,19 @@ class G4VisAttributes;
class G4VSolid;
class G4Box;
class G4Cons;
class G4Tubs;
class G4Trd;
class G4Trap;
class G4Sphere;
class G4Ellipsoid;
class G4Orb;
class G4Para;
class G4Torus;
class G4PhysicalVolumeModel;
class G4Trap;
class G4Trd;
class G4Tubs;
class G4Sphere;
class G4Ellipsoid;
class G4Polycone;
class G4Polyhedra;
class G4PhysicalVolumeModel;
class G4VTrajectory;
class G4VHit;
class G4VDigi;
@@ -65,6 +68,7 @@ class G4Square;
class G4Polymarker;
class G4Polyhedron;
class G4VisExtent;
class G4StatDouble;
class G4VGraphicsScene {
@@ -90,17 +94,24 @@ public: // With description
virtual void PostAddSolid () = 0;
// From geometry/solids/CSG
virtual void AddSolid (const G4Box&) = 0;
virtual void AddSolid (const G4Cons&) = 0;
virtual void AddSolid (const G4Tubs&) = 0;
virtual void AddSolid (const G4Trd&) = 0;
virtual void AddSolid (const G4Trap&) = 0;
virtual void AddSolid (const G4Sphere&) = 0;
virtual void AddSolid (const G4Orb&) = 0;
virtual void AddSolid (const G4Para&) = 0;
virtual void AddSolid (const G4Sphere&) = 0;
virtual void AddSolid (const G4Torus&) = 0;
virtual void AddSolid (const G4Trap&) = 0;
virtual void AddSolid (const G4Trd&) = 0;
virtual void AddSolid (const G4Tubs&) = 0;
// From geometry/solids/specific
virtual void AddSolid (const G4Ellipsoid&) = 0;
virtual void AddSolid (const G4Polycone&) = 0;
virtual void AddSolid (const G4Polyhedra&) = 0;
virtual void AddSolid (const G4VSolid&) = 0; // For solids not above.
// For solids not above.
virtual void AddSolid (const G4VSolid&) = 0;
///////////////////////////////////////////////////////////////////
// Methods for adding "compound" GEANT4 objects to the scene
@@ -117,6 +128,7 @@ public: // With description
virtual void AddCompound (const G4VHit&) = 0;
virtual void AddCompound (const G4VDigi&) = 0;
virtual void AddCompound (const G4THitsMap<G4double>&) = 0;
virtual void AddCompound (const G4THitsMap<G4StatDouble>&) = 0;
///////////////////////////////////////////////////////////////////
// Methods for adding graphics primitives to the scene handler. A