Import Geant4 10.3.0 source tree
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@@ -35,6 +35,10 @@
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#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
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#include "G4GeomTools.hh"
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#include "G4AffineTransform.hh"
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#include "G4BoundingEnvelope.hh"
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#include "G4PolyhedronArbitrary.hh"
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////////////////////////////////////////////////////////////////////////
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@@ -168,6 +172,185 @@ std::vector<G4UExtrudedSolid::ZSection> G4UExtrudedSolid::GetZSections() const
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Get bounding box
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void G4UExtrudedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
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{
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static G4bool checkBBox = true;
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G4double xmin0 = kInfinity, xmax0 = -kInfinity;
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G4double ymin0 = kInfinity, ymax0 = -kInfinity;
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for (G4int i=0; i<GetNofVertices(); ++i)
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{
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G4TwoVector vertex = GetVertex(i);
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G4double x = vertex.x();
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if (x < xmin0) xmin0 = x;
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if (x > xmax0) xmax0 = x;
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G4double y = vertex.y();
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if (y < ymin0) ymin0 = y;
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if (y > ymax0) ymax0 = y;
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}
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G4double xmin = kInfinity, xmax = -kInfinity;
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G4double ymin = kInfinity, ymax = -kInfinity;
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G4int nsect = GetNofZSections();
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for (G4int i=0; i<nsect; ++i)
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{
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ZSection zsect = GetZSection(i);
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G4double dx = zsect.fOffset.x();
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G4double dy = zsect.fOffset.y();
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G4double scale = zsect.fScale;
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xmin = std::min(xmin,xmin0*scale+dx);
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xmax = std::max(xmax,xmax0*scale+dx);
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ymin = std::min(ymin,ymin0*scale+dy);
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ymax = std::max(ymax,ymax0*scale+dy);
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}
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G4double zmin = GetZSection(0).fZ;
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G4double zmax = GetZSection(nsect-1).fZ;
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pMin.set(xmin,ymin,zmin);
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pMax.set(xmax,ymax,zmax);
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// Check correctness of the bounding box
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//
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if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
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{
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std::ostringstream message;
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message << "Bad bounding box (min >= max) for solid: "
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<< GetName() << " !"
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<< "\npMin = " << pMin
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<< "\npMax = " << pMax;
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G4Exception("G4UExtrudedSolid::Extent()", "GeomMgt0001",
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JustWarning, message);
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StreamInfo(G4cout);
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}
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// Check consistency of bounding boxes
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//
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if (checkBBox)
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{
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UVector3 vmin, vmax;
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GetShape()->Extent(vmin,vmax);
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if (std::abs(pMin.x()-vmin.x()) > kCarTolerance ||
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std::abs(pMin.y()-vmin.y()) > kCarTolerance ||
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std::abs(pMin.z()-vmin.z()) > kCarTolerance ||
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std::abs(pMax.x()-vmax.x()) > kCarTolerance ||
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std::abs(pMax.y()-vmax.y()) > kCarTolerance ||
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std::abs(pMax.z()-vmax.z()) > kCarTolerance)
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{
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std::ostringstream message;
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message << "Inconsistency in bounding boxes for solid: "
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<< GetName() << " !"
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<< "\nBBox min: wrapper = " << pMin << " solid = " << vmin
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<< "\nBBox max: wrapper = " << pMax << " solid = " << vmax;
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G4Exception("G4UExtrudedSolid::Extent()", "GeomMgt0001", JustWarning, message);
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checkBBox = false;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool
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G4ExtrudedSolid::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4ThreeVector bmin, bmax;
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G4bool exist;
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// Check bounding box (bbox)
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//
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Extent(bmin,bmax);
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G4BoundingEnvelope bbox(bmin,bmax);
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#ifdef G4BBOX_EXTENT
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if (true) return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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#endif
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if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
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{
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return exist = (pMin < pMax) ? true : false;
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}
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// To find the extent, the base polygon is subdivided in triangles.
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// The extent is calculated as cumulative extent of the parts
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// formed by extrusion of the triangles
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//
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G4TwoVectorList basePolygon = GetPolygon();
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G4TwoVectorList triangles;
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G4double eminlim = pVoxelLimit.GetMinExtent(pAxis);
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G4double emaxlim = pVoxelLimit.GetMaxExtent(pAxis);
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// triangulate the base polygon
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if (!G4GeomTools::TriangulatePolygon(basePolygon,triangles))
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{
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std::ostringstream message;
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message << "Triangulation of the base polygon has failed for solid: "
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<< GetName() << " !"
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<< "\nExtent has been calculated using boundary box";
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G4Exception("G4UExtrudedSolid::CalculateExtent()",
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"GeomMgt1002",JustWarning,message);
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return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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}
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// allocate vector lists
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G4int nsect = GetNofZSections();
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std::vector<const G4ThreeVectorList *> polygons;
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polygons.resize(nsect);
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for (G4int k=0; k<nsect; ++k) { polygons[k] = new G4ThreeVectorList(3); }
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// main loop along triangles
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pMin = kInfinity;
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pMax = -kInfinity;
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G4int ntria = triangles.size()/3;
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for (G4int i=0; i<ntria; ++i)
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{
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G4int i3 = i*3;
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for (G4int k=0; k<nsect; ++k) // extrude triangle
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{
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ZSection zsect = GetZSection(k);
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G4double z = zsect.fZ;
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G4double dx = zsect.fOffset.x();
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G4double dy = zsect.fOffset.y();
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G4double scale = zsect.fScale;
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G4ThreeVectorList* ptr = const_cast<G4ThreeVectorList*>(polygons[k]);
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G4ThreeVectorList::iterator iter = ptr->begin();
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G4double x0 = triangles[i3+0].x()*scale+dx;
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G4double y0 = triangles[i3+0].y()*scale+dy;
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iter->set(x0,y0,z);
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iter++;
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G4double x1 = triangles[i3+1].x()*scale+dx;
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G4double y1 = triangles[i3+1].y()*scale+dy;
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iter->set(x1,y1,z);
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iter++;
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G4double x2 = triangles[i3+2].x()*scale+dx;
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G4double y2 = triangles[i3+2].y()*scale+dy;
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iter->set(x2,y2,z);
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}
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// set sub-envelope and adjust extent
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G4double emin,emax;
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G4BoundingEnvelope benv(polygons);
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if (!benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,emin,emax)) continue;
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if (emin < pMin) pMin = emin;
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if (emax > pMax) pMax = emax;
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if (eminlim > pMin && emaxlim < pMax) break; // max possible extent
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}
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// free memory
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for (G4int k=0; k<nsect; ++k) { delete polygons[k]; polygons[k]=0;}
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return (pMin < pMax);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// CreatePolyhedron()
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